- Innovative Teaching and Learning Methods
- Online Learning and Analytics
- Online and Blended Learning
- Technology Adoption and User Behaviour
- Technology-Enhanced Education Studies
- Blockchain Technology in Education and Learning
- Information Retrieval and Data Mining
- E-Learning and Knowledge Management
- Edcuational Technology Systems
- Usability and User Interface Design
- Learning Styles and Cognitive Differences
- Educational Games and Gamification
- Mobile Learning in Education
- Educational Technology and E-Learning
- Educational Methods and Media Use
- Experimental Learning in Engineering
- Intelligent Tutoring Systems and Adaptive Learning
- Digital Marketing and Social Media
- Innovative Teaching Methods
- Persona Design and Applications
- Network Traffic and Congestion Control
- Education and Learning Interventions
- Open Education and E-Learning
- Educational Technology and Assessment
- Augmented Reality Applications
University of Indonesia
2015-2024
Binus University
2024
Universitas Dian Nuswantoro
2022
Utah State University
2011-2020
Indonesia Open University
2020
Serang Raya University
2020
Universitas Respati Yogyakarta
2018
Universitas Amikom Yogyakarta
2018
Indonesia University of Education
2018
Soegijapranata Catholic University
2017
As a key aspect of product development, usability is needed to be assessed by conducting evaluation. Within the evaluation methods, there are several assessment questionnaires; one most commonly used System Usability Scale (SUS). However, SUS originally developed in English and had not been any study conducted develop Indonesian version SUS. The adapted expected help researchers practitioners Indonesia while Therefore, this was carried out adapt original into using cross-cultural adaptation...
This study proposes an integrated framework that investigates interrelationships between contextual factors influence e-business use and consequently its impact on enterprise performance among small medium enterprises (SMEs). starts with extensive systematic review of are contextualized in the technology, organization environment (TOE) conceptualized using resource-based view (RBV). Data obtained through a survey 325 Indonesian SMEs. The partial least square structural equation modeling...
Due to the COVID-19 pandemic, most educational institutions across world have shifted their teaching and learning processes put efforts into preparing online distance education ensure continues uninterrupted. Some did not face difficult tasks or challenges during this process because they were already implementing blended before pandemic. However, some institutions, lecturers students ready adapt conditions, it is therefore important examine what extent are teach online. This research aims...
This paper aims to evaluate the user experience of a mobile health application called Halodoc keep using and from losing potential source revenue for Halodoc. is one companies that use internet provide services its users. has such as features consultation with doctors, online medicine purchases, hospital appointments. Halodoc’s vision simplifying healthcare, but there are still many complaints negative reviews about on Google play store Apple usability. uses mixed-method approach User...
The COVID-19 pandemic that occurred in early 2020 around the world has implications for Indonesia’s education sector. This led to Indonesian government policy study from home at all academic levels using a distance learning approach. Studies on e-learning preparedness Indonesia involving more comprehensive samples of universities during are still limited. extended several public and private get broader picture readiness various faculties with diverse university online cultures. used Rasch...
<p>Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it been used for about 10 years, the usability aspect SCeLE as an system not evaluated. Therefore, aspects Fasilkom UI a and what makes ideal are known yet. Motivated by mentioned conditions, researchers found urge conduct evaluation in order propose set recommendation improvement, based on reflecting both...
Smart learning environments (SLEs) have been developed to create an effective environment gradually and sustainably by applying technology. Given the growing dependence on technology daily, SLE will inevitably be incorporated into teaching process. Without transforming technology-enhanced SLE, they are restricted adding sophistication lack pedagogical benefits, leading wasteful educational investments. research has grown over time, particularly during COVID-19 pandemic in 2020–2021, which...
Researchers have recognized that the success impact of e-Learning is not only affected by technical aspect but also pedagogical one. Facilitators in online learning class should be able to motivate their students active learners. One ways do so giving personalized feedback. However, this quite difficult applied. Therefore, idea developing a agent arose help facilitators providing automatic feedback based on behavior system. The current study was built Community Inquiry (CoI) model and...
Many software products are created by considering targeted users from different countries. For such products, it is significant to investigate users' expectations related cultural aspects achieve user acceptance as broad possible in all relevant The researchers of the current study examined whether background an individual has influence on subjective importance experience (UX) for several common product categories. compared findings a previous conducted Germany and replication carried out...
To succeed in online distance learning where students are physically separated from teachers and peers, must develop self-regulated skills to effectively manage their process. This study examined how with different demographic backgrounds adopt or fail engage learning. Survey data were collected 295 at Indonesia Open University. Although students’ self-efficacy above average, they reported low levels of confidence abilities seek help, task strategies, allocate time for Their significantly...
Prophetic communication (PC) is an Islamic perspective with which to view everyday phenomena. While there are currently many negative aspects the use of social media and internet, online learning highly useful for supporting PC process—especially during COVID-19 pandemic. Before current pandemic, was typically conducted in a blended manner face-to-face meetings. However, this shifted undertaken entirely online. Since students themselves one success factors implementation, it important...
Big data is increasingly being promoted as a game changer for the future of science, volume has exploded in recent years. characterized, among others, comes from multiple sources, multi-format, comply to 5-V's nature (value, volume, velocity, variety, and veracity). also constitutes structured data, semi-structured unstructured-data. These characteristics big formed "big ecosystem" that have various active nodes involved. Regardless such complex studies show there exists inherent structure...
This research is driven by the need to promote behavioral change through education on reducing food waste, as exemplified initiatives of Mama4Planet. Therefore, there a develop digital learning media that meets needs stakeholders and users interface design. uses user-centered design approach. Requirement discovery was carried out stakeholder 15 user interviews so outputs were three personas, journey maps, value proposition canvases. A total 8 flows 19 wireframes also this phase. Furthermore,...
The Ministry of Energy and Mineral Resources (MEMR) established the ESDM 136 Contact Center to improve public service accessibility quality, supported by ticketing a knowledge-based web application for managing complaints. However, in 2023, average response time requests exceeded SLA, indicating need evaluate systems efficiency. This study addresses poor usability user experience applications, as evidenced below-average scores on UEQ PSSUQ. Utilizing mixed-methods approach, including...
SAKTI is an Enterprise Resource Planning (ERP) system developed by Indonesia’s Ministry of Finance, integrating 11 modules to support State Budget management. Despite its critical role, a decline in the 2023 user satisfaction index highlighted usability and service quality issues. This study offers interface improvement evaluating experience contract data recording feature. Using mixed methods, from 23 respondents were collected for both quantitative qualitative analysis. Quantitative data,...
The One Map Policy (OMP) is the government's strategic direction in fulfilling one map that refers to geospatial reference Indonesia. As a decision supporter for resolving land use discrepancies, Information System Indicative Maps of Overlapping Thematic Geospatial (SIPITTI) can accelerate implementation OMP. This research aims evaluate usability SIPITTI support resolution overlapping OMP and then design improvements SIPITTI. was conducted using mixed methods, where quantitative data...
The increasing prevalence of explicit content in song lyrics, particularly within popular genres like rap and pop, raises concerns about its societal impact, especially on younger listeners. With the vast amount music available streaming platforms, manually filtering has become increasingly impractical, necessitating use advanced techniques for moderation. This study tackles issue by applying classification algorithms, drawing parallels to non-destructive testing (NDT) used material...
Abstract Digitalization and the development of information technology, especially Artificial Intelligence, have been embraced in all fields. At same time, data has grown mostly from digital footprints or any technology system. The big offers enormous opportunities to conduct analytics field, including education. This study aims review current research related education explain future direction. Using Kitchenham’s technique, we selected clustered literature into types data, methods, type...