Erol Özçelik

ORCID: 0000-0003-0370-8517
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About
Contact & Profiles
Research Areas
  • Visual and Cognitive Learning Processes
  • Surgical Simulation and Training
  • Innovative Teaching and Learning Methods
  • Augmented Reality Applications
  • Educational Games and Gamification
  • Intelligent Tutoring Systems and Adaptive Learning
  • Teacher Professional Development and Motivation
  • Anatomy and Medical Technology
  • Communication in Education and Healthcare
  • Gaze Tracking and Assistive Technology
  • Tactile and Sensory Interactions
  • Virtual Reality Applications and Impacts
  • Creativity in Education and Neuroscience
  • Simulation-Based Education in Healthcare
  • Music Education and Analysis
  • QR Code Applications and Technologies
  • Cognitive Functions and Memory
  • Visual perception and processing mechanisms
  • Educational Methods and Analysis
  • Educational Environments and Student Outcomes
  • Teleoperation and Haptic Systems
  • Industrial Vision Systems and Defect Detection
  • Educational Strategies and Epistemologies
  • Motor Control and Adaptation
  • Personal Information Management and User Behavior

Çankaya University
2017-2024

Sağlık Bilimleri Üniversitesi
2019

Atilim University
2009-2016

Abstract New mobile applications need to estimate user activities by using sensor data provided smart wearable devices and deliver context-aware solutions users living in environments. We propose a novel hybrid fusion method three types of daily (being meeting, walking, driving with motorized vehicle) the accelerometer gyroscope acquired from watch phone. The approach is based on matrix time series for feature fusion, modified Better-than-the-Best Fusion (BB-Fus) stochastic gradient descent...

10.1007/s11042-021-11105-6 article EN cc-by Multimedia Tools and Applications 2021-08-20

The advantage of simulation environments is that they present various insights into real situations, where experimental research opportunities are very limited—for example, in endoscopic surgery. These operations require simultaneous use both hands. For this reason, surgical residents need to develop several motor skills, such as eye-hand coordination and left-right hand coordination. While performing these tasks, the condition (dominant, nondominant, hands) creates different degrees mental...

10.1177/1553350618800078 article EN Surgical Innovation 2018-09-12

This study investigates secondary-task interference on eye movements through learning with multimedia. We focus the relationship between influence of secondary task learners, and outcomes as measured by retention, matching, transfer. Half participants performed a spatial tapping while studying instructional materials, whereas other half studied without tapping. The results revealed suboptimal under task, which was accompanied fewer transitions gaze text figure. propose that might be due to...

10.1080/00220973.2016.1143793 article EN The Journal of Experimental Education 2016-04-04

10.1111/j.1467-8535.2012.01288.x article EN British Journal of Educational Technology 2012-04-18

Navigation control skills of surgeons become very critical for surgical procedures. Strategies improving these are important developing higher-quality training programs. In this study, the underlying reasons navigation effect on performance in a virtual reality-based environment evaluated. The participants' is measured conditions: display and paper-map display. Performance measures were collected from 45 beginners experienced residents. results suggest that significantly improved...

10.1080/10447318.2018.1533151 article EN International Journal of Human-Computer Interaction 2018-10-16

Today, virtual simulation environments create alternative hands-on practice opportunities for surgical training. In order to increase the potential benefits of such environments, it is critical understand factors that influence them. This study was conducted determine effects training, used-hand, and experience, as well interactions between these variables, on endoscopic surgery skills in an educational computer-based environment. A 2-hour endoneurosurgery training module developed this...

10.1177/1553350619861563 article EN Surgical Innovation 2019-08-02

Asking questions before studying (i.e., prequestions) is an effective strategy for learning, but there not enough evidence demonstrating how integrative prequestions lead to a general benefit of learning. Considering this need, study aimed reveal the underlying cognitive processes contributing learning using eye movement measurements. This included 24 adults aged 18-35. Half participants were randomly selected answer reading passage (Prequestion Group). The other half did receive (Control...

10.1080/00220973.2024.2355980 article EN The Journal of Experimental Education 2024-05-21

Abstract Purpose Avatars, representing users in the digital world, can influence users' behavior and attitudes. This study evaluates impact of dental students receiving temporomandibular joint (TMJ) education metaverse via an anonymous or identified avatar. Methods Participants included 80 their fourth fifth years study. They were randomly assigned to either avatar group (identified avatar) control (anonymous avatar). Prior training, participants completed a demographic questionnaire...

10.1002/jdd.13806 article EN Journal of Dental Education 2024-12-17

Self-Directed Learning Scale (SDLS) developed by Lounsbury, Levy, Park, Gibson, and Smith (2009) was used for determining individuals’ self-directed learning. The purpose of this study to translate the SDLS into Turkish investigate its reliability validity with a sample 272 university students. SDLS, Modified Schutte Emotional Intelligence (MSEIS), Inventory (SDLI), Causal Uncertainty (CUS) convergent applied participants. Factor analyses results verified uni-dimensionality scale....

10.21449/ijate.401069 article EN cc-by International Journal of Assessment Tools in Education 2018-03-09

The goal of this study is to design an expert system that automatically classifies the microscopic images polypropylene fiber (PPF) modified bitumen including seven different contents fibers. Optical microscopy was used capture from thin films samples at a magnification scale 100 ×. A total 313 were pre-processed, and features extracted selected by exhaustive search method. k-nearest neighbor (k-NN) multiclass support vector machine (SVM) classifiers applied quantify representation capacity....

10.1061/(asce)cp.1943-5487.0000353 article EN Journal of Computing in Civil Engineering 2013-08-15

Cognitive psychological and neurobiological studies have shown that presenting emotional events after learning enhances memory performance. It has been suggested arousal induced by stimuli modulates consolidation. However, little is known about the consolidation process in education. The goal of this study to investigate effect post-learning on an applied educational setting. Participants were presented with either emotionally arousing or neutral pictures they studied instructional...

10.1504/ijil.2015.070930 article EN International Journal of Innovation and Learning 2015-01-01

Modeling and simulation environments provide several insights about the real situations such as endoscopic surgery. Endoscopic surgery requires both hand skills, so, understanding effect of using dominant or non on mental workload is important to better design, develop implement modeling support real-life implementations surgical procedures. This experimental study presents a application eye-tracking approach understand in different conditions: hand, non-dominant hand. The results show that,...

10.1109/codit.2017.8102755 article EN 2022 8th International Conference on Control, Decision and Information Technologies (CoDIT) 2017-04-01

Serious games are a popular concept in both the research and commercial areas. It is agreed that refers to use of computer without main purpose pure entertainment. In addition being entertaining, they have some additional educational or training objectives as well. used different areas such military, government, educational, corporate, healthcare. However, according their individual differences, it not always possible provide an environment fits expectations preferences all audience. Hence,...

10.1109/ithet.2015.7218020 article EN 2015-06-01

Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways manipulating emotion enhance learning. These shown that emotionally arousing words and pictures are remembered better than neutral ones. Building upon these findings, this experimental study investigates arousal instructional materials on A total 154 participants were randomly divided into a “high-emotional...

10.1080/00220973.2023.2182263 article EN The Journal of Experimental Education 2023-02-27
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