- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Persona Design and Applications
- Data Visualization and Analytics
- Tactile and Sensory Interactions
- Augmented Reality Applications
- Usability and User Interface Design
- Virtual Reality Applications and Impacts
- Design Education and Practice
- Digital Games and Media
- Innovative Approaches in Technology and Social Development
- Technology Use by Older Adults
- Information Systems Theories and Implementation
- Creativity in Education and Neuroscience
- Personal Information Management and User Behavior
- Art, Technology, and Culture
- Educational Games and Gamification
- Software Engineering Techniques and Practices
- Information and Cyber Security
- Museums and Cultural Heritage
- Color perception and design
- User Authentication and Security Systems
- Open Source Software Innovations
- Teaching and Learning Programming
- Human-Automation Interaction and Safety
University of St Andrews
2023-2025
Lancaster University
2015-2024
University of Limerick
2024
The Open University
2024
Chalmers University of Technology
2023
University of Gothenburg
2023
St. Andrews University
2023
Edinburgh Napier University
2022
University College Cork
2021
University of Edinburgh
2021
In this paper we explore the motivations for, and practicalities of, incorporating "implications for adoption" into HCI research practice. Implications adoption are speculations which may be used in projects to scrutinize implications requirements associated with a technology's potential future. There is rich tradition within community of implementing, demonstrating, testing new interactions or technologies by building prototypes. User-centered design methods help us develop prototypes move...
Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in world. Drawing, or sketching, future inquiry Human Computer Interaction (HCI) be a stand-alone investigative approach, part wider 'world-building' design fiction, simply ideation around concept. examining instances existing practice HCI, this paper establish...
The standard definition for “physicalizations” is “a physical artifact whose geometry or material properties encode data” [ 47 ]. While this working provides the fundamental groundwork conceptualizing physicalization, in practice many physicalization systems go beyond scope of as they consist distributed and digital elements that involve complex interaction mechanisms. In article, we examine how “physicalization” part a broader ecology—the “physecology”—with definition. Through analyzing 60...
The shape-changing concept where objects reconfigure their physical geometry has the potential to transform our interactions with computing devices, displays and everyday artifacts. Their dynamic physicality capitalizes on inherent tactile sense facilitates object re-appropriation. Research both within outside HCI continues develop a diverse range of technological solutions materials enable shape-change. However, as an early-stage enabling technology, community yet identify important...
Tangible toolkits enable individuals to explore concepts through combining components together and taking them apart. The strength limitation of many e-textile is that threads hold in place, once put they need destructive methods take In this paper, we propose Punch-Sketching e-textiles, a drawing technique uses punch needle iteratively prototype soft circuits. benefits approach sustainability reusability where users can easily pull out circuits without damaging the materials or creating...
This one-day studio aims to catalyze discussions and experimentation around non-textual academic documentation methods. With the understanding that human knowledge transcends written words, we aim explore innovative ways present disseminate research outputs in diverse forms of varying materiality. By bringing together researchers, practitioners, academics from different disciplines backgrounds, seek challenge status quo textual output envision a future where production embraces multisensory...
Eva Wolfangel is a journalist, author, speaker, and moderator who has worked for ZEIT, Deutschlandfunk , Technology Review among others. She combines complex topics with creative storytelling to reach broad audience. Here, she discusses the future of memory capture manipulation.
Abstract Visual data is an integral part of qualitative research, yet it not always clear to researchers how use or interpret once gathered. Existing methods for analysis largely rely on textual approaches such as thematic analysis, grounded theory. Open coding a term that frequently used describe follows logical—yet undocumented—process, but these can often be applied ad hoc, and are necessarily created after the fact collection. Researchers develop their own ways interrogating visual data,...
Kat Jungnickel explores the role of technologies in relation to mobilities, bodies, gender, and DIY cultures, as well how people radically reinvent reimagine sociopolitical worlds with ordinary things.
Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuation pupil. Involuntary iris... Deckard: We call it Voight-Kampff for short. Design fiction is a broad term that occupies space within wider miscellany speculative design approaches and appearing as nascent method HCI research. The factor differentiates distinguishes from other its novel use world building in paper we consider whether there value creating fictional research worlds through which...
Embodied cognition is a concept that has been extensively explored by scholars within the Child–Computer Interaction community. However, there lack of synthesis this research to clarify field’s benefits and drawbacks. This paper presents survey articles published between 2010 2020 in Design Children (IDC) conference International Journal (IJCCI). We retrieved 158 papers using keyword ”embodied cognition” its derivatives. Further screening narrowed these down 43. The purpose review provide an...
Actuating, dynamic materials offer substantial potential to enhance interior designs but there are currently few examples of how they might be utilized or impact user experiences. As part a design-led exploration, we have prototyped (Wizard-of-Oz) an actuating, dining table runner (ActuEater1), and then developed fully-interactive fabric version that both changes shape colour (ActuEater2). Four in-situ deployments 'ActuEaters' in different dinner settings subsequent 'design crits' showed...
Millions of people use mobile map applications like Google Maps on a regular basis. However, despite these applications' ubiquity, the literature contains very little information about how are used in real world. As such, many researchers and practitioners seeking to improve may not be able identify important challenges miss major opportunities for innovation. To address this paucity usage information, we collected analysed data during unsupervised by replacing standard application with...
The arts and Human Computer Interaction (HCI) have a lot in common. As part of computer science HCI is ground breaking, interdisciplinary focused on the interactions that form our everyday world. arts, lens technology, showing us spaces where there room to interact create new meaningful blended experiences. It therefore no surprise many researchers practitioners field maintain creative practices alongside, as their research. We explore how these dual relate each other, we might reconcile...
The conversational nature of sketches is a widespread topic research. Understanding drawing as cognitive activity commonly accepted, and many the most extensively used methods within Human-Computer Interaction recruit sketching technique for ideation, explanation, documentation, conversation. To further develop use this illustration process tool knowledge production, we suggest novel method. We present Conversational Composites: flexible method grounded in material tangible qualities...
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some the leading emerging voices in field.
In this paper, we present a method of Dialogical Sketching. We introduce the development as discursive aid to understanding design probe responses within participatory co-design engagements but also articulate its potential more broadly research. Situated research study into digital jewellery support self, focus on how sketching can elucidate reflection layers meaning conveyed both explicitly and implicitly in participants' responses. The enabled an iterative dialogue not bound by certainty,...
It is often assumed that imagery provides an easy or universal mode of communication, but when we imagine our worlds through sketches, visualizations, and comics are leaving anyone behind? The visual world rich, it transcends boundaries connects us... not all us. To be able to create image visualize something a skill, view interpret privilege: how can bridge the gap between textual interpretation? We propose alt-narrative could communication connect everyone in storytelling, visualization,...
Hand-drawn sketches can be an easy way for HCI researchers to communicate and express ideas, as well document, explore concepts between the researcher user, collaborator, manager or client. These are fast, lightweight, create, -- by varying their fidelity they used in all stages of research design process. Here, we aim themes around sketching with producing tangible outputs form visual records, articles papers that review promote this technique a field: 'SketchingDIS: HCI'...