Mike Tissenbaum

ORCID: 0000-0003-0356-5448
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About
Contact & Profiles
Research Areas
  • Innovative Teaching and Learning Methods
  • Teaching and Learning Programming
  • Educational Games and Gamification
  • Online Learning and Analytics
  • Mobile Learning in Education
  • Open Education and E-Learning
  • Innovative Human-Technology Interaction
  • E-Learning and Knowledge Management
  • Privacy, Security, and Data Protection
  • Museums and Cultural Heritage
  • Biomedical and Engineering Education
  • Software Engineering Techniques and Practices
  • Intelligent Tutoring Systems and Adaptive Learning
  • Design Education and Practice
  • Internet Traffic Analysis and Secure E-voting
  • Scientific Computing and Data Management
  • Experimental Learning in Engineering
  • Online and Blended Learning
  • Sexuality, Behavior, and Technology
  • Open Source Software Innovations
  • Science Education and Pedagogy
  • Wikis in Education and Collaboration
  • Augmented Reality Applications
  • Evolutionary Algorithms and Applications
  • Education and Technology Integration

University of Illinois Urbana-Champaign
2019-2025

University of Illinois System
2023

National Center for Supercomputing Applications
2012-2020

University of Wisconsin–Madison
2016-2020

Massachusetts Institute of Technology
2017-2018

Vassar College
2017

University of Toronto
2008-2014

Envisioning computing education that both teaches and empowers.

10.1145/3265747 article EN Communications of the ACM 2019-02-21

While there is growing recognition of the need to support young learners as they develop computational thinking (CT) skills, this paper advocates for an increased focus on identity (CI) and digital empowerment (DE) in particular, we posit that these CT skills will help become self-motivated, innovative creators. When nurturing empowerment, it a persistent challenge provide youth with real-world experiences suitable development tools. This advances two key approaches address issues: 1) A...

10.1109/educon.2017.7943078 article EN 2022 IEEE Global Engineering Education Conference (EDUCON) 2017-04-01

10.1007/s11412-019-09306-1 article EN International Journal of Computer-Supported Collaborative Learning 2019-09-01

Abstract This paper argues for a re‐examination of the nature and goals broad computing education initiatives. Instead starting with specific values or goals, we instead begin by considering various desired endpoints instruction then work backward to reason about what form learning activities might take are underlying principles that support learners in reaching these endpoints. The result this exercise is push rethinking contemporary an eye toward more diverse, equitable meaningful With...

10.1111/bjet.13072 article EN publisher-specific-oa British Journal of Educational Technology 2021-04-27

This paper presents our research of a pedagogical model known as Knowledge Community and Inquiry (KCI), focusing on design technological infrastructure for the orchestration complex CSCL scripts that characterize KCI curricula. We first introduce including some basic principles, describe its dependency real time learning analytics. Next, we technology, SAIL Smart Space (S3), which provides scaffolding analytic support sequenced interactions amongst people, materials, tools environments....

10.1145/2460296.2460352 article EN 2013-04-08

10.1007/s11412-017-9249-7 article EN International Journal of Computer-Supported Collaborative Learning 2017-03-01

This study examines the integration of human-centered design (HCD) in a Food Science capstone course and explores its impact on students’ learning outcomes skill development. case investigated how 42 undergraduate students engaged with HCD processes—including understanding, synthesizing, ideating, prototyping, implementing—to develop innovative food products. Through pre- post-surveys, interaction analysis, performance assessments, findings revealed that activities significantly enhanced...

10.3390/educsci15050542 article EN cc-by Education Sciences 2025-04-28

Exploring goals, perspectives, and challenges.

10.1145/3386910 article EN Communications of the ACM 2020-04-20

Abstract This paper presents an implementation of Connected Spaces (CxS)—an ambient help seeking interface designed and developed for a project‐based computing classroom. We use actor network theory (ANT) to provide underutilized posthumanist lens understand the creation collaborative connections in this Computational Action‐based implementation. Posthumanism offers emerging critical extension sociocultural perspectives on understanding learning, by pushing us decenter human, consider active...

10.1111/bjet.13274 article EN cc-by-nc British Journal of Educational Technology 2022-09-13

We discuss the distinctive opportunities and challenges of adopting a PD approach to development 'Web 2.0' applications. Web-based services pose significant difficulties in interacting effectively with user groups terms traditional methods. However there are some quite popular 'peer-production' which have been successful overcoming such thereby offer useful insights into participatory approaches for developing applications that depend on ongoing voluntary contributions by physically...

10.5555/1795234.1795242 article EN Participatory Design Conference 2008-10-01

This new program of research explores how technology can enable smart classrooms where learning transcends traditional class boarders, engages students and teachers with Web 2.0 approaches, supports a community learners in developing knowledge. We report on key aspects our open source classroom environment, including an online database student-generated, tagged, socially connected objects, the integration handheld devices, for visualizing, sorting, sharing collaboratively generated artifacts.

10.3115/1599503.1599534 article EN 2009-01-01

In this paper, we present the motivation for, and design of, City Settlers, a participatory simulation. Settlers learners engage in collaborative embodied play, competition, sensemaking within domains of sustainability, environmental complex systems, city building. Learners work teams running separate but interconnected cities, need to deal with interrelatedness economic, ecological, social systems which are integral understanding sustainable development. Competing over some shared...

10.1145/3311927.3325343 article EN 2019-06-04
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