- Educational Methods and Media Use
- Technology-Enhanced Education Studies
- Educational Methods and Outcomes
- Educational Curriculum and Learning Methods
- STEM Education
- Education and Critical Thinking Development
- Education and Character Development
- Online Learning Methods and Innovations
- Mathematics Education and Pedagogy
- Educational Methods and Impacts
- Education and Communication Studies
- Innovative Teaching and Learning Methods
- Innovative Teaching Methods
- Mobile Learning in Education
- Educational Research and Methods
- Educational Games and Gamification
- English Language Learning and Teaching
- Online and Blended Learning
- Edcuational Technology Systems
- Blockchain Technology in Education and Learning
- Problem and Project Based Learning
- Educational Practices and Challenges
- Online Learning and Analytics
- Child Development and Education
- Education and Learning Interventions
State University of Malang
2016-2025
State University of Papua
2024
RSUD Prof. Dr. Saiful Anwar Malang
2024
Universitas Sembilanbelas November Kolaka
2024
Universitas Islam Malang
2020-2023
Universitas Syiah Kuala
2021
Prefeitura do Município de São Paulo
2020
Universitas Surakarta
2020
Universitas Muhammadiyah Tapanuli Selatan
2019-2020
Universitas Muhammadiyah Malang
2020
This study aims to analyze the effect of learning motivation, self-efficacy, and blended on students’ achievement in industrial revolution 4.0. is done follow development world education improve quality service, Human Resources graduates. The research object was Public High School Padang Sampling using Slovin formula. To data used Partial Least Square (PLS) Version 3.0. results showed that (1) Learning Motivation had a positive significant student Padang, (2) Self-Efficacy no (3) Blended (4)...
The development of information and communication technology has brought a surprise revolutionary challenge to the idea practice traditional education. Mobile internet become main promoter accelerator apply concept mobile learning. offers new opportunities integrate face-to-face learning online methods. We see tendency use blended scenarios by combining various forms integrating variety ways access content using technology. objective this study is develop design that can systematically guide...
Abstrak: Pembelajaran yang efektif dapat didefinisikan sebagai pembelajaran berhasil mencapai tujuan belajar peserta didik sebagaimana diharapkan oleh guru . Model efektif, mencakup empat hal pokok, yaitu: 1) kualitas pembelajaran, 2) tingkat memadai, 3) ganjaran dan 4) waktu. Sedangkan, merujuk pada aktivitas-aktivitas dirancang tindakan-tindakan dilakukan pembelajar didik, termasuk di dalamnya bahan-bahan atau pengalaman (kurikulum) serta media kita gunakan. Abstract: Effective learning...
Penelitian ini bertujuan untuk mendeskripsikan kecenderungan kemandirian belajar mahasiswa Jurusan Teknologi Pendidikan Universitas Negeri malang saat diterapkan blended learning. Metode yang digunakan adalah kuantitatif deskriptif dengan analisis data menggunakan persentase. Subjek penelitiannya yaitu Malang angkatan 2016 sebanyak 96 responden. Pengumpulan angket kuesioner dalam bentuk pernyataan dan skala dipakai likert. Hasil menunjukkan bahwa secara keseluruhan berada pada kategori...
The purpose of this study is to find out the effect PjBL with WBL media as an instructional strategy and direct (DI) on understanding (intercept) concept application science-integrated learning media. method research Quasi-Experimental 2x2 factorial design. number respondents 110 pre-service teachers consisting 68 for experimental class 42 control class. sampling technique purposive a another MANOVA used analyze data. result test shows that: (1) there difference in average score outcomes...
The development of information and communication technology (ICT) has led to opportunities challenges in the educational ideas practices. This study examines impact technological pedagogical content knowledge on use ICT pedagogy. applied a quantitative method using Structural Equation Model (SEM). population was teacher Junior high School Mojokerto East Java Indonesia while sample about 302 participants gathered by proportionate stratified random sampling. findings showed that first,...
<p>This study aimed to examine the effectiveness of mobile blended compared conventional problem-based learning on mathematical problem-solving skills and look for students' responses about use online learning. The was conducted using a pretest-posttest quasi-experimental research design supported with descriptive qualitative involving 188 students taken by applying cluster random sampling as subjects distributed from vocational high schools in <em>Bojonegoro</em> City,...
Abstract The flipped classroom model is an innovative and increasingly popular pedagogical approach in higher education. However, despite its increasing popularity, few studies have elaborated on specific strategies to implement a model. This study has as purpose investigate the effect of extended for fully online learning interaction with working memory capacity students’ reading comprehension by means quasi-experimental 2 x factorial design which total one hundred twelve students...
This research aims to improve motivation and student learning outcomes in applying Problem Based Learning model. is a classroom action conducted two cycles. The subjects of the reasearch was fourth graders SD Inpres Bangkala III Makassar city academic year 2016/2017. data obtained through observation test. result showed an increase aspect with detail, on attention increased by 11,28% from 73,04 first cycle 84,32% second cycle, relevance increasde 9,64% 76.55% 86,19% confidence 10,62% 71.56%...
The digitalization of society, changes in the structure education, and increasingly rapid resources have accelerated development an open learning environment. application electronic mobile raises several new problems such as alienating students from real world, difficulty focusing on goals, giving opportunities to spend their time with entertainment, problem increasing cognitive load students. Ubiquitous learning, a continuation evolution offers more than just latest educational ideas or...
A Meta-analysis of selected studies on the effectiveness gamification method for children.Multiple methods are used to motivate students improve their learning outcomes.Yet, this is still very rarely in children aged 6-10 years.This systematic review and meta-analysis aim objectively determine increasing knowledge, skills attitudes years.The data were obtained from ERIC, Emerald Elsevier databases published between 2014-2018 using keywords "gamification education", methods", "children".In...
This research examines the effect of ubiquitous learning strategies using various self regulated on activeness and achievement student in higher education. Quasi-experimental pretest-post tests non-equivalent control group design is selected to be method this research. The subjects are 113 students. instrument used measure students’ questionnaires developed by researcher with reference theory Sardiman, whereas objective test evaluate achievement, online questionnaire (OSLQ) as adapted from...
<p style="text-align:justify">The aim of this study is to find out the influence online project collaborative learning and achievement motivation on problem-solving ability in area citizenship. This uses a quasi-experimental design. The total subjects 71 students higher education; consist 36 as experimental group 35 control group. Data obtained by using an essay test, while data questionnaire. analysis done with ANOVA (Analysis Variance). results show that based-project strategy has...
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. CPS offers structured methodology enhance every learner's solid critical, creative, and innovative skill. application of the method has been growing, including its implementation blended learning environment universities. However, still requires strategic framework by facilitate process. Properly organized instructional...
The study aims are to determine whether there is a difference in the average learning outcomes between students who subject Direct instruction model aided by mobile augmented reality and supported non reality. presence or absence of significant differences cognitive groups with high achievement motivation, moderate low motivation group. There no interaction strategies toward outcomes.Population this research all student semester 1 academic year 2016/2017 Sample taken using sampling cluster...
Abstrak: Penetapan tujuan pembelajaran idealnya mampu menampung aspek pengetahuan, sikap, dan keterampilan yang sesuai dengan pandangan hidup suatu Negara. Ki Hajar Dewantara merupakan salah seorang tokoh pendidikan di Indonesia memiliki beberapa pemikiran tentang Khas Indonesia. Diantara beliau satunya membahas mengenai konsep jiwa merdeka. Konsep merdeka terkandung nilai-nilai penting dalam mambangun kualitas sumber daya manusia kedepan.. Pada tulisan ini menyajikan bahasan penerapnnya...
Media pop-up book merupakan opsi media yang dapat dikembangkan untuk memberikan variasi pembelajaran. Penelitian pengembangan ini berujud membuktikan bahwa valid dan layak membantu sepanjang proses pembelajaran di SD Tegal Besar 1 Jember. Model diaplikasikan pada observasi adalah model Dick & Carey. Produk dikatakan dengan perolehan tingkat kevalidan dari ahli sebesar 96,59%, materi 97,36%, angket responden 98,14%. Selain itu berlandaskan hasil uji coba siswa saat belum diimplementasikan...
Based on the data, it is known that average score of overall evaluation aspects learning design reached 3.4. This figure according to results conversion quantitative data qualitative scale 4 belongs very good category, which means gamified problem-based developed feasible be applied in learning. The purpose writing this article develop an appropriate gamification model tertiary institutions links theory and problem based into a new will later combined with existing media become more...
<p style="text-align:justify">The Coronavirus disease (COVID-19) pandemic outbreak in the Indonesians nowadays, public education department established policy of online system to all levels. Most educators employ an flipped learning method support policy. Research aimed measure effect based-flipped classroom between using Microsoft Team and WhatsApp student engagement on reading comprehension skills. The research approach was a quasi-experimental model with 2 x 3 factorial...
This research explores the impact of seamless learning on resilience and professional ethics among polytechnic students by integrating Transdisciplinary Learning Approach with Aptitude Treatment Interaction (ATI) Model. The study employs a quasi-experimental design sample 100 students, utilizing SMART Poltekad. platform facilitates experiences through its interactive features. Seamless learning, characterized continuous, cross-context experiences, supports cohesive adaptive environment that...
Background and Aims: Teachers play an important role in the success of class activities, especially physical activity that encourages student involvement learning. Therefore, there is a need for systematic, effective, efficient professional development. This study explores teachers' preferences online training activities materials they need. An platform with content on inclusive education was piloted. Method: The respondents involved were 45 teachers principals from 14 elementary schools...
Integrated learning has emerged as an approach to developing critical thinking and creativity skills. This meta-analysis synthesizes the effects of integrated on creativity, drawing from experimental studies published over past decade. study addresses research question: What are impacts factors influencing students' skills compared conventional decade? In database, 403 articles were obtained, which then supplemented by seven manual searches, so that there a total 410 articles. After strict...