- Virtual Reality Applications and Impacts
- Sport Psychology and Performance
- Neural and Behavioral Psychology Studies
- Stroke Rehabilitation and Recovery
- Motivation and Self-Concept in Sports
- Spatial Cognition and Navigation
- Cognitive Computing and Networks
- Human-Automation Interaction and Safety
- Advanced Memory and Neural Computing
- EEG and Brain-Computer Interfaces
- Creativity in Education and Neuroscience
- Urban Green Space and Health
- Social Media in Health Education
- Scoliosis diagnosis and treatment
- Musculoskeletal pain and rehabilitation
- Simulation-Based Education in Healthcare
- Artificial Intelligence in Healthcare and Education
- Delphi Technique in Research
- Cognitive Science and Mapping
- AI in Service Interactions
- Surgical Simulation and Training
- Dementia and Cognitive Impairment Research
- Educational Games and Gamification
- Robotics and Automated Systems
University of Cyprus
2021-2024
Citard Services (Cyprus)
2020
Brain-computer interface (BCI) systems combined with virtual reality (VR) gaming have the potential to revolutionize human-computer interaction by providing immersive and intuitive control mechanisms. This study aimed evaluate performance of BCI-VR in a goalkeeper task explore influence cognitive abilities on BCI performance. Forty-four healthy volunteers participated study. All participants carried out Goalkeeper underwent left-hand versus right-hand movement imagery while wearing VR...
People living with Dementia (PwD) are amongst the most vulnerable populations in society, often depending on caregivers for their quality of life (QoL). Emerging research confirms need technological solutions to support non-pharmacological interventions that can enhance QoL PwD. This paper posits Virtual Reality (VR) is a useful technology boosting physical training In study PwD, we compared conventional PwD receive at nursing home, against Semi Immersive VR (SIVR) and Fully (FIVR)...
Physical abilities are essential to goalkeepers in soccer but the involved cognitive for these players have only recently become focus of extensive research. In this study, we investigated role different aspects attention a basic goalkeeping task soccer. One hundred participants assumed goalkeeper immersive virtual reality (VR) and carried out that entailed blocking balls shot towards their goal. addition, they two computerized tasks each assessing attentional abilities: Attention Network...
This paper presents a new approach for teaching the clinical skills course by exploiting potential of Virtual Reality application utilizing 360° videos with medical content an undergraduate level course. We discuss methodology prospects and identify role reusable e-resources into learning practicing concept embedding these processes to real assess-educate-assess cycle that uses digital tools optimize outcome. Scenarios, were developed in context CoViRR Erasmus+ project, offering insights...
<sec> <title>BACKGROUND</title> Cognitive tasks are essential tools in psychology and neuroscience research, offering insights into various mental processes such as attention, perception, memory. These often involve simple stimuli, alphanumeric characters shapes, a large number of trials, deliberate design choice aimed at controlling for extraneous variables ensuring the reliability results. While this methodological approach is crucial maintaining experimental rigor validity, it may...
This article presents a study on the validation of gamified versions three established cognitive tasks, namely Corsi task, Visual Search and Whack Mole task. Short these tasks were created using gamification techniques tested healthy adults. Results showed that new produce similar patterns results with those obtained from traditional versions. Concluding, game-based assessment for visuospatial is promising, however, this needs to be further evaluated larger scale studies as well under...
Soccer is one of the most popular sports and goalkeepers are central to a team’s winning. Physical abilities essential but involved cognitive for these players understudied not well understood. In this study, we investigated role different aspects attention in goalkeeping task soccer. Participants assumed goalkeeper immersive Virtual Reality carried out that entailed blocking balls shot towards their goal. addition, they two computerized tasks each assessing attentional abilities: Attention...