Jan Peter Kruse

ORCID: 0000-0003-1460-1547
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About
Contact & Profiles
Research Areas
  • Linguistic research and analysis
  • Digital Innovation in Industries
  • Psychology, Coaching, and Therapy
  • Artificial Intelligence in Games
  • Linguistic Education and Pedagogy
  • Corporate Governance and Management
  • Sociology and Education Studies
  • Innovation, Technology, and Society
  • Digital Games and Media
  • Augmented Reality Applications
  • Labor Movements and Unions
  • Corporate Management and Leadership
  • Second Language Learning and Teaching
  • Minority Rights and Languages
  • Linguistics, Language Diversity, and Identity
  • Cerebrovascular and Carotid Artery Diseases
  • Economic Theory and Institutions
  • European Union Policy and Governance
  • Human Motion and Animation
  • Virtual Reality Applications and Impacts
  • Video Analysis and Summarization
  • Psychoanalysis and Social Critique
  • Educational Games and Gamification
  • Surgical Simulation and Training
  • Language, Metaphor, and Cognition

Charité - Universitätsmedizin Berlin
2023

Humboldt-Universität zu Berlin
2023

Mediadesign Hochschule für Design und Informatik
2021-2022

Goethe University Frankfurt
2021

Polaris (United States)
2021

University of California System
2021

Johns Hopkins University
2021

Johns Hopkins University Press
2021

Auckland University of Technology
2015-2020

University of Münster
2019

Film, television and media production are subject to consistent change due ever-evolving technological economic environments. Accordingly, tertiary teaching of areas such as cinema, animation visual effects require frequent adjustments regarding curriculum structure pedagogy. This paper discusses a multifaceted, cross-disciplinary approach Visual Narratives part Digital Design program. Specifically, pedagogical challenges in Storytelling through Motion Capture Effects addressed, new...

10.1145/2818498.2818516 article EN 2015-11-02

Abstract E‐mobility has been gaining importance in recent years Germany, with the National Platform for infrastructure Germany is expected to change fast, therefore many charging stations will appear. These need be managed, and aim of this work explore how web applications could best support productivity user experience context. We compared a text‐form‐based approach map‐based addition update locations chargepoints. found that yields better learning effects offers compromise between...

10.1111/tgis.12576 article EN Transactions in GIS 2019-09-06

10.1007/s40869-020-00119-z article EN The Computer Games Journal 2021-01-03

Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models a requirement for the successful delivery of many scenes environments. While workflows such as rendering, compositing animation have been streamlined to accommodate i

10.4108/eai.20-10-2015.150099 article EN cc-by EAI Endorsed Transactions on Creative Technologies 2015-10-20

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed place streets, buildings and other items inside the Unity3D game engine, resulting in playable video levels. computational agent trained using machine learning techniques capture intent designer as part system, enable semi-automated aesthetic selection underlying genetic algorithm.

10.1145/2843043.2843479 preprint EN Proceedings of the Australasian Computer Science Week Multiconference 2016-02-01

ZusammenfassungDie Vorteile qualitativer bzw. rekonstruktiver Forschungsmethoden sind in sozialwissenschaftlichen Fächern seit langem anerkannt und werden der Forschungspraxis umfassend eingesetzt. Im wirtschaftswissenschaftlichen Feld hingegen spielen qualitative Methoden, wie z.B. leitfadengestützte Interviews oder teilnehmende Beobachtungen, praktisch keine Rolle. Vor dem Hintergrund, dass eine Mehrzahl deutscher Ökonomen Interesse Kenntnisse empirischen für sehr wichtig hält, sollte es...

10.3224/zqf.v14i1.15455 article DE ZQF – Zeitschrift für Qualitative Forschung 2014-02-03

Distant healing procedures consist of benevolent intentions, often taking the form prayers for a patient. Despite inconclusive evidence regarding distant healing, are widespread health-related technique. We studied subjective concepts in 17 patients suffering from chronic fatigue syndrome and multiple chemical sensitivity who were given during randomized controlled trial. applied reconstructive interview analysis when analyzing results. The overall theme was tension between mainstream...

10.1177/1049732311421914 article EN Qualitative Health Research 2011-09-14

The translation services of the E uropean U nion ( EU ) are meant to guarantee that institutions can, and actually do, communicate with member states in these states' own official languages, as long they have been bestowed status languages (Council Regulation No 1, Articles 1–5). Though it is well‐known among politicians reality falls short this objective, there no serious discussion about this, let alone an attempt bring line Regulation. As following study Commission's communication G erman...

10.1111/ijal.12017 article EN International Journal of Applied Linguistics 2013-03-01

This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic level designs using genetic algorithms and development a fitness function that describes playability level. research explores

10.4108/eai.10-4-2018.155857 article EN cc-by EAI Endorsed Transactions on Creative Technologies 2018-04-10

Abstract Philippe van Parijs explains in Linguistic Justice for Europe and the World concept of maxi-min language use as a process choice. He suggests that chosen common should maximize minimal competence community. Within multilingual group people, is known best by participant who knows it least. For obvious reasons, only English would qualify having status. This article argues rather normative concept, not because itself remains empirically unfounded. Moreover, choice result complex social...

10.1515/auseur-2016-0009 article EN cc-by-nc-nd Acta Universitatis Sapientiae European and Regional Studies 2016-10-01

Educational spaces within a university campus have traditionally been seen as lecture theatre with an area set aside for tutorials. In the case of computer-based teaching programme, this has computer lab, projector, screen and lecturer at front room. All usually in semi-darkness and, work is computer-based, there nothing stimulating walled environment: just rows desks computers. Perhaps purely pragmatic reasons basically accepted by educators way things were done. However, it always meant...

10.1145/2993352.2993360 article EN 2016-11-28

A digital seal is a cryptographically signed 2D barcode printed on document to verify the document's authenticity and integrity. In order secure image against tampering, compact hash can be stored inside barcode. We investigate experimentally evaluate various methods from areas of hashing face verification w.r.t. its appropriateness for such an that resistant print-scan transformation. Exhaustive experiments with genuine security paper show compressed local binary patterns (LBPs) feature...

10.1109/biosig.2015.7314592 article EN 2015-09-01
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