- Educational Games and Gamification
- Virtual Reality Applications and Impacts
- Augmented Reality Applications
- Mobile and Web Applications
- Innovative Teaching and Learning Methods
- Context-Aware Activity Recognition Systems
- Usability and User Interface Design
- Digital Games and Media
- Online and Blended Learning
- Educational Tools and Methods
- Multimedia Communication and Technology
- Online Learning and Analytics
- Mobile Learning in Education
- Museums and Cultural Heritage
- Service-Oriented Architecture and Web Services
- Open Source Software Innovations
- Design Education and Practice
- Open Education and E-Learning
- AI in Service Interactions
- Digital Marketing and Social Media
- Robotics and Automated Systems
- Caching and Content Delivery
- Anatomy and Medical Technology
- Cloud Computing and Resource Management
- Teleoperation and Haptic Systems
University of Westminster
2015-2024
Pennsylvania State University
2022
Salish Kootenai College
2022
Universidade Aberta
2022
INESC TEC
2022
Charles Sturt University
2022
BT Research
2022
Old Dominion University
2022
University College Dublin
2022
Kent State University
2022
Mobile devices are increasingly accepted as suitable media for multimedia-rich applications. Software firms have started promoting programming platforms and tools tailored to satisfy the requirements of mobile device users, developers, resource constraints. This article reviews main characteristics, relative merits, shortcomings most popular development platform options - specifically, Java ME, .NET Compact Framework, Flash Lite, Android. It evaluates compares these according various...
Abstract Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially Cultural Heritage education. Design challenges emerge though by this new kind due to the 2D form resources used their construction, lack depth, limited interaction and need address sense presence. In addition, use Virtual Reality (VR) headsets often causes nausea, or motion sickness effects...
360-degree videos is a new medium that has gained the attention of research community imposing challenges for creating more interactive and engaging immersive experiences. The purpose this study to introduce set technical design interactive, gamified mixed reality applications immerse engage users. development refers merely incorporation game elements in interaction process attract user through playful with virtual world. presents experiments series such as time pressure challenges, badges...
This pilot study delves into the use of virtual simulation and immersive experiences coupled with game-based principles in higher education, focusing on teaching criminal/investigative psychology. The showcases how simulation, specifically "CrimOPS" (Criminology Offender Profiling Simulation), enhances knowledge transfer, engagement, learning outcomes. interdisciplinary tool allows students to practically apply theoretical offender profiling by investigating simulated murders a realistic...
We investigate autonomic power control policies for Internet servers and data centers. In particular, by monitoring the system load thermal status, we decide how to vary utilized processing resources achieve acceptable delay performance. formulate problem using a dynamic programming approach that captures power-performance tradeoff. study structural properties of optimal solution develop low-complexity justified heuristics, which significant performance gains over standard benchmarks. The...
This paper explores requirements that authoring tools and development platforms should satisfy for the of cultural applications tailored deployment on Personal Digital Assistants (PDAs) mobile phones. To effectively determine such reviews use technologies in context organizations tourism examines three 'real world' case studies focus PDAs phones providing tourist information, keeping visitors' interest attention, as well promoting various facilities. approach allows extraction a set PDA...
In traditional computer science courses, students do not often get the chance to experience an entire project cycle, starting from idea development stage and ending with final release of a product together collaborators different disciplines. Developing game gives learners possibility learn how work in team, new skillsets required create games. Students can profit even more interdisciplinary international setup. this paper, we describe first pilot student project, during which backgrounds,...
One big challenge in deploying games-based learning, is the high cost and specialised skills associated with customised development. In this paper we present a serious games platform that offers tools allow educators without special programming or artistic to dynamically create three dimensional (3D) scenes verbal non-verbal interaction fully embodied conversational agents (ECAs) can be used simulate numerous educational scenarios. We evaluation results based on use of two scenarios for...
One in every six persons the UK suffers a hearing loss, either as condition they have been born with, or developed during their life. Nine hundred thousand people are severely profoundly deaf. Based on study by Action Hearing Loss 2013 only 17 percent of this population, can use British Sign Language (BSL). That leaves massive proportion with impediment who do not sign language struggling social interaction and suffering from emotional distress. It also even larger cannot communicate those...
Conversational AI is poised to play an increasingly prominent role in shaping the future of immersive learning application design, offering personalized, immersive, and collaborative experiences that enhance engagement, motivation, knowledge acquisition. This project utilizes conversational technology develop educating users about significance conserving marine resources, aligning with United Nations' sustainability goals. achieved through development a 3D game engages activities such as...
Breast cancer incidence and mortality rates vary geographically reflecting factors including regional cultural differences in diet lifestyle. There are numerous successful commercial mobile apps to help people control their manage weight. However, such products not suitable for with special medical conditions that may require targeted dietary as well motivational support. The paper presents a user centered approach of developing Mobile Web App focuses on breast patients looking at specific...
this paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites enhancing visiting experience in both with the use a treasure hunt game. The shows how game utilizes pervasive technology connects remotely located groups users (in Museum site) by involving them live collaborative activity where one group assists other to find hidden treasures discover related information. articulates educational value games. put emphasis on gamified elements...