Bradley J. Adame

ORCID: 0000-0002-9825-7300
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Risk Perception and Management
  • Educational Games and Gamification
  • Decision-Making and Behavioral Economics
  • Behavioral Health and Interventions
  • Misinformation and Its Impacts
  • Disaster Management and Resilience
  • Traumatic Brain Injury Research
  • Social Media and Politics
  • Media Influence and Health
  • Public Relations and Crisis Communication
  • Deception detection and forensic psychology
  • Digital Marketing and Social Media
  • Climate Change Communication and Perception
  • Healthcare Policy and Management
  • Cognitive Abilities and Testing
  • Information and Cyber Security
  • Occupational Health and Safety Research
  • Media Studies and Communication
  • Psychological and Temporal Perspectives Research
  • Visual and Cognitive Learning Processes
  • Social and Intergroup Psychology
  • Patient Satisfaction in Healthcare
  • Complex Network Analysis Techniques
  • Teaching and Learning Programming
  • Evacuation and Crowd Dynamics

Arizona State University
2014-2025

University of Oklahoma
2011-2013

Three studies were designed to extend a combination of vested interest theory (VI) and the extended parallel process model fear appeals (EPPM) provide formative research for creating more effective disaster preparedness social action campaigns. The aim was develop an VI scale assessing individual awareness 'vestedness' relevant preparedness. Typical behaviours are discussed with emphasis on earthquakes tornados in particular. Brief overviews EPPM offered, findings presented from three (one...

10.1111/j.1467-7717.2012.01290.x article EN Disasters 2012-10-10

Despite the improving accuracy of agent-based expert systems, human users aided by these systems have not improved their accuracy. Self-affirmation theory suggests that could be experiencing threat, causing them to act defensively and ignore system's conflicting recommendations. Previous research has demonstrated affirming an individual in unrelated area reduces defensiveness increases objectivity information. Using affirmation manipulation prior a credibility assessment task, this study...

10.2753/mis0742-1222290409 article EN Journal of Management Information Systems 2013-04-01

10.1080/08824096.2025.2478048 article EN Communication Research Reports 2025-03-28

An experiment examined how veracity, modality, and experimenter sanctioning of deception influenced credibility assessments made by professionals who conducted interviews face-to-face (FtF) or video conference (VC). Participants ( N = 243) completed a trivia game with confederate encouraged cheating. Some lies were sanctioned the others unsanctioned. The professional interviewers educed high number confessions in (58%) unsanctioned (79%) lie conditions. Overall accuracy ranged from 45% to...

10.1177/0093650213480175 article EN Communication Research 2013-03-18

In recent years, the United States has recognized an increasing need for individual-level disaster preparedness, with federal, state, and local government agencies finding only limited success in instituting campaign-based preparedness programs. Extant research indicates Americans generally remain poorly informed badly unprepared imminent disasters. Vested interest theory (Crano, 1997) is presented as a framework designing testing effectiveness of television-based campaign messages. High-...

10.1080/10410236.2013.842527 article EN Health Communication 2014-05-16

Concussion among athletes is an issue of growing concern, with efforts underway to improve detection, diagnosis, and treatment. Success depends on communication by athletes, as brain-related symptoms are often not outwardly visible. Education programs increase reporting behavior have been successful date. In accordance the socioecological approach health, we argue that multiple levels influence student must be addressed, report a multi-dimensional, mixed-methods research project conducted...

10.1371/journal.pone.0215424 article EN cc-by PLoS ONE 2019-05-08

This paper examines how power differences and deception jointly influence interactional dominance, credibility, the outcomes of decision-making. Two theories, interpersonal theory dyadic theory, were merged to produce hypotheses about effects deception. A 3 (power: unequal-high, unequal-low, equal) × (deception: truth-truth, truthful with deceptive partner, partner) experiment ( N = 120) was conducted in which participants asked make a series mock hiring decisions. Actor-partner analyses...

10.1177/0093650212447099 article EN Communication Research 2012-05-17

Ideological groups use the Internet to deliver their messages unhindered by constraints of traditional media. We examined how ideological promote worldview through websites. Using elaboration likelihood model (ELM), this research used trained coders examine websites nonideological (n = 37), nonviolent 36), and violent 32) for credibility, persuasion processing cues, interactivity factors. Results study found that more fear appeals, were less interactive, least credible 3 groups. All central...

10.1111/jcc4.12083 article EN Journal of Computer-Mediated Communication 2014-05-29

Objective. Humans systematically make poor decisions because of cognitive biases. Can digital games train people to avoid biases? The goal this study is investigate the affordance different educational media in training about biases and mitigate within their decision-making processes. Method. A between-subject experiment was conducted compare a game, traditional slideshow, combined condition mitigating two types biases: anchoring bias representativeness bias. We measured both immediate...

10.1177/1046878116662955 article EN Simulation & Gaming 2016-08-13

This paper describes the process of rapid iterative prototyping used by a research team developing training video game for Sirius program funded Intelligence Advanced Research Projects Activity (IARPA). Described are three stages development, including prototype, and builds alpha beta testing. Game development is documented, playtesting reviewed with focus on challenges lessons-learned. Advances made in through discussed along implications approach.

10.4018/ijgbl.2013100102 article EN International Journal of Game-Based Learning 2013-10-01

Purpose – The purpose of this paper is to report research testing scales developed from a combination vested interest (VI) theory and the extended parallel process model fear appeals. were created measure variables specified by an expanded VI: certainty, salience, immediacy, self-efficacy, response-efficacy, susceptibility. Design/methodology/approach A survey was designed with subscales for each element combined additional disaster risk perception variables. Survey data collected two...

10.1108/dpm-08-2015-0196 article EN Disaster Prevention and Management An International Journal 2016-05-16

Digital games are ideal for training complex decision making skills because they allow players to experience processes and consequences. However, often results in failure, which may undermine learning engagement. Traditional methods employing observational (e.g., videos) do not cause learners fail but forfeit experiential that makes so engaging. Our exploratory work addresses the trade-off between experiencing observing failure explores their effect on level of Building past engagement...

10.17705/1thci.00076 article EN AIS Transactions on Human-Computer Interaction 2016-03-31

This study proposed that criminal guilt interacts with dominance and interview question to affect linguistic properties during interviews. A field experiment tested effects of guilt, dominance, on suspects’ responses using a 2 (criminal guilt: guilty/innocent) × 4 (question: Q1/Q2/Q3/Q4) mixed-model design as covariate repeated factor. Analysis from 37 interviews indicated hypothesized two-way interaction among immediacy three-way question, complexity explored part the research question....

10.1177/0261927x11416201 article EN Journal of Language and Social Psychology 2011-08-25

One of the benefits using digital games for education is that can provide feedback learners to assess their situation and correct mistakes. We conducted two studies examine effectiveness different design (timing, duration, repeats, source) in a serious game designed teach about cognitive biases. also compared game-based learning condition professional training video. Overall, was significantly more effective than video condition. Longer durations repeats improve effects on bias-mitigation....

10.4018/ijgbl.2017100105 article EN International Journal of Game-Based Learning 2017-08-18

Concussion injuries among young athletes are a growing public health concern; concussion pose threats to both short-term and long-term brain health. Significant, multidisciplinary efforts underway improve detection, diagnosis treatment. symptoms ambiguous not outwardly visible; successful detection depend on veridical athlete communication with practitioners. To date, education programs enhance reporting behaviors have been successful. This research reports findings from the first phase of...

10.1080/10410236.2018.1517707 article EN Health Communication 2018-09-14

Digital games are ideal for training complex decision making skills because they allow players to experience processes and consequences. However, often results in failure, which may undermine learning engagement. Traditional methods employing observational (e.g., videos) do not cause learners fail but forfeit experiential that makes so engaging. Our exploratory work addresses the trade-off between experiencing observing failure explores their effect on level of Building past engagement...

10.17705/1thci.08102 article EN AIS Transactions on Human-Computer Interaction 2016-03-31

Climate change due to anthropogenic activities is contributing the systematic warming of Earth. A planet represents an existential threat humanity, increased frequency and magnitude multiple natural hazards. The UN's Intergovernmental Panel on Change (IPCC) notes that time running out create meaningful avert climate-related consequences. This research posits Vested Interest Theory (VIT) as a potentially useful framework for assessing attitudes risk perceptions associated with climate (ACC)....

10.1080/10410236.2024.2357443 article EN Health Communication 2024-06-04
Coming Soon ...