Luz Rello

ORCID: 0000-0003-0886-026X
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Reading and Literacy Development
  • Text Readability and Simplification
  • Digital Accessibility for Disabilities
  • Natural Language Processing Techniques
  • Topic Modeling
  • Child Development and Digital Technology
  • Cognitive and developmental aspects of mathematical skills
  • Writing and Handwriting Education
  • Tactile and Sensory Interactions
  • Literacy and Educational Practices
  • Speech and dialogue systems
  • Personal Information Management and User Behavior
  • Spanish Linguistics and Language Studies
  • Educational Games and Gamification
  • Neurobiology of Language and Bilingualism
  • Syntax, Semantics, Linguistic Variation
  • Educational Methods and Media Use
  • Human-Automation Interaction and Safety
  • Children's Physical and Motor Development
  • Social Media and Politics
  • Expert finding and Q&A systems
  • Web Data Mining and Analysis
  • Visual and Cognitive Learning Processes
  • Digital Communication and Language
  • Mind wandering and attention

IE University
2019-2025

Universitat Pompeu Fabra
2011-2021

Carnegie Mellon University
2015-2018

Yahoo (Spain)
2015

Human Computer Interaction (Switzerland)
2015

Saarland University
2015

Association for Computing Machinery
2012-2014

University of Wolverhampton
2009

Worldwide, around 10% of the population has dyslexia, a specific learning disorder. Most previous eye tracking experiments with people and without dyslexia have found differences between populations suggesting that movements reflect difficulties individuals dyslexia. In this paper, we present first statistical model to predict readers using measures. The is trained evaluated in 10-fold cross experiment dataset composed 1,135 readings were recorded an tracker. Our model, based on Support...

10.1145/2745555.2746644 article EN 2015-05-18

Around 10% of the people have dyslexia, a neurological disability that impairs person's ability to read and write. There is evidence presentation text has significant effect on text's accessibility for with dyslexia. However, best our knowledge, there are no experiments objectively measure impact font type reading performance. In this paper, we present first experiment uses eye-tracking speed. Using within-subject design, 48 subjects dyslexia 12 texts different fonts. Sans serif, monospaced...

10.1145/2513383.2513447 article EN 2013-10-17

The way in which a text is written can be barrier for many people. Automatic simplification natural language processing technology that, when mature, could used to produce texts that are adapted the specific needs of particular users. Most research area automatic has dealt with English language. In this article, we present results from Simplext project, dedicated Spanish. We modular system procedures syntactic and lexical grounded on analysis corpus manually simplified people special needs....

10.1145/2738046 article EN ACM Transactions on Accessible Computing 2015-05-11

We present a user study for two different automatic strategies that simplify text content people with dyslexia. The considered are the standard one (replacing complex word most simpler synonym) and new presents several synonyms if requests them. compare texts transformed by both original to gold manually built. was undertook 96 participants, 47 dyslexia plus control group of 49 without To show device independence, strategy we used three reading devices. Overall, participants found presented...

10.1145/2461121.2461126 article EN 2013-05-13

In this paper, we offer set of guidelines and a web service that presents Web texts in more accessible way to people with dyslexia. The layout for developing are based on user study group twenty two dyslexic users. data collected from our combines qualitative interviews questionnaires quantitative tests carried out using eye tracking. We analyze compare both kinds present making the text readable To best knowledge, methodology defining dyslexic-friendly novel.

10.1145/2207016.2207048 article EN 2012-04-16

We report from an eye-tracking experiment with 104 participants who performed reading tasks on the most popular text-heavy website of Web: Wikipedia. Using a hybrid-measures design, we compared objective and subjective readability comprehension articles for font sizes ranging 10 to 26 points, line spacings 0.8 1.8 (font: Arial). Our findings provide evidence that readability, measured via mean fixation duration, increased significantly size. Further, questions had more correct responses 18...

10.1145/2858036.2858204 article EN 2016-05-05

10.1007/s10209-015-0438-8 article EN Universal Access in the Information Society 2015-11-20

We report from the Do Not Disturb Challenge where 30 volunteers disabled notification alerts for 24 hours across all devices. The effect of absence notifications on participants was isolated through an experimental study design: we compared self-reported feedback day without against a baseline day. evidence indicates that have locked us in dilemma: notifications, felt less distracted and more productive. But, they also no longer able to be as responsive expected, which made some anxious....

10.1145/3098279.3098526 preprint EN 2017-09-01

Around 10% of the people have dyslexia, a neurological disability that impairs person’s ability to read and write. There is evidence presentation text has significant effect on text’s accessibility for with dyslexia. However, best our knowledge, there are no experiments objectively measure impact typeface (font) screen reading performance. In this article, we present first experiment uses eye-tracking speed. Using mixed between-within subject design, 97 subjects (48 dyslexia) 12 texts...

10.1145/2897736 article EN ACM Transactions on Accessible Computing 2016-05-07

Dyslexia is a specific learning disorder related to school failure. Detection both crucial and challenging, especially in languages with transparent orthographies, such as Spanish. To make detecting dyslexia easier, we designed an online gamified test predictive machine model. In study more than 3,600 participants, our model correctly detected over 80% of the participants dyslexia. check robustness method tested using new data set 1,300 age customized tests different environment -a tablet...

10.1371/journal.pone.0241687 article EN cc-by PLoS ONE 2020-12-02

In this paper we present a method which aims to improve the spelling of children with dyslexia through playful and targeted exercises. contrast previous approaches, our does not use correct words or positive examples follow, but presents child misspelled word as an exercise solve. We created these training exercises on basis linguistic knowledge extracted from errors found in texts written by dyslexia. To test effectiveness Spanish, integrated game for iPad, DysEggxia (Piruletras Spanish),...

10.1145/2661334.2661373 preprint EN 2014-01-01

The use of colors to enhance the reading people with dyslexia have been broadly discussed and is often recommended, but evidence effectiveness this approach lacking. This paper presents a user study 341 participants (89 dyslexia) that measures effect using background on screen readability. Readability was measured via time distance travelled by mouse. Comprehension used as control variable. results show certain significant impact without dyslexia. Warm colors, Peach, Orange Yellow,...

10.1145/3132525.3132546 article EN 2017-10-19

Mitkov and Ha (2003) et al. (2006) offered an alternative to the lengthy demanding activity of developing multiple-choice test items by proposing NLP-based methodology for construction from instructive texts such as textbook chapters encyclopaedia entries. One interesting research questions which emerged during these projects was how better quality distractors could automatically be chosen. This paper reports results a study seeking establish similarity measures generate tests. Similarity...

10.3115/1705415.1705422 article EN 2009-01-01

In 2012, Wikipedia was the sixth-most visited website on Internet. Being one of main repositories knowledge, students from all over world consult it. But, around 10% these have dyslexia, which impairs their access to text-based websites. How could be presented more readable for this target group? an experiment with 28 participants we compare reading speed, comprehension, and subjective readability font sizes 10, 12, 14, 18, 22, 26 points, line spacings 0.8, 1.0, 1.4, 1.8. The results show...

10.1145/2461121.2461125 article EN 2013-05-13

More than 10% of the population has dyslexia, and most are diagnosed only after they fail in school. This work seeks to change this through scalable early detection via machine learning models that predict reading writing difficulties by watching how people interact with a linguistic web-based g

10.4108/eai.16-5-2016.2263338 article EN 2016-01-01

More than 10% of the population has dyslexia, and most are diagnosed only after they fail in school. This work seeks to change this through early detection via machine learning models that predict dyslexia by observing how people interact with a linguistic computer-based game. We designed items game taking into account (i) empirical analysis errors make, (ii) specific cognitive skills related dyslexia: Language Skills, Working Memory, Executive Functions, Perceptual Processes. . Using...

10.1145/3194658.3194675 article EN 2018-04-23

We present Dyseggxia, a game application with word exercises for children dyslexia. design the content of combining linguistic and pedagogical criteria as well corpus analysis. The main contributions are (i) designing by using analysis errors written people dyslexia presenting Spanish reinforcement in form computer game. is available free on iOS Android.

10.1145/2384916.2384962 article EN 2012-10-22

We asked 12 people to disable notification alerts for 24 hours on all computing devices. collected data through open post-hoc interviews and analyzed the qualitative using Open Coding. The participants showed very strong polarized opinions towards alerts. During work, some felt less stressed more productive thanks not being interrupted, however outside of work context, became anxious because they were afraid missing important information violating expectations others. This is first holistic...

10.1145/2702613.2732704 article EN 2015-04-17

Even if dyslexia is neurological in origin, certain text modifications could make texts more accessible for people with dyslexia. We introduce DysWebxia 2.0, a model that integrates our findings from research conducted this target group. It alters content and presentation of the to it readable. also present current integrations different reading software applications.

10.1145/2461121.2461150 article EN 2013-05-13

In this paper we present an ebook reader for Android, which displays ebooks in a more accessible way according to user needs. Since people with dyslexia represent substantial group reading disability, designed set of specific guidelines are included the tool. These layout based on study twenty two users dyslexia. The data collected from our combines quantitative tests carried out using eye tracking and qualitative interviews, questionnaires think aloud technique. display includes most...

10.1016/j.procs.2012.10.026 article EN Procedia Computer Science 2012-01-01
Coming Soon ...