- Media Studies and Communication
- Digital Games and Media
- Impact of Technology on Adolescents
- Social Media and Politics
- Sociology and Education Studies
- Child Development and Digital Technology
- Misinformation and Its Impacts
- Linguistic research and analysis
- Bullying, Victimization, and Aggression
- Hate Speech and Cyberbullying Detection
- Media Influence and Health
- Digital Innovation in Industries
- Educational Games and Gamification
- Gender, Feminism, and Media
- Sexuality, Behavior, and Technology
- Public Administration and Political Analysis
- Libraries and Information Services
- Opinion Dynamics and Social Influence
- Spam and Phishing Detection
- Gambling Behavior and Treatments
- Cultural Industries and Urban Development
- Digital Marketing and Social Media
- Artificial Intelligence in Games
- Political Influence and Corporate Strategies
- Technology Adoption and User Behaviour
University of Münster
2015-2024
University of Hohenheim
2010-2015
City, University of London
2010
Hans-Bredow-Institute
2010
Institut für Medien- und Kommunikationspolitik
2007-2009
Hochschule Bremen
2009
Freie Universität Berlin
2008
Ludwig-Maximilians-Universität München
1970-2008
University of Iowa
2008
Universitat Rovira i Virgili
2008
Abstract This article is a contribution to the debate on audience participation in online media with twofold aim: (1) making conceptual sense of phenomenon participatory journalism framework research, and (2) determining forms that it taking eight European countries United States. First, considered context historical evolution public communication. A methodological strategy for systematically analysing citizen opportunities then proposed applied. sample 16 newspapers offers preliminary data...
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear these problems can or should be attributed to a new disorder. The empirical basis for Gaming Disorder proposal, such as in the ICD-11, suffers fundamental issues. Our main concerns are low quality of research base, fact current operationalization leans too heavily on substance use and gambling criteria, lack consensus symptomatology assessment gaming. act formalizing this...
Notes on Authors. Acknowledgements. Authors' Note. Chapter 1: Introduction: Sharing the Road. Part I: The Impact of Participatory Journalism. 2: Mechanisms Participation: How audience options shape conversation (Alfred Hermida). 3: Journalist s Relationship with Users: New dimensions to conventional roles (Ari Heinonen). II: Managing Change. 4: Inside Newsroom: Journalists' motivations and organizational structures (Steve Paulussen). 5: Audience Practices, workfl ows strategies (David...
Citizen participation in the news-making process has been a hopeful promise since 1990s. Observers hoped for rejuvenation of journalism and democracy alike. However, many enthusiastic theoretical concepts on user engagement did not endure close empirical examination. Some major fallacies these early works (to whom author contributed himself) will be outlined this article. As bleak flip side to utopian ideas, concept “dark participation” is introduced here. research revealed, type seems...
Based on a large representative sample of German Internet users aged 14–39 years, the current survey study investigates how three indicators decreases in well-being (loneliness, anxiety, and depression) are connected to social media engagement (SME). To provide deeper understanding this relationship, not only direct links inspected, but fear missing out (FoMO) comparison orientation (SCO) considered as possible mediators. The results show that loneliness, depression, anxiety positively...
Facing growing competition from new forms of user-generated content like wikis and blogs, media companies now claim they will finally fulfill the promises a “whole journalism” on Internet. This comparative analysis 10 online news in five countries (United States, France, United Kingdom, Germany Russia) is “reality check” assessing whether these claims are true. Data formal characteristics categories 1603 full articles used to identify national specifics as well general trends European US...
Current research indicates that an alarming number of students are affected by cyberbullying. However, most the empirical has focused on psychological explanations phenomenon. In explorative survey study based reconstruction 2 complete school networks (NP = 408), we expand explanation strategies cyberbullying to higher levels social abstraction. Using statistical and structural analysis, visual inspection network environments, compare individual levels. line with previous research, findings...
The Competitive Reaction Time Task (CRTT) is the measure of aggressive behavior most commonly used in laboratory research.However, test has been criticized for issues standardization because there are many different procedures and at least 13 variants to calculate a score behavior.We compared published analyses CRTT using data from 3 studies scrutinize whether it would yield same results.The comparisons revealed large differences significance levels effect sizes between analysis procedures,...
The influence of social reference groups such as family members, classmates and friends on adolescents' attitudes behavior has been acknowledged in research for many decades. With the increasing use online media, cyberbullying become a major issue adolescence research. In this paper, we compare various forms peer among high school students Germany. Specifically, impact close more distant peers class perpetrator victim roles is compared. results indicate that context highly relevant...
Online gaming has become an activity associated with a highly specific, caricatured, and often negative image. This "stereotype" permeated the collective consciousness, as online gamers have common caricatures in popular media. A lack of comprehensive demographic inquiries into population made it difficult to dispute these stereotypical characteristics led rising concerns about validity stereotypes. The current study aims clarify basis characterizations, determine whether video game players...
"Behind the screen: content moderation in shadows of social media." Digital Journalism, 8(7), pp. 968–969
To investigate the longitudinal patterns (stability and change) of problematic computer game use its interdependencies with psychosocial wellbeing in different age groups.Three-wave, annual panel study using computer-assisted telephone surveys.Germany.A total 112 adolescents aged between 14 18 years, 363 younger adults 19-39 years 427 40 older (overall n = 902).Problematic was measured Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal conflict....
This paper looks at how mainstream media are currently reacting to the trend of citizen media. In order look beyond hype and high expectations about user generated content, we first try put debate on participatory journalism in context. We argue that revived interest is result both external developments society internal evolutions journalism. Next, analyze these four European countries – Belgium, Finland, Germany Spain identify similarities differences hint (professional, organizational,...
Recent research has attempted to describe meaningful experiences with entertainment media that go beyond hedonic enjoyment. Most of this focuses on noninteractive media, such as film and television. When applied digital games, however, needs account for not only the content medium, but also unique dimensions games distinguish them from media. Experiences are shaped by game mechanics define users' interaction content, well opportunities social many offer. We argue complex interplay these...
Some researchers believe that online gaming spaces can be socially accommodating environments for inhibited individuals, such as the inept, anxious, or shy. While previous research has examined, and found, significant links between these populations video game play, it remains unknown to what extent are contributing tangible social benefits inhibited. The current study addresses this question by evaluating link gaming-related friendships shyness, quantified emotional sensitivity. Drawing...
User comments, as the most prominent form of participation in online journalism, offer multiple options for so-called dark participation, comments that transgress norms politeness or honesty with partially sinister motives. Strategic forms such political trolling user have both raised attention and global concern. Community managers are expected to guard gates their comment sections, carefully disentangling valid opinions from manipulated statements—with obvious danger either censoring...
The COVID-19 pandemic has not only had severe political, economic, and societal effects, it also affected media communication systems in unprecedented ways. While traditional journalistic tried to adapt the rapidly evolving situation, alternative news on Internet have given events their own ideological spin. Such voices been criticized for furthering confusion spreading potentially dangerous "fake news" or conspiracy theories via social other online channels. current study analyzes factual...