- Risk Perception and Management
- Educational Games and Gamification
- Decision-Making and Behavioral Economics
- Behavioral Health and Interventions
- Misinformation and Its Impacts
- Disaster Management and Resilience
- Traumatic Brain Injury Research
- Social Media and Politics
- Media Influence and Health
- Public Relations and Crisis Communication
- Deception detection and forensic psychology
- Digital Marketing and Social Media
- Climate Change Communication and Perception
- Healthcare Policy and Management
- Cognitive Abilities and Testing
- Information and Cyber Security
- Occupational Health and Safety Research
- Media Studies and Communication
- Psychological and Temporal Perspectives Research
- Visual and Cognitive Learning Processes
- Social and Intergroup Psychology
- Patient Satisfaction in Healthcare
- Complex Network Analysis Techniques
- Teaching and Learning Programming
- Evacuation and Crowd Dynamics
Arizona State University
2014-2025
University of Oklahoma
2011-2013
Three studies were designed to extend a combination of vested interest theory (VI) and the extended parallel process model fear appeals (EPPM) provide formative research for creating more effective disaster preparedness social action campaigns. The aim was develop an VI scale assessing individual awareness 'vestedness' relevant preparedness. Typical behaviours are discussed with emphasis on earthquakes tornados in particular. Brief overviews EPPM offered, findings presented from three (one...
Despite the improving accuracy of agent-based expert systems, human users aided by these systems have not improved their accuracy. Self-affirmation theory suggests that could be experiencing threat, causing them to act defensively and ignore system's conflicting recommendations. Previous research has demonstrated affirming an individual in unrelated area reduces defensiveness increases objectivity information. Using affirmation manipulation prior a credibility assessment task, this study...
An experiment examined how veracity, modality, and experimenter sanctioning of deception influenced credibility assessments made by professionals who conducted interviews face-to-face (FtF) or video conference (VC). Participants ( N = 243) completed a trivia game with confederate encouraged cheating. Some lies were sanctioned the others unsanctioned. The professional interviewers educed high number confessions in (58%) unsanctioned (79%) lie conditions. Overall accuracy ranged from 45% to...
In recent years, the United States has recognized an increasing need for individual-level disaster preparedness, with federal, state, and local government agencies finding only limited success in instituting campaign-based preparedness programs. Extant research indicates Americans generally remain poorly informed badly unprepared imminent disasters. Vested interest theory (Crano, 1997) is presented as a framework designing testing effectiveness of television-based campaign messages. High-...
Concussion among athletes is an issue of growing concern, with efforts underway to improve detection, diagnosis, and treatment. Success depends on communication by athletes, as brain-related symptoms are often not outwardly visible. Education programs increase reporting behavior have been successful date. In accordance the socioecological approach health, we argue that multiple levels influence student must be addressed, report a multi-dimensional, mixed-methods research project conducted...
This paper examines how power differences and deception jointly influence interactional dominance, credibility, the outcomes of decision-making. Two theories, interpersonal theory dyadic theory, were merged to produce hypotheses about effects deception. A 3 (power: unequal-high, unequal-low, equal) × (deception: truth-truth, truthful with deceptive partner, partner) experiment ( N = 120) was conducted in which participants asked make a series mock hiring decisions. Actor-partner analyses...
Ideological groups use the Internet to deliver their messages unhindered by constraints of traditional media. We examined how ideological promote worldview through websites. Using elaboration likelihood model (ELM), this research used trained coders examine websites nonideological (n = 37), nonviolent 36), and violent 32) for credibility, persuasion processing cues, interactivity factors. Results study found that more fear appeals, were less interactive, least credible 3 groups. All central...
Objective. Humans systematically make poor decisions because of cognitive biases. Can digital games train people to avoid biases? The goal this study is investigate the affordance different educational media in training about biases and mitigate within their decision-making processes. Method. A between-subject experiment was conducted compare a game, traditional slideshow, combined condition mitigating two types biases: anchoring bias representativeness bias. We measured both immediate...
This paper describes the process of rapid iterative prototyping used by a research team developing training video game for Sirius program funded Intelligence Advanced Research Projects Activity (IARPA). Described are three stages development, including prototype, and builds alpha beta testing. Game development is documented, playtesting reviewed with focus on challenges lessons-learned. Advances made in through discussed along implications approach.
Purpose – The purpose of this paper is to report research testing scales developed from a combination vested interest (VI) theory and the extended parallel process model fear appeals. were created measure variables specified by an expanded VI: certainty, salience, immediacy, self-efficacy, response-efficacy, susceptibility. Design/methodology/approach A survey was designed with subscales for each element combined additional disaster risk perception variables. Survey data collected two...
Digital games are ideal for training complex decision making skills because they allow players to experience processes and consequences. However, often results in failure, which may undermine learning engagement. Traditional methods employing observational (e.g., videos) do not cause learners fail but forfeit experiential that makes so engaging. Our exploratory work addresses the trade-off between experiencing observing failure explores their effect on level of Building past engagement...
This study proposed that criminal guilt interacts with dominance and interview question to affect linguistic properties during interviews. A field experiment tested effects of guilt, dominance, on suspects’ responses using a 2 (criminal guilt: guilty/innocent) × 4 (question: Q1/Q2/Q3/Q4) mixed-model design as covariate repeated factor. Analysis from 37 interviews indicated hypothesized two-way interaction among immediacy three-way question, complexity explored part the research question....
One of the benefits using digital games for education is that can provide feedback learners to assess their situation and correct mistakes. We conducted two studies examine effectiveness different design (timing, duration, repeats, source) in a serious game designed teach about cognitive biases. also compared game-based learning condition professional training video. Overall, was significantly more effective than video condition. Longer durations repeats improve effects on bias-mitigation....
Concussion injuries among young athletes are a growing public health concern; concussion pose threats to both short-term and long-term brain health. Significant, multidisciplinary efforts underway improve detection, diagnosis treatment. symptoms ambiguous not outwardly visible; successful detection depend on veridical athlete communication with practitioners. To date, education programs enhance reporting behaviors have been successful. This research reports findings from the first phase of...
Digital games are ideal for training complex decision making skills because they allow players to experience processes and consequences. However, often results in failure, which may undermine learning engagement. Traditional methods employing observational (e.g., videos) do not cause learners fail but forfeit experiential that makes so engaging. Our exploratory work addresses the trade-off between experiencing observing failure explores their effect on level of Building past engagement...
Climate change due to anthropogenic activities is contributing the systematic warming of Earth. A planet represents an existential threat humanity, increased frequency and magnitude multiple natural hazards. The UN's Intergovernmental Panel on Change (IPCC) notes that time running out create meaningful avert climate-related consequences. This research posits Vested Interest Theory (VIT) as a potentially useful framework for assessing attitudes risk perceptions associated with climate (ACC)....