- 3D Shape Modeling and Analysis
- Computer Graphics and Visualization Techniques
- Interactive and Immersive Displays
- Anatomy and Medical Technology
- Robotics and Automated Systems
- Teaching and Learning Programming
- Engineering and Information Technology
- Model-Driven Software Engineering Techniques
- Mobile Learning in Education
- Data Management and Algorithms
- Advanced Database Systems and Queries
- Education and Technology Integration
- Experimental Learning in Engineering
- Digital Games and Media
- Human Motion and Animation
- Educational Games and Gamification
University of Cagliari
2014-2019
Abstract Skeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes are, a vast extent, complementary one another. Despite their roles, high‐end modelling packages do not allow for seamless integration such structures, thus inducing considerable burden on user maintain them synchronized. In this paper, we propose framework that seamlessly combines rigging skeletons cages, granting artists with system...
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes are, a vast extent, complementary one another. Despite their roles, high-end modeling packages do not allow for seamless integration such structures, thus inducing considerable burden on user maintain them synchronized. In this paper, we propose framework that seamlessly combines rigging skeletons cages, granting artists with system operates using...