- Child Development and Digital Technology
- Impact of Technology on Adolescents
- Innovative Teaching and Learning Methods
- Online Learning and Analytics
- Teaching and Learning Programming
- Educational Games and Gamification
- Social Media and Politics
- School Choice and Performance
- Mobile Learning in Education
- Innovative Human-Technology Interaction
- Educational Assessment and Improvement
- Online and Blended Learning
- ICT in Developing Communities
- Digital Games and Media
- Teacher Education and Leadership Studies
- Parental Involvement in Education
- E-Learning and Knowledge Management
- Education Systems and Policy
- Higher Education Research Studies
- Software Engineering Research
- Digital Storytelling and Education
- Software System Performance and Reliability
- Wikis in Education and Collaboration
- Education Methods and Practices
- Gender and Technology in Education
University of California, Irvine
2019-2025
Utah State University
2023
UC Irvine Health
2019-2023
Field Museum of Natural History
2023
New York University
2016-2018
University of Maryland, College Park
2010-2016
Sungkyunkwan University
2015-2016
University of Southern California
2007-2010
Southern California University for Professional Studies
2010
Abstract Teenagers are among the most prolific users of social network sites (SNS). Emerging studies find that youth spend a considerable portion their daily life interacting through media. Subsequently, questions and controversies emerge about effects SNS have on adolescent development. This review outlines theoretical frameworks researchers used to understand adolescents SNS. It brings together work from disparate fields examine relationship between capital, privacy, safety, psychological...
We utilize state data of nearly 1.7 million students in Ohio to study a specific sector online education: K–12 schools that deliver most, if not all, education online, lack brick-and-mortar presence, and enroll full-time. First, we explore e-school enrollment patterns how these vary by student subgroups geography. Second, evaluate the impact e-schools on students’ learning, comparing outcomes two other schooling types, traditional charter public schools. Our results show families appear...
Abstract Many studies have examined the relationship between social network sites (SNSs) and development of capital. However, most to date only considered college adult populations. This study examines patterns SNS use in an urban, teenage sample United States. It tests hypothesis that SNSs is related higher levels The results show youth who Facebook Myspace report capital both their school online relationships. In addition, analysis suggests distinct modes experiences are differentially...
Badges have garnered great interest among scholars of digital media and learning. In addition, widespread initiatives such as Mozilla’s Open Badge Framework expand the potential badging into realm open education. this paper, we explicate concept badges. We highlight some ways that researchers examined badges part educational practice also different definitions open-ness are employed in popular scholarly thought. By considering from three perspectives (motivation, pedagogy, credential)...
Researchers and developers of learning analytics (LA) systems are increasingly adopting human-centred design (HCD) approaches, with growing need to understand how apply practice in different educational settings. In this paper, we present a narrative our experience developing dashboards support middle school mathematics teachers’ pedagogical practices, multi-university, multi-school district, improvement science initiative the United States. Through documentation experience, offer ways adapt...
Social network sites (SNSs) like Myspace and Facebook are now popular online communities with large teenage user populations. Teens use these technologies to interact, play, explore, learn in significant ways. As scholars become interested studying new communities, I contribute the emerging conversation by re-examining questions about digital divide. This study utilizes a nationally representative survey from Pew Internet & American Life Project investigate whether access participation...
Live streaming has become pervasive in digital game culture. Previous work focused largely on technological considerations platforms. However, little is known about how streamers enter the practice, gain skills, and operate as content producers. We present a qualitative study of an online forum dedicated to streaming. By observing conversations between veterans newcomers we develop understanding must tie together technological, social, gameplay-based skills craft appealing performance play....
In recent years, many technological interventions have surfaced, such as virtual worlds, games, and digital labs, that aspire to link young people’s interest in media technology social networks learning about science, technology, engineering, math (STEM) areas. Despite the tremendous surrounding people STEM education, role of school libraries these initiatives is rarely examined. this article, we outline a sociocultural approach explore how library programs can play critical education...
Background Online learning in K-12 education has grown rapidly the past decade. Cyber charter schools (CCSs) have been a particularly controversial form of online school, but there is very little scholarly examination these new organizations. As CCSs expand, policymakers and stakeholders critical need to understand how evolve school policies that govern forms. Focus Study Through three-site case study, this paper (1) explores what current (2) outlines practices might illuminate future policy...
A bug report is mainly used to find a fault location in software maintenance. It contains several fields such as summary, description, status and version. The description field includes detail scenario stack traces if exceptional messages are presented. Recently researchers have proposed approaches for automatic localization by using information retrieval data mining. We propose BLIA, statically integrated analysis approach of IR-based utilizing texts reports, structured source files, code...
Partnering with parents and children in the design process can be important for producing technologies that take into consideration rich context of family life. However, to date, few studies have examined actual designing families their children. Without understanding process, we risk making poor choices user-interactive experiences account dynamics. The purpose this investigation is understand how parent-child relationships shape co-design processes they are reshaped through co-design. We...
Children from underserved, minoritized, and immigrant families have less access to early out-of-school STEM learning opportunities. Playful Learning Landscapes increase the accessibility of in everyday public spaces (e.g., bus stops, grocery stores) by merging principles guided play goals with local community's values. We used community-based design research (1) identify Latine families' funds knowledge related play, science, math learning, (2) create designs for playful environments values...
Equity is arguably an agreed upon value within the Computer Science education (CSed) community, and perhaps even more so efforts to universalize access CSed K12 settings through emerging `CS for All' initiatives. However, stakeholders often mean different things when referring equity, with important implications what CS teaching learning looks like in schools. In this paper, we explore question of how school district actors' conceptualizations equity manifest their planning implementation...
Financial literacy is the use of knowledge, skills, and behaviors around managing financial resources. Despite its importance, less known from a Human Computer Interaction (HCI) child-computer interaction perspective about what means for youth, especially role digital technologies. We examine children's perspectives technologies through study nine participatory design sessions with children (ages 7 – 11) centered ideating, evaluating, designing finances. Our co-design findings demonstrate...
The use of social media in public primary and secondary education (K-12) presents schools with numerous obstacles constraints. Educators might new to enrich the classroom, but there are also accounts grave student misconduct (such as cyber bullying) legal liabilities for school districts. Education leaders policymakers face difficult questions how promote access technology while safeguarding children. In this paper, we present a frame analysis several policy forces that govern K-12 schools....
Social media platforms such as Facebook are now a ubiquitous part of everyday life for many people. New scholars posit that the participatory culture encouraged by social gives rise to new forms literacy skills vital learning. However, there have been few attempts use analytics understand may be embedded in an individual's participation media. In this paper, I collect raw activity data was shared exploratory sample users. then utilize factor analysis and regression models show how (a)...
Technology such as smartphones, tablets, and computers have become frequently used in today's world for the education of school-aged children. Latine families are one largest marginalized groups United States that rely on technology, yet they largely excluded from technology-based research. We examined caregivers' technological usage mediation practices, cultural values embedded within those practices. In partnership with Santa Ana Early Learning Initiative (SAELI), a community organization...
This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings 2039 CHI Conference. It provides an opportunity to consider various visions guiding work HCI, futures toward which we (believe we) are working, and how research field might relate with broader social, political, cultural changes over next quarter century.
With the spread of learning analytics (LA) dashboards in K--12 schools, educators are increasingly expected to make sense data inform instruction. However, numerous features school settings, such as specialized vantage points educators, may lead different ways looking at data. This observation motivates need carefully observe and account for sensemaking occurs, how it differ across professional roles. Our mixed-methods study reports on interviews think-aloud sessions with middle-school...