Wanjoo Park

ORCID: 0000-0003-1467-4156
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About
Contact & Profiles
Research Areas
  • EEG and Brain-Computer Interfaces
  • Tactile and Sensory Interactions
  • Neural and Behavioral Psychology Studies
  • Neural dynamics and brain function
  • Teleoperation and Haptic Systems
  • Motor Control and Adaptation
  • Stroke Rehabilitation and Recovery
  • Gaze Tracking and Assistive Technology
  • Virtual Reality Applications and Impacts
  • Functional Brain Connectivity Studies
  • Interactive and Immersive Displays
  • Multisensory perception and integration
  • Heart Rate Variability and Autonomic Control
  • Muscle activation and electromyography studies
  • Emotion and Mood Recognition
  • Impact of Technology on Adolescents
  • Color perception and design
  • Neuroscience and Neural Engineering
  • Neurological Disease Mechanisms and Treatments
  • Assistive Technology in Communication and Mobility
  • Digital Mental Health Interventions
  • Geophysics and Sensor Technology
  • Botulinum Toxin and Related Neurological Disorders
  • Robot Manipulation and Learning
  • Advanced Adaptive Filtering Techniques

New York University Abu Dhabi
2017-2024

New York University
2019-2023

Sorbonne University Abu Dhabi
2020

Sorbonne Université
2020

Korea Institute of Science and Technology
2010-2018

GTx (United States)
2018

Korea University
2013-2016

Korea Institute of Science & Technology Information
2009-2011

Korean Association Of Science and Technology Studies
2011

Brain activation differs according to lesion location in functional magnetic resonance imaging (fMRI) studies, but location-dependent electroencephalographic (EEG) alterations are unclear. Because of the increasing use EEG-based brain-computer-interface rehabilitation, we examined EEG patterns patients with stroke while they performed motor tasks.Twelve chronic were divided into three subgroups their locations: supratentorial lesions that included M1 (SM1+), excluded (SM1-), and...

10.1186/s12984-016-0120-2 article EN cc-by Journal of NeuroEngineering and Rehabilitation 2016-03-02

We propose a novel method for monitoring cognitive engagement in stroke patients during motor rehabilitation. Active reflects implicit motivation and can enhance recovery. In this study, we used electroencephalography (EEG) to assess 11 chronic while they executed active passive tasks involving grasping supination hand movements. observed that the task induced larger event-related desynchronization (ERD) than bilateral cortex supplementary area (SMA). ERD differences between were both...

10.1109/tnsre.2014.2356472 article EN IEEE Transactions on Neural Systems and Rehabilitation Engineering 2014-09-17

Robot-assisted motor training is applied for neurorehabilitation in stroke patients, using imagery (MI) as a representative paradigm of brain-computer interfaces to offer real-life assistance individuals facing movement challenges. However, the effectiveness with MI may vary depending on location lesion, which should be considered. This paper introduces multi-task electroencephalogram-based heterogeneous ensemble learning (MEEG-HEL) specifically designed cross-subject training. In proposed...

10.1109/tnsre.2024.3395133 article EN cc-by-nc-nd IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024-01-01

Abstract Conveying information effectively while minimizing user distraction is critical to human–computer interaction. As the proliferation of audio–visual communication pushes human processing capabilities limit, researchers are turning their attention haptic interfaces. Haptic feedback has potential create a desirable sense urgency that allows users selectively focus on events/tasks or process presented with minimal annoyance. There growing interest in understanding neural mechanisms...

10.1038/s41598-024-65289-6 article EN cc-by Scientific Reports 2024-06-20

This paper introduces a glasses-typed wearable system to detect user's emotions using facial expression and physiological responses. The is designed acquire through built-in camera responses such as photoplethysmogram (PPG) electrodermal activity (EDA) in unobtrusive way. We used video clips for induced test the suitability experiment. results showed few meaningful properties that associate with expressions captured by developed device. expect this sensors may be good solution monitor...

10.1109/embc.2016.7592037 article EN 2016-08-01

The increase in the number of adolescents with internet gaming disorder (IGD), a type behavioral addiction is becoming an issue public concern. Teaching to suppress their craving for daily life situations one core strategies treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective relieving symptoms variety addictions. When strategy applied IGD, detecting whether individual currently experiencing important. We aroused...

10.3390/s18010102 article EN cc-by Sensors 2018-01-01

It has been shown in previous studies that haptic guidance improves the learning outcomes of handwriting motor skills. Full and partial are developed evaluated literature. In this paper, we present two experimental to examine whether combining full is more effective for improving skills than merely or methods. Experiment I, with 22 participants, compares effectiveness methods towards Arabic handwriting. Even though general found be pleasant by all experiment I concludes there no...

10.1109/toh.2018.2851511 article EN IEEE Transactions on Haptics 2018-06-29

We introduce a new universal remote control that gives easy-to-control interface for home devices such as TV, video/audio player, room lighting and temperature control. In order to use conventional controls, people need understand complex instruction manuals remember functions assigned buttons. addition, the button-based does not provide an intuitive so user presses button several times browse information has difficulty in searching right among many Our addresses these limitations by using...

10.1109/tce.2010.5506019 article EN IEEE Transactions on Consumer Electronics 2010-05-01

Handwriting is an essential skill for developing sensorimotor and intellectual skills in children. constitutes a complex activity relying on cognitive, visual-motor, memory linguistic abilities, therefore challenging to master, especially children with learning difficulties such as those or deficits. Recently-emerged haptic guidance systems have potential facilitate the acquisition of handwriting both adults In this paper we present longitudinal experimental study that examined effects...

10.1109/toh.2021.3068786 article EN IEEE Transactions on Haptics 2021-03-26

There has been a vast development of personal informatics devices combining sleep monitoring with alarm systems, in order to find an optimal time awaken sleeping person pleasant way. Most these systems implement auditory feedback as the signal, which is not always and may disturb other sleepers same space. In this paper, we present adaptive system that detects cycles triggers signal during shallow sleep, minimize inertia. Since tactile sensation associated positive valence, vibrotactile...

10.1109/toh.2018.2804952 article EN IEEE Transactions on Haptics 2018-02-12

Haptics technologies have the potential to considerably improve acquisition of handwriting skills by providing physical assistance movement accuracy and precision. To date, very few studies thoroughly examined effectiveness various haptic guidance methods leverage skills. In this paper, we examine role several for guidance, namely full partial disturbance no-haptic toward improving learning outcomes typical children. A group 42 children from Cranleigh School Abu Dhabi across two educational...

10.1109/toh.2019.2922284 article EN IEEE Transactions on Haptics 2019-06-25

This paper introduces a haptic interface for brick games. Conventionally the game user uses mouse or keyboard to play game. However, these input devices do not provide intuitive and any tactile feedback user. We use dial add enhance effects in addition visual sound effects. The changes position of paddle by spinning knob feels various feedbacks according context. Tactile include friction, jog dial, barrier, detent, combinations which are programmed based on amount, frequency, direction...

10.1109/have.2009.5356137 article EN IEEE International Workshop on Haptic Audio visual Environments and Games 2009-11-01

This paper proposes a robotic hand rehabilitation device for grasp training. The is designed stroke patients to train and recover their function in order undertake activities of daily living (ADL). consists control unit, two small actuators, an infrared (IR) sensor, pressure sensors the handle. advantages this are that it size, inexpensive, available use at home without specialist's supervision. In addition, novel patient-driven strategy based on patient's movement intention detected by...

10.1109/icorr.2013.6650482 article EN 2013-06-01

Using the human sense of touch, pain control has been studied for decades. With rise Virtual Reality (VR) and haptic technologies, creating VR sensations provide a unique opportunity distraction. In this paper, we present an experimental study to test whether mid-air ultrasound tactile stimulation reduce perceived simulated via cold pressor test, i.e., submerging hand in water (2 C) as long subject can. Fifty right-handed subjects participated three tasks were considered: task 1 involved...

10.1109/toh.2017.2781693 article EN IEEE Transactions on Haptics 2017-12-11

Wearable haptic technologies have garnered recent widespread attention due to increased accessibility, functionality, and affordability. These systems typically provide feedback augment the human ability interact with their environment. This study compares two modalities, vibrotactile EMS, against visual elicit a motor response during active hand movement. Forty-five participants, divided into three groups, performed task touch face received one of possible sensory cues, namely visual,...

10.1109/toh.2022.3142442 article EN IEEE Transactions on Haptics 2022-01-01

Introduction Thermal feedback technologies have been explored in human-computer interaction to provide secondary information and enhance the overall user experience. Unlike fast-response haptic modalities such as vibration force feedback, human brain's processes associated with thermal are not fully understood. Methods In this study, we utilize electroencephalography (EEG) brain imaging systematically examine neural correlates a wide range of stimuli, including 9, 15, 32, 42°C, during active...

10.3389/fnins.2023.1320417 article EN cc-by Frontiers in Neuroscience 2024-01-08

Consumers often develop preferences toward consumer electronics based not only on the visual appearance of a product, but also its haptic interface. If consumers express strong preference for electronic they are more likely to purchase it. Hence, it is important understand how consumers' formed. Conventional paper-based methods may provide sufficient information this purpose, because post-event (i.e., after experience) and environment-dependent depending manner asking questions, person so...

10.1109/access.2018.2827023 article EN cc-by-nc-nd IEEE Access 2018-01-01

We introduce a new universal remote controller that gives easy-to-control interface for home devices such as TV, video/audio player, room lighting and temperature control. In order to use conventional controller, one should study an instruction manual remember function each button. addition, the does not provide intuitive so user has difficulty in searching right button among lot of small buttons. Our addresses these limitations by using touch screen, force-feedback dial knob, single instead...

10.1109/icce.2010.5418849 article EN 2010-01-01

Abstract Recently, the World Health Organization included ‘gaming disorder’ in its latest revision of international classification diseases (ICD-11). Despite extensive research on internet gaming disorder (IGD), few studies have addressed game-related stimuli eliciting craving, which plays an important role addiction. Particularly, most previous did not consider personal preferences games presented to subjects as stimuli. In this study, we compared neurophysiological responses elicited for...

10.1093/scan/nsaa131 article EN cc-by Social Cognitive and Affective Neuroscience 2020-10-12

Abstract Haptic technologies aim to simulate tactile or kinesthetic interactions with a physical virtual environment in order enhance user experience and/or performance. However, due stringent communication and computational needs, the is influenced by delayed haptic feedback. While feedback well understood visual auditory modalities, little research has systematically examined neural correlates associated In this paper, we used electroencephalography (EEG) study sensory cognitive caused...

10.1038/s41598-021-95631-1 article EN cc-by Scientific Reports 2021-08-23

Today, ubiquitous digital communication systems do not have an intuitive, natural way of communicating emotion, which, in turn, affects the degree to which humans can emotionally connect and interact with one another. To address this problem, a more natural, implicit emotion system was designed created that employs asymmetry-based EEG classification for detecting emotional state sender haptic feedback (in form tactile gestures) displaying emotions receiver. Emotions are modeled terms valence...

10.1145/3152128 article EN ACM Transactions on Multimedia Computing Communications and Applications 2017-12-20

Tactile sensation largely influences human perception, for instance when using a mobile device or touch screen. Active touch, which involves tactile and proprioceptive sensing under the control of movement, is dominant exploration mechanism compared to passive (being touched). This paper investigates role friction stimulation objectively quantitatively in active tasks, real human-computer interaction on touch-screen device. In this study, 24 participants completed an task involved stroking...

10.3389/fnbot.2019.00027 article EN cc-by Frontiers in Neurorobotics 2019-05-29
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