Michelle Colder Carras

ORCID: 0000-0003-0750-524X
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About
Contact & Profiles
Research Areas
  • Impact of Technology on Adolescents
  • Digital Mental Health Interventions
  • Child Development and Digital Technology
  • Social Media and Politics
  • Mental Health Research Topics
  • Mental Health and Patient Involvement
  • Technology Adoption and User Behaviour
  • Digital Games and Media
  • Psychological and Temporal Perspectives Research
  • Mind wandering and attention
  • Gambling Behavior and Treatments
  • Health Policy Implementation Science
  • COVID-19 and Mental Health
  • Flow Experience in Various Fields
  • COVID-19 Digital Contact Tracing
  • COVID-19 epidemiological studies
  • Sexuality, Behavior, and Technology
  • Educational Games and Gamification
  • Participatory Visual Research Methods
  • Identity, Memory, and Therapy
  • Social Media in Health Education
  • Artificial Intelligence in Healthcare and Education
  • Treatment of Major Depression
  • Mindfulness and Compassion Interventions
  • Data-Driven Disease Surveillance

Johns Hopkins University
2015-2025

Bellevue Hospital Center
2024

University of Pittsburgh
2023

Human Services Research Institute
2023

New York State Psychiatric Institute
2023

University of East London
2022

Oxford Brookes University
2022

New York University
2022

University of South Florida
2021

Yale University
2021

Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear these problems can or should be attributed to a new disorder. The empirical basis for Gaming Disorder proposal, such as in the ICD-11, suffers fundamental issues. Our main concerns are low quality of research base, fact current operationalization leans too heavily on substance use and gambling criteria, lack consensus symptomatology assessment gaming. act formalizing this...

10.1556/2006.5.2016.088 article EN cc-by-nc Journal of Behavioral Addictions 2016-12-30

This paper is a review of the state play research linking videogaming and flourishing, explores role videogames technology to improve mental health well-being. Its purpose develop understandings about positive intersection gaming well-being, document evidence regarding links between health, provide guidelines for use by other researchers as they design tools games Using Huppert's (Huppert So, 2013) proposition that flourish more than absence disorder but rather combination feeling good...

10.3389/fpsyg.2014.00260 article EN cc-by Frontiers in Psychology 2014-03-31

The coronavirus disease (COVID-19) pandemic has revealed many areas of public health preparedness that are lacking, especially in lower- and middle-income countries. Digital interventions provide opportunities for strengthening systems could be vital resources the current emergency. We several use cases infection control, home-based diagnosis screening, empowerment through information, surveillance epidemiology, leveraging crowd-sourced data. A thoughtful, concerted effort-leveraging...

10.2196/18980 article EN cc-by JMIR Public Health and Surveillance 2020-04-10

In recent years, investment in participatory research methods within mental health services has grown. Participatory efforts are often limited scope, however, and attention to leadership is largely absent from discourse about stakeholder involvement the United States. This Open Forum calls for building a pipeline of researchers with significant psychiatric disabilities intersecting lived experiences frequently studied public sector research, including homelessness, incarceration, comorbid...

10.1176/appi.ps.202000468 article EN Psychiatric Services 2021-03-11

We greatly appreciate the care and thought that is evident in ten commentaries discuss our debate paper, majority of which argued favor a formalized ICD-11 gaming disorder. agree there are some people whose play video games related to life problems. believe understanding this population nature severity problems they experience should be focus area for future research. However, moving from research construct formal disorder requires much stronger evidence base than we currently have. The...

10.31234/osf.io/kc7r9 preprint EN 2018-02-08

In today's world, the internet is seamlessly woven into every facet of our existence. This constant engagement with digital media has generated concerns about negative effects use, especially among adolescents. These have led to development and testing numerous wellbeing interventions that focus on adolescents' use. However, these are lacking in Middle East North Africa, specifically Saudi Arabia, where use highly prevalent frequent. Our research team conducting a series studies - literature...

10.3389/fpsyt.2024.1455962 article EN cc-by Frontiers in Psychiatry 2025-01-31

Article Abstract Objective: Past studies have shown that many individuals who use antidepressants no current or lifetime history of mental disorders. However, recent suggest the one-time retrospective evaluation disorders commonly used in such may substantially underestimate true prevalence We examined disorders, assessed prospectively over multiple interviews, among currently using a community sample. Method: Using data from Baltimore Epidemiologic Catchment Area (ECA) Study Wave 1 (1981)...

10.4088/jcp.13m08824 article EN The Journal of Clinical Psychiatry 2014-08-05

As reviewers, editors, and researchers with lived experience of mental health challenges, addiction, and/or psychosocial distress/disability, the authors have struggled to find an adequate way address inappropriate or misleading use term "participatory methods" describe research that involves people in only a superficial tokenistic manner. The this article found that, their experience, editors other reviewers often appear give extensive leeway on claims participatory methods more accurately...

10.1176/appi.ps.20220085 article EN Psychiatric Services 2022-08-19
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