- Pharmaceutical Practices and Patient Outcomes
- Bipolar Disorder and Treatment
- Blood Pressure and Hypertension Studies
- Schizophrenia research and treatment
- Digital Mental Health Interventions
- Psychology and Mental Health
- Attention Deficit Hyperactivity Disorder
- Suicide and Self-Harm Studies
- Healthcare Regulation
- Language Acquisition and Education
- Medication Adherence and Compliance
- Youth, Drugs, and Violence
- Treatment of Major Depression
- Physical Education and Gymnastics
- Public Health in Brazil
- Child and Adolescent Psychosocial and Emotional Development
- Diverse Music Education Insights
Universidade de Ribeirão Preto
2017-2022
Universidade de São Paulo
2017-2022
Institute of Rural Management Anand
2017
Accessible Summary What is known on the subject? Older individuals constitute an increasing proportion of population, and therefore, are major consumers drugs. The elderly, especially those with mental disabilities, frequently develop chronic diseases start using numerous Drug–drug interactions ( DDI s) a clinical problem in elderly previous studies have focused only antidepressants others types drugs used to treat health conditions. this article adds existing knowledge? This study shows...
There were no Brazilian studies regarding potential drug–drug interactions (DDIs) in primary health care (PHC) analysing common mental disorders (CMDs) and psychotropic medication. Objectives: To identify DDI prevalence that setting; to classify DDI; verify correlations with demographics, pharmacotherapeutics, medication CMDs. Among 430 patients interviewed 190 had more than two medications prescribed, 58.4% DDI. Factors associated age number of medications. Nine types severe composed 28%...
Drug-drug interactions among people with suicidal behavior is a challenging topic, considering the harm it poses for patients already vulnerable and lack of literature on thematic. This aspect must not be neglected in research clinical practice, thus requires thorough investigation.
Serious games are play-based technologies designed to teach users a wide range of concepts and skills applicable in the non-virtual environment.This paper describes process developing serious game for people with bipolar disorder promote symptom recognition safe use medications.This study was based on User-Centered Design methodological model theoretical framework Participatory Design. We conducted interviews health professionals discussion circles their family members order identify...