- Innovative Human-Technology Interaction
- Innovative Approaches in Technology and Social Development
- Information Systems Theories and Implementation
- ICT in Developing Communities
- Transportation Planning and Optimization
- E-Government and Public Services
- Urban Transport and Accessibility
- Persona Design and Applications
- Social Media and Politics
- Crafts, Textile, and Design
- Smart Cities and Technologies
- Mobile Crowdsensing and Crowdsourcing
- Technology Use by Older Adults
- Green IT and Sustainability
- Hate Speech and Cyberbullying Detection
- Traffic and Road Safety
- Digital Games and Media
- Healthcare professionals’ stress and burnout
- Islamic Studies and History
- Service-Learning and Community Engagement
- Homelessness and Social Issues
- Evacuation and Crowd Dynamics
- Terrorism, Counterterrorism, and Political Violence
- Workplace Health and Well-being
- Privacy, Security, and Data Protection
Flex (United States)
2022-2023
Indiana University – Purdue University Indianapolis
2020
Georgia Institute of Technology
2014-2019
The participation of a large and varied group people in the planning process has long been encouraged to increase effectiveness acceptability plans. However, practice, by affected stakeholders often limited small groups, both because lack reach on part planners sense little or no ownership citizens. Overcoming these challenges stakeholder is particularly important for any transportation success system depends primarily its ability cater requirements preferences whom serves. Crowdsourcing...
We are in the midst of a new era experimentation that blends social and mobile computing support digital democracy. These experiments will have potentially long lasting consequences on how public is invited to partic-ipate governance by elected as well professional offi-cials. In this paper, we look at data from purpose-built smartphone app deployed were incorporated into three-day urban planning event. The collected meant help inform design decisions for cycling in-frastructure provide an...
In this paper we examine the way Information and Communications Technologies (ICTs) support forms of community activism that operate outside formal political institutional channels. We have done fieldwork with local housing justice activists in order to gain insight into ICTs play a role complementing civic engagement challenge, rather than work with, authority. argue are instrumental supporting shaping three alternate information practices' situating, codification, scaffolding? each serve...
While there is growing concern around justice and equity, they mean different things in socio-political cultural contexts. Additionally, it can be difficult to make sense of how incorporate the more abstract concept into our research practices. This paper discusses prefigurative design as a framework for just practices challenge inequity, particularly community-based collaborations. I draw from past fieldwork with activist organizations radical organizing literature explore opportunities...
Community engagement is to cities what user experience computing: it signifies a large category that simultaneously speaks general qualities of interaction and specific ways doing interaction. Recently, digital civics has emerged as research area with comprehensive approach designing for civic encounters where community primary concern systems processes support broad In short, over the past year, we worked municipal officials, service providers, city residents design playbook detailing best...
The aim of this one-day workshop is to share existing research, discuss common practices, and develop new strategies tools for designing social justice in HCI. This will bring together a set HCI scholars, designers, community members perspectives on interaction design technology. We explore theoretical methodological approaches around that can help us generatively consider issues power, privilege, access their complexity. the challenges associated with taking approach HCI, looking toward...
Social computing-or computing in a social context-has largely concerned itself with understanding interaction among and between people. This paper asserts that ignoring material components-including itself-as actors is mistake. Computing has its own agenda agencies, including it as member of the milieu provides means producing design objects attend to how technology use can extend beyond merely amplifying or augmenting human actions. In this paper, we offer examples projects utilize capacity...
Social media platforms are celebrated for their capacity to empower those with marginalized or disenfranchised identities and support them create counterpublics. We focus on one such group, Muslim Americans, ask how visible as journalists, activists, aspiring politicians, use social craft counter-narratives, reclaim control of stories, mitigate the harm directed at them. Through a series 19 interviews, we found that Americans' ability sustain counter narratives is largely hampered by...
This paper examines the strategies of cycling advocates when deploying digital tools in their advocacy work as they support and create better infrastructure policies. Over course two years, we interviewed conducted design-based fieldwork large U.S. cities with individuals organizations, learning about goals, motivations, constraints that inform respective urban homes. Our investigation advance a deeper, situated understanding role computing technology plays engaging across multiple sites...
This workshop brings together folks currently or interested in becoming academic accomplices, scholars committed to leveraging resources and power support the justice work of their community collaborators. Academic accomplices are necessary for research justice-research that materially challenges inequity-and owe it partners challenge underlying oppressive structure practices as perpetuated through research. The goal this is discuss concrete strategies challenging oppression methodologies,...
Why do social computing projects aimed at alleviating inequality fail? This paper investigates this question through a qualitative interview study with 25 individuals working to address the problem of wage theft in United States (US) context. Our analyses uncover failures three levels or scales interaction: one, individual level technology adoption; two, relational (i.e., anti-labor worker/employer dynamic US); and three, institutional macro-level failures. Taken together, these various...
This submission describes my participatory action research with activist and advocacy organizations in Atlanta. works shows patterns across these groups' technological organizational practices reveals assumptions on digital tools civic participation. Activist point to alternate sociopolitical values through which we might broaden understandings of digitally mediated engagement. Drawing from ethnographic fieldwork anarchist organizing literature, I suggest prefigurative design as a means...
This article discusses the results from our fieldwork at a social service intermediary organization working to reform criminal justice institutions in large city American South. Our findings focus on organizational staff’s relationships with information and communication technologies (ICTs), both course of their daily work delivering care vulnerable participants, as well project’s broader political goals reduce recidivism repair community local police. The group needed distinguish negotiate...
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects provocative points of view that speak to both community technology practice the interaction design field as a whole. --- Christopher A. Le Dantec, Editor
No abstract available.