- Urban Green Space and Health
- Building Energy and Comfort Optimization
- Noise Effects and Management
- Virtual Reality Applications and Impacts
- Color perception and design
- Educational Environments and Student Outcomes
- Urban Heat Island Mitigation
- Hearing Loss and Rehabilitation
- Facilities and Workplace Management
- BIM and Construction Integration
- Augmented Reality Applications
- Olfactory and Sensory Function Studies
- Energy Efficiency and Management
- Image and Video Quality Assessment
- Urban Planning and Valuation
- Geriatric Care and Nursing Homes
- Environmental Education and Sustainability
- 3D Surveying and Cultural Heritage
- Hygrothermal properties of building materials
- Ergonomics and Musculoskeletal Disorders
- Structural Engineering and Vibration Analysis
- Human-Automation Interaction and Safety
- Effects of Vibration on Health
- Evacuation and Crowd Dynamics
- Wind and Air Flow Studies
Marche Polytechnic University
2021-2025
The human-nature connection should be a key component in the design of supportive and comfortable indoor environments. An interest introducing Nature Based Solutions via Biophilic Design (BD) intervention recently emerged. Related benefits for work efficiency have been identified lab-studies without possibility to perform preliminary assessments. Recently, VR has adopted thanks its advantages data collection highly realistic To date, most research on BD focused visual with nature even if...
The use of Virtual Reality (VR) to enhance research in the building sector is currently emerging, but validation studies are still limited. This work aims provide a contribution VR on comfort, productivity, and adaptive behaviour offices. 104 participants performed one test session real or virtual room, three cognitive tasks surveys (on immersivity, cybersickness, intention interaction). process was addressed by evaluating adequacy representing real-life scenarios benchmark results. Findings...
The use of Virtual Reality (VR) to assess comfort, productivity, and behaviour in built environments is currently emerging. However, an effective standardised methodology support researchers performing VR tests collect reliable data lacking. Thus, the study aims develop a novel comprehensive experimental framework for organising application this research domain, based on five validity types: content, internal, face, ecological, criterion validity. To illustrate its suitability applicability,...
Among the major sources of disturbance in offices, noise and poor acoustics consistently rank at top. Moreover, positive impact which connecting with nature has on individuals is well-documented, yet still not investigated in-depth terms office soundscapes. In present study, a methodology using Virtual Reality (VR) technology employed to analyse benefits Biophilic Design interventions spaces. Notably, study investigates independent interaction effects audio-visual connection 1) soundscape,...
<title>Abstract</title> In protected natural areas (PNAs), at popular scenic spots, visitors often contribute to noise pollution through their behaviour. Decibel-based sensors don't fully capture this, necessitating a more holistic approach. A mixed-methods framework, based on the ISO 12913 series, was tested in four European PNAs. During five soundwalks (7–12 km long) organised by <italic>Silenzi Quota</italic> initiative, 443 questionnaires were gathered across 28 evaluation points,...
<title>Abstract</title> In protected natural areas (PNAs), at popular scenic spots, visitors often contribute to noise pollution through their behaviour. The decibel-focused monitoring doesn’t capture the quality of an acoustic environment, human behaviour and perception. A mixed-methods framework, based on ISO 12913 series, was tested in four European PNAs address this gap. During five soundwalks (7-12 km long) organised by Silenzi Quota initiative, 443 questionnaires were gathered across...
During the last decades, virtual reality (VR) has been devoted to supporting research in architecture, engineering, and construction sectors because of its ability provide multisensory three-dimensional (3D) environments. However, use immersive environments (IVEs) design built environment is still infancy, it limited visually designed spaces. In addition, a fundamental challenge lies improving sense hearing. The effective simulation with an overall realistic perception will support designers...
The human-nature connection is one of the main aspects determining supportive and comfortable office environments. In this context, application eye-tracking-equipped Virtual Reality (VR) devices to support an evaluation on effect greenery elements indoors individuals' efficiency engagement limited. A new approach investigate visual attention, distraction, cognitive load performance in field carried out via a pilot-study comparing three virtual layouts (Indoor Green, Outdoor Green...
In order to maximise occupants’ well-being and work efficiency, keep satisfying environmental conditions, minimise costs impact related the operative energy use, a “human-centric” approach is more pursued in buildings’ design performance assessment. this context, use of Virtual Reality (VR) emerging due its advantages (low cost, repeatability, speed execution) compared physical study settings. However, Immersive Environments (IVE), it important ensure that data represented collected...
Human perception of soundscapes in protected natural areas like national parks is crucial for their protection. At popular scenic spots, visitors themselves often contribute to noise pollution. Decibel-based systems (such as LAeq or Lden) do not fully explain human reactions this phenomenon, necessitating a more holistic approach allow an effective management strategy. A mixed-methods soundscape based on the ISO 12913 series, developed mostly urban studies, was tested four ex-urban Dolomites...