- Interactive and Immersive Displays
- Augmented Reality Applications
- Innovative Human-Technology Interaction
- Virtual Reality Applications and Impacts
- ICT in Developing Communities
- Social Robot Interaction and HRI
- Multimedia Communication and Technology
- Child Development and Digital Technology
- Digital Games and Media
- Mosquito-borne diseases and control
- Educational Games and Gamification
- Digital Marketing and Social Media
- Tactile and Sensory Interactions
- Olfactory and Sensory Function Studies
- Music Technology and Sound Studies
- Social Media and Politics
- Impact of Technology on Adolescents
- Music and Audio Processing
- Recommender Systems and Techniques
- Usability and User Interface Design
- Multisensory perception and integration
- Advanced Chemical Sensor Technologies
- Robotics and Automated Systems
- Context-Aware Activity Recognition Systems
- Video Analysis and Summarization
Nanyang Technological University
2014-2024
National University of Singapore
2006-2013
Keio University
2011
University of Aizu
2004-2009
Blockchain is a peer-to-peer distributed storage that stores chronological series of transactions in tamper-resistant manner. became popular various industries due to its decentralized trust ecosystem. When integrating blockchain with big data, one encounters many challenges. Current public does not support high transaction throughput; it scale terms data and management; provide keyword-based search retrieval; so on. As result, hard incorporate existing systems for applications. In this...
In this paper, we introduce a new technology, which allows people to share taste and smell sensations digitally with remote person through existing networking technologies such as the Internet. By introducing expect their experiences family friends remotely. Sharing these senses are immensely beneficial since those strongly associated individual memories, emotions, everyday experiences. As initial step, developed control system, an actuator, could stimulate sense of The system uses two...
Although animals and pets are so important for families society, in modern urban lifestyles, we can only spend little time with our animal friends. Interactive media should be aimed to enhance not human-to-human communication but also human-to-animal communication. Thus, promote a new type of interspecies interaction which allows human users interact play their small pet friends (in this case, hamsters) remotely via the Internet through mixed-reality-based game system "Metazoa Ludens." We...
In this paper, we have investigated the concept of “Cultural Robotics” with regard to evolution social into cultural robots in 21st Century. By defining culture, potential development a culture between humans and is explored. Based on values robotics developers, learning ability current robots, attributes are process being formed, which would define new robotics. According importance embodiment sense presence, influence communication anticipated. The sustainability based diversity for...
We describe a new form of interactive living media used to communicate social or ecological information in the an empathetic ambient media. In fast paced modern world people are generally too busy monitor various significant human aspects their lives, such as time spent with family, overall health, state ecology, etc. By quantifying digitally, is semantically coupled into microorganisms, E. coli. Through use transformed DNA, coli will then glow dim according data. The core technical...
In this paper, we introduce a new technology, which allows people to share taste and smell sensations digitally with remote person through existing networking technologies such as the Internet. By introducing expect their experiences f
Background: Sri Lanka has witnessed a series of dengue epidemics over the past five years, with western province, home to political capital Colombo, bearing more than half burden. Existing monitoring prevention programs are exhausted as public health inspectors (PHIs) cope increasing workloads and paper-based modes surveillance education, characterizing reactive system unable enormity problem. On other hand, unprecedented proliferation affordability mobile phones since 2009 supportive...
Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This enables parents children to hug one another through hugging interface device wearable, reproducing pajama connected the Internet. The small, mobile doll with an embedded pressure sensing circuit that able accurately sense varying levels of range human force produced from natural touch. sends signals haptic jacket simulates feeling being hugged wearer. It...
This paper proposes a low-cost, mobile-based monitoring and advisory system that continuously monitors the baby remotely updates mother on child status. technology involves continuous measuring of temperature, heart rate motion send it to server where data is processed. The analyzes received sends processed biological information generates an alert if conditions are found abnormal. These messages transmitted support systems nearby health clinics in emergency situations. Also, first-aid sent...
This article focuses on a novel social media-based system that addresses dengue prevention through an integration of three components: predictive surveillance, civic engagement and health education. The aim was to conduct potential receptivity assessment this among smartphone users in the city Colombo, epicenter epidemic island country Sri Lanka. Grounded Protection Motivation Theory (PMT) using convenience sampling approach, cross-sectional survey assessed perceived severity (PSe),...
Challenges posed by infectious disease outbreaks have led to a range of participatory mobile phone–based innovations that use the power crowdsourcing for surveillance. However, dynamics behavior crowds in such interventions yet be examined. This article reports results from baseline evaluation one intervention called Mo-Buzz, mobile-based crowdsource-driven socially mediated system developed address gaps dengue surveillance and education Colombo, Sri Lanka. We conducted 30-minute...
Social and physical interactions are new paradigms that outline the vision of next generation entertainment. We can provide these through employment technologies such as mixed reality to merge human world with virtual game world. However, there a few obstacles in achieving physical, mobile, tangible social interaction for people's The authors had organized workshop on this topic "Mixed Reality Entertainment Art" at ISMAR 2007 conference Nara, presentations summarized paper. Furthermore,...
AmbiKraf is a novel non-emissive analog fabric display that has rapid color changing capability. It integrated into the soft enabling animations and interactive scenarios in normal clothes we wear. The core novelty of this project lies within actual implementation embedded with Peltier junction semiconductor to form robust wearable display. In addition, our key novelties extend its fast, accurate bidirectional control through in-fabric based heating cooling systems. This enables capability...
This research aims to implement the productive failure teaching concept with interactive learning games as a method nurture innovative and learning. The also promote approaches improving students' experience, their understanding of linked list data structure concepts taught in computer science subjects since students do not widely understand this concept. A 2D bridge building puzzle game, "La Petite Fee Cosmo" was developed assist only underlying but foster creative usage various...
Our group is exploring interactive multi- and hypermedia, especially applied to virtual mixed reality multimodal groupware systems. We are researching user interfaces control source→sink transmissions in synchronous (like teleconferences, chatspaces, concerts, etc.). have developed two for privacy visualization of narrowcasting (selection) functions collaborative environments (CVES): a workstation WIMP (windows/icon/menu/pointer) GUI (graphical interface), networked mobile devices, 2.5-...
In this paper, we present a system, which could digitally stimulate the sense of taste (gustation) on human. The system utilizes electrical stimulation human tongue to produce sensations. initial experiments reveal that method is viable and deserves further developments. This requires analyses properties electric pulses (current, frequency, voltage) along with stimulating material. experimental results suggested sourness, bitterness, saltiness are main sensations be evoked at present.
This paper presents "dMarkers", a concept of "dynamic markers" or markers that can change for marker technologies Augmented Reality (AR) technologies. Here, by dynamic we mean morph into different which could open up various new possibilities through such as AR. To impelment this technology use combination thermochromic inks and peltier semiconductor elemnts to achieve subtly changing animated display fabric materials. The key feature lies within its ability animate the material itself...
We present a method of selective wireless power transferring for paper computing. The novelty this lies in the transmitter can be controlled to selectively activate different receivers context with multiple receivers. This was achieved by changing output frequency and impedance With method, users could easily design new types paper-computing system without worrying about arrangement massive wire connection supply. technology combining computing become physical rendering using paper-craft,...