Neila Chettaoui

ORCID: 0000-0003-0686-841X
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About
Contact & Profiles
Research Areas
  • Online Learning and Analytics
  • Innovative Teaching and Learning Methods
  • Gaze Tracking and Assistive Technology
  • Tactile and Sensory Interactions
  • Educational Games and Gamification
  • Action Observation and Synchronization
  • Child Development and Digital Technology
  • Virtual Reality Applications and Impacts
  • Mobile Learning in Education
  • Usability and User Interface Design
  • Innovative Human-Technology Interaction
  • Multimedia Communication and Technology
  • Information Architecture and Usability
  • Online and Blended Learning
  • Web Applications and Data Management
  • Education Methods and Practices
  • Robotics and Automated Systems
  • Educational Environments and Student Outcomes
  • Education and Technology Integration
  • Technology Adoption and User Behaviour
  • Hearing Impairment and Communication
  • Intelligent Tutoring Systems and Adaptive Learning
  • Interactive and Immersive Displays
  • Data Visualization and Analytics

University of Sfax
2016-2024

Czech Academy of Sciences, Institute of Biotechnology
2016

Embodied learning pedagogy highlights the interconnections between brain, body, and concrete environment. As a teaching method, it provides means of engaging physical body in multimodal experiences to develop students’ cognitive process. Based on this perspective, several research studies introduced different interaction modalities support implementation an embodied One such case is use tangible user interfaces motion-based technologies. This paper evaluates impacts motion-based,...

10.1177/07356331211027297 article EN Journal of Educational Computing Research 2021-06-23

Usability is considered as one of the most important quality factors for commercial Web interfaces, along with others such performance and security. However, usability evaluation methods these applications do not support automatic measures. This paper addresses issues through presentation an model based on a systematic qualitative technique to validate commercially-oriented web interfaces. Thus, case study was conducted analyze feasibility approach by applying model. The proposed four key...

10.1109/setit.2016.7939873 article EN 2016-12-01

Advances in eye-gaze tracking technologies have presented the possibility of combining gaze features into students learning profiles. Building profiles that support information holds meaningful promise for embodied-based contexts. This paper examines potential developing a predictive model incorporates student data to dynamically predict their performance during activity using different machine algorithms. We conducted an in-situ study where 110 students, aged 8-9 years, solved...

10.1109/educon52537.2022.9766783 article EN 2022 IEEE Global Engineering Education Conference (EDUCON) 2022-03-28

Advances in sensor technology have supported collecting multimodal data to examine the synergistic relationship between students' interaction behavior and learning performance. However, using real-time students-generated analyze different during a multimodal-based embodied activity is under-explored. Thus, this paper explores capturing behaviors within an context. We conducted in-situ study with 40 primary school students (aged 11–12) engaging on electric circuits. captured by their...

10.1109/icics63486.2024.10638277 article EN 2024-08-13

Embodied learning defines a contemporary pedagogical theory focusing on ensuring an interactive experience through full-body movement. Within this pedagogy, several studies in Human-Computer Interaction have been conducted, incorporating gestures, and physical interaction different fields. This paper presents the design of multimodal adaptive space for embodied learning. The main aim is to give students possibility use body movement, tangible while interacting with content projected wall...

10.1109/icces51560.2020.9334588 article EN 2020-12-15

Implementing machine learning techniques is receiving considerable attention in the educational technology research field. Different systems and were proposed to predict student performance gain insights regarding their needs. However, best of our knowledge, no previous studies explored predicting based on interaction with different modalities a real classroom context In this paper, we have an adaptive engine recommend embodied activities according students profile, prior academic...

10.1109/miucc52538.2021.9447603 article EN 2021-05-26

Montessori considers as an effective method that is commonly used in nurseries to improve the mental performance and develop cognitive skills toward children. Tangible user interfaces (TUI) tool allows interaction with physical objects a way makes this augmented through embedded computation. This paper proposed new concept of Montessori, which Interactive Technological (ITM) using TUI. It aims measure impact TUI on enhancing effectiveness make futuristic design vision for activities motivate...

10.1080/10494820.2021.1987275 article EN Interactive Learning Environments 2021-10-10

Tangible user interfaces have been introduced as a form of Human-Computer Interaction to promote embodied learning pedagogy. This interaction modality offers the possibility support students' cognitive development through manipulating objects in social and physical environment classroom. article presents study tangible supporting children (aged 9 11) while solar system concepts. A controlled was performed at primary school with 18 participants evaluate educational potential abstract concepts...

10.1504/ijtel.2022.121820 article EN International Journal of Technology Enhanced Learning 2022-01-01

Usability is considered as one of the most important quality factors for commercial Web interfaces, along with others such performance and security. However, usability evaluation methods these applications do not support automatic measures. This paper addresses issues through presentation an model based on a systematic qualitative technique to validate commercially-oriented web interfaces. Thus, case study was conducted analyze feasibility approach by applying model. The proposed four key...

10.1109/dt.2017.8012107 article EN 2017 International Conference on Information and Digital Technologies (IDT) 2017-07-01
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