- Online Learning and Analytics
- Online and Blended Learning
- Virtual Reality Applications and Impacts
- Open Education and E-Learning
- Augmented Reality Applications
- Intelligent Tutoring Systems and Adaptive Learning
- Educational Technology and Assessment
- Educational Games and Gamification
- Innovative Teaching and Learning Methods
- Mobile Learning in Education
- E-Learning and Knowledge Management
- Data Mining Algorithms and Applications
- Learning Styles and Cognitive Differences
- Technology Adoption and User Behaviour
- ICT Impact and Policies
- Recommender Systems and Techniques
- Experimental Learning in Engineering
- Teaching and Learning Programming
- Education and Learning Interventions
- Multimedia Communication and Technology
- Data Quality and Management
- Business Process Modeling and Analysis
- IoT and Edge/Fog Computing
- Big Data and Business Intelligence
- Visual and Cognitive Learning Processes
Democritus University of Thrace
2024-2025
International Hellenic University
2019-2023
Etelä-Karjalan sosiaali ja terveyspiiri
2022
University of Ioannina
2020
Technological Educational Institute of Eastern Macedonia and Thrace
2010-2019
Region of Western Greece
2016
University of Macedonia
2007-2011
Distance education is now a reality introducing “specific methodology of flexible and interactive multiform learning”. Due to its characteristics, different instructional design models apply distance as guidelines the thinking process pursuing specific learning outcomes. This study refers investigation good teaching practices approaches in relation ADDIE model online environments. The purpose this paper investigate both effectiveness contribution process. Meta-analysis chosen research...
Augmented Reality (AR) has been used in various contexts recent years order to enhance user experiences mobile and wearable devices. Various studies have shown the utility of AR, especially field education, where it observed that learning results are improved. However, such applications require specialized teams software developers create maintain them. In an attempt solve this problem enable educators easily AR content for existing textbooks, ARTutor platform was developed. It consists a...
The recent surge of generative artificial intelligence (AI) in higher education presents a fascinating landscape opportunities and challenges. AI has the potential to personalize create more engaging learning experiences. However, effectiveness interventions relies on well-considered implementation strategies. impact platforms is largely determined by particular environment distinct needs each student. Consequently, investigating attitudes future educators towards this technology becoming...
Despite the educational potential of Facebook and Moodle, there are still unanswered questions about their impact on student learning experience in a well-defined instructional design framework. This study aimed to compare experiences students who used Moodle (control group) (experimental group), terms Community Inquiry (CoI) model presence indicators, that is, cognitive, teaching, social presence. Several activities for development environments were carried out by ninety-seven (n = 97)...
Abstract While “flipping” a classroom has gained attention in K‐12 and Secondary school programs, there been relatively no explicit focus on its effectiveness as teaching method for instructional media design courses Higher Education. The purpose of this quasi‐experimental study was to determine the flipped approach subjects by comparing students’ academic performance training satisfaction traditional lecture‐based instruction with those classroom. A total 128 undergraduate students...
The deployment of augmented reality (AR) has attracted educators’ interest and introduced new opportunities in education. Additionally, the advancement artificial intelligence enabled educational researchers to apply innovative methods techniques for monitoring evaluation teaching learning process. so-called analytics (LA) discipline emerged with promise revolutionize traditional instructional practices by introducing systematic multidimensional ways improve effectiveness However,...
The evolving potential of virtual reality and the Metaverse to create immersive, engaging learning experiences digital escape room games provide opportunities for active, autonomous, personalised has brought both forefront educators seeking transform traditional educational settings. This study investigated impact collaboration within a serious game in that was designed English as Foreign Language (EFL) learners explore how this approach influences their academic performance overall...
In a media-saturated online ecosystem, educational technology that fosters virtual interactions and learning opportunities, unlike those taking place face-to-face, has to bear special characteristics facilitate the way we build our connection with others or access, consume, produce new information. The present study focuses on design implementation of rubric for peer assessment collaborative Virtual Reality (VR) environments were built aim provide immersive-triggered meaningful instances. It...
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition that impacts social, communication, and emotional skills, presenting significant challenges in learning social interaction. Traditional teaching approaches often fail to engage children with ASD, highlighting the need for innovative solutions. This study investigates potential of virtual reality (VR) visual novels, incorporating stories, as tool enhance skills ASD Level 1. Through comprehensive literature review, research...
Nowadays, web-based educational systems are being installed more and by universities, schools, businesses, even individual instructors in order to add web technology their courses supplement traditional face-to-face courses. These accumulate a vast amount of data which is very valuable for analyzing the contentof usage from learners. A new method proposed analyze these datain three layers based on an innovative organization. Seven variables used.They combined properly quantify quality...
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of video is due to its effectiveness and the spectacular evolution construction technology. Modern technology allows rapid economic development videos Software Systems. Such may be fully developed using software tools without need cameras or other expensive resources, e.g. actors. In this paper, we propose a framework Educational Video. proposed consists methodology set design...
An international association advancing the multidisciplinary study of informing systems. Founded in 1998, Informing Science Institute (ISI) is a global community academics shaping future science.
The adoption of e-government services and the active e-participation citizens may be affected by pre-dominant socio-economic inequalities. current study examined impact digital divide to use services. We used micro-data from national survey on Information Communication Technologies Greek households individuals. This was conducted Statistical Authority in 2017, a representative sample population (n = 3321). analyzed data using logistic regression equations. According results, social exclusion...
Students' opinions about the degree of impact, status, and socio-cognitive viability with utilization emerging three-dimensional (3D) computer-generated technologies may vary. Indisputably, 3D technology-enhanced environments have provided considerable benefits affordances to contemporary e-Education. In these circumstances, virtual worlds (VWs) like second life (SL) generally intensified an extensive perpetuation penetration innovative performances that encapsulated or enacted from vast...