- Technology Adoption and User Behaviour
- Digital Marketing and Social Media
- Consumer Behavior and Marketing Influence
- SMEs Development and Digital Marketing
- Consumer Retail Behavior Studies
- Health, Technology, Consumer Behavior
- Big Data and Business Intelligence
- Franchising Strategies and Performance
- Blockchain Technology in Education and Learning
- FinTech, Crowdfunding, Digital Finance
- Islamic Finance and Communication
- Financial Literacy and Behavior
- Consumer Perception and Purchasing Behavior
- Diverse Topics in Contemporary Research
- Privacy, Security, and Data Protection
- Edcuational Technology Systems
- Information Retrieval and Data Mining
- Educational Technology and E-Learning
- Educational Games and Gamification
- Customer Service Quality and Loyalty
- Technology and Data Analysis
- Artificial Intelligence in Healthcare
- Customer churn and segmentation
- Technology-Enhanced Education Studies
- Mobile Health and mHealth Applications
Binus University
2016-2025
Chiba University
2023
Nirma University
2023
Information Systems Laboratories (United States)
2023
As time goes by, information and communication technology continue to advance. Since the pandemic, need for has risen aid us in working studying from home. One of forms is social media. Social media where users can connect with other different regions, upload content as images or videos, express themselves freely, get responses reactions (likes comments). However, behind all those, also be a place full threats towards personal data its users. This study aims analyze awareness higher...
The real facts in the education institute is significant growth of educational data. Basically main goal this paper to propose a model that can be applied data warehouse and mining techniques predict student performance (academic) schools. Data was used extract essential information from explore relationships between variables stored warehouse. In study we will discuss how help low achiever students, evaluate course or module suitability, tailor interventions increase academic
This preliminary research is motivated by the phenomenon of use social media influencers to influence E-commerce users generate purchase intentions. Social and have given some effect Indonesia e-commerce business. The background problem lower cost advertising on an influencer than conventional media, which makes advertisers interested in media. purpose this study determine whether variable: Information Quality, Media Influencers, Subjective Norms impact Purchase Intentions E-commerce. method...
This preliminary research is motivated by the phenomenon of use e-payment as a means payment system in E-commerce that makes consumer being impulsive. Nowadays, people prefer to shop online because it more practical and less time-consuming on purchase. The emergence e-commerce enhances sales buying activities backed electronic systems or payments, public becoming compelled buy increasingly frequent buying. Unwittingly are impulsive without planning, but this helps continue grow today. study...
The used of sosial media increased dramatically and globally. Social is not only to make digital social relatioanship but also for e-commerce marketing channel nowadays. research goal were prove Marketing Influencer Information Quality variables have significant impact Purchase Intention variable after phenomenon payment using an influencer services which lower than TV ads. method in this study was Structural Equation Modeling (SEM) with purposive sampling data collecting Smart PLS 2.0 as...
Electronic Commerce (e-commerce) and Social (s-commerce) companies in Indonesia continue to build innovations by providing various exciting features increase the number of visitors, one which is live shopping.Live shopping increasingly being found e-commerce s-commerce because it has become a new way online.There significant correlation between impulse buying behavior.Impulse person's decision that not planned (or suddenly without consideration) when product large quantities.This scientific...
Cancer prevalence increases year by and the medical management develops along with it. As number increases, breast cancer which contributes most to become major attention. Breast detection can be done using many methods but their main purpose are all same. Considering current situation, Machine Learning (ML) application support have ability provide better diagnostic result as in 97.40/0 of cases without ML participation, malignancy was found on surgery while 30.6% surgeries conducted benign...
The growth of the internet in world globally, including Indonesia, has had a significant impact on digital business and also media. In era Industry Revolution, 4.0, which is shown by automatization or known as Internet Things, economic and, course, every industry businesses e-travel business. This research uses associative with quantitative approach. data sources used this study are primary form information from parties concerned secondary books, journals, government reports. Data collection...
Video game companies can monetize their players in free-to-play and pay-to-play games.Mobile platforms alone could generate billions of dollars, where most the revenue comes from category.Players spent on free one, instead paying advance.This study analyzed variables urge to purchase for video microtransactions.A survey 166 gamers Indonesia assessed impacts hedonism, impulse buying tendency, emotions, enjoyment, risks buy.Results showed positive affect, tendency as prominent factors.Negative...
There is lack of evidence from previous studies that examined the relationships among entrepreneur’s knowledge, knowledge management, innovation, and firm performance. Entrepreneur if s/he has more than other entrepreneurs can be competitive. Literature show entrepreneur management had significant direct positive effect on innovation Further are needed for showing a model factors enhance improve The purpose this paper to propose framework improving performance by enhancing through...
Medical record is a documentary file containing patient's medical information. In Indonesia, many problems regarding the management and preservation of still concern while existing records are present separately depending on institution. On other hand, Indonesian people known to constantly switch doctors thus making their history scattered amongst institutions. Many research studies in field for disease cannot be done because insufficient knowledge which actually can resolved by KM. The main...
This research is motivated by the phenomenon of competition in YouTube industry. not only as a channel for video sharing, but also an effective marketing products and services. Some companies put their advertisements some favourite channels. Competition industry getting harder number growing rapidly, each has its own unique strengths that can attract viewers so it creates quite competitive competition. method quantitative with Structural Equation Modeling (SEM) analysis methods. Primer data...
Trust is a significant factor that affects many people who used the e-commerce platform to meet their daily needs. The increasing use of today makes us wonder what kind model can satisfy customers. How about trust business investors' view? Business investors are more likely cautious in making decisions. managerial level Company also has impact on strategy. What factors influence customers' purchase intentions? This research was conducted find correlation between and Loyalty with Purchase...
Digital banks make it easier for a society to grow financial inclusion.The lack of digital literacy makes people still skeptical about the security new technologies.This study aims examine impact banking on gen z in Indonesia.The method used this research is literature review from various libraries and databases (IEEE Explore, ScienceDirect, ResearchGate, Google Scholar, Scopus).The subject areas are limited "Digital Bank", "Gen Z" "Technology".The implementation Indonesia very significant...
In the Bubble Burst phenomenon, several companies were affected, including Netflix. Netflix company value fell and quickly lost many users over last few quarters. At this year's end, implemented a New Policy (ad-supported packages sub-account features). Still, it has yet to be in Indonesia. Therefore, research aims determine how new Subscription Intentions will implement This study used quantitative method using Purposive Sampling collect questionnaire data Google form for 430 users, mainly...
This study analyzes using Artificial Intelligence to overcome language barriers in MOOCs. MOOCs have been a considerable part of education and helped many, but there are limitations it, one them being Language Barriers. As the demand for increases, courses other languages also with some opting do their native languages. proposes AI translate MOOC into required can help many ways, free growing this day more time passing accurate. The chosen methods research OpenAI API translating transcribing...
Customers' buying behavior is critical in e- marketplace. It crucial to analyze customers' impulsive increase sales e-commerce, especially on e-marketplace. This study aims investigate factors that influence the of customers marketplace by using SOR Model. aimed determine effect customer There are six variables research model: Situational Factor, Promotional Product Internal Urge Buy Impulsive, and Impulsive Buying. used (Stimulus, Organism, Response) Model confirm all hypothesis results....
This research is motivated by the large number of internet users in Indonesia, as well use Instagram with a variety useful features provided, one which Reels feature. The purpose this study to find out how influence Reel feature on can have direct effect Consumer Buying Interest or it also be done indirectly through Brand Attitudes. sampling technique used purposive technique. results indicate that variables based independent scenarios, user participation, perceived benefits, enjoyment,...
This research is motivated by the need to build a website for SMEs an e-commerce along with increase of internet users in Indonesia and online stores shopping consumers Indonesia. Content Management Systems (CMS) Rapid Application Development (RAD) help (Small Medium Enterprises) short time. preliminary on serial research. research's method Exploratory Research Systematics Literature Review, Focus Group Discussion (FGD), Interview. Primary data SLR use Mendeley as tool FGD taken from...
A prototype of vocabulary game was developed for student who wants to learn English. With this application, user can play various while learning The evaluated through usability testing access its learnability, efficiency, memorability, error, and satisfaction. In the end, it found that learnability rate 74,4%, efficiency 82,3%, memorability 84,1%, error rats 49,5%, lastly 80,2% Method used in research literature study carried-out includes material User Interface, Usability Testing, Nielsen's...
Previous studies of intention to purchase franchise business saw potential investor as a marketing agent with the approach Agency Theory that relates principal-agent relation who expected follow principal's agenda. On other side, is an individual or institution able choose in same industry such culinary sector and also has his certain By finding factors determine increase through online marketing, result are used build ERHA Model which was proved for education industry. This research The...