Svenja Yvonne Schött

ORCID: 0000-0003-1281-0230
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About
Contact & Profiles
Research Areas
  • Social Robot Interaction and HRI
  • AI in Service Interactions
  • Innovative Human-Technology Interaction
  • Action Observation and Synchronization
  • Virtual Reality Applications and Impacts
  • Augmented Reality Applications
  • Media Influence and Health
  • Emotion and Mood Recognition
  • EEG and Brain-Computer Interfaces
  • Interactive and Immersive Displays
  • Educational Assessment and Pedagogy
  • Technology Adoption and User Behaviour
  • Mathematics Education and Teaching Techniques
  • Science Education and Pedagogy
  • Tactile and Sensory Interactions
  • Child Development and Digital Technology
  • Muscle activation and electromyography studies
  • Ethics and Social Impacts of AI
  • Impact of Technology on Adolescents
  • Digital Games and Media
  • Hand Gesture Recognition Systems

LMU Klinikum
2021-2025

Ludwig-Maximilians-Universität München
2021-2025

In human–robot interaction, transparency is essential to ensure that humans understand and trust robots. Understanding vital from an ethical perspective benefits e.g., through appropriate trust. While there research on explanations their content, the methods used convey are underexplored. It remains unclear which approaches foster understanding. To this end, we contribute a systematic literature review exploring how robot fostered in papers published ACM Digital Library IEEE Xplore. We found...

10.3390/mti7030025 article EN cc-by Multimodal Technologies and Interaction 2023-02-25

Developing Pedagogical Content Knowledge (PCK) is a facet of teachers′ professional competence. The Refined Consensus Model PCK (RCM) emphasises cyclical process structure to develop an individual's enacted (ePCK) and the plan-teach-reflect cycle must be systematically adjusted by means feedback loops. Simple graphic visualisation student over time provide information for teachers improve ePCK. research gap lies in providing with actionable cyclic evaluating its effectiveness. In...

10.1080/2331186x.2025.2470563 article EN cc-by Cogent Education 2025-03-01

Thermal signals have been explored in HCI for emotion-elicitation and enhancing two-person communication, showing that temperature invokes social emotional individuals. Yet, extending these findings to group communication is missing. We investigated how thermal can be used communicate affective states a hybrid meeting scenario help people feel connected over distance. conducted lab study (N=20 participants) wrist-worn feedback audience emotions. Our results show an effective method of...

10.1145/3580820 article EN Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 2023-03-27

Recent research has shown that users increasingly seek meaning in technologies and eudaimonic user experience (UX) is part of everyday encounters with technology. Yet, to date, there no validated means assess properties interactive artefacts. We conceptualised, developed a six-item questionnaire for measuring technologies—the Eudaimonic Technology Experience Scale (ETES). Our scale includes two factors, which describe what aspects can be supported by technology: goals self-knowlege....

10.1145/3563657.3596063 article EN 2023-07-10

Internet memes are (multi)media pieces, found all across the world-wide-web. Often disposing of a humorous component, they express and reflect on kinds local global phenomena. Within our work, we explore how people can use internet to themselves. We built MEMEory, mobile meme journaling app. evaluated prospect journaling, nicknamed "memeing", alongside written diary in 2-week field study with 31 participants. Opposed more neutral chronicle-style text entries, results suggest that...

10.1145/3461778.3462080 article EN Designing Interactive Systems Conference 2021-06-28

Recent technological advances have enabled the development of sophisticated prosthetic hands, which can help their users to compensate lost motor functions. While research and has mostly addressed functional requirements needs these prostheses, broader societal perception (e.g., by external observers not affected limb loss themselves) yet been thoroughly explored. To fill this gap, we investigated how physical design artificial hands influences observers. First, conducted an online study (n...

10.3390/mti7070071 article EN cc-by Multimodal Technologies and Interaction 2023-07-17

Starting from the very idea of a pervasive multiverse, we analyze what it means conceptually, things and beings inhabit it, rules guide their existence actions. Next, provide psychological partially philosophical view on this construct derive some risks opportunities that exist there, eventually leading toward research agenda for individual societal concerns promising approaches to address them in novel but fast-developing field.

10.1109/mprv.2024.3364513 article EN IEEE Pervasive Computing 2024-01-01

Physical interactions with the real world have many degrees of freedom, which has led to development novel input devices a multitude sensors capture increasingly high‐dimensional data. This high dimensionality makes design interactive systems more complex. Herein, use autoencoder‐based reduction is explored simplify process. For this purpose, data glove equipped accelerometers used record hand movement that are thereafter reduced 2D embeddings using autoencoders. The exploration and...

10.1002/aisy.202100045 article EN cc-by Advanced Intelligent Systems 2021-07-27

Robots can support humans in tedious tasks, as well provide social support. However, the decision-making and behavior of robots is not always clear to human interaction partner. In this work, we discuss opportunity using thermal feedback an additional modality create transparent interactions. We then present scenarios where incorporated into e.g. unobtrusively communicate robot. highlight limitations challenges temperature-based feedback, which be explored future research.

10.48550/arxiv.2303.09304 preprint EN cc-by-nc-nd arXiv (Cornell University) 2023-01-01
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