Philippe Chan

ORCID: 0000-0003-2146-611X
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Educational Games and Gamification
  • Occupational Health and Safety Research
  • Chemical Safety and Risk Management
  • Innovative Teaching Methods
  • Risk and Safety Analysis
  • Experimental Learning in Engineering
  • Education and Learning Interventions
  • Human-Automation Interaction and Safety
  • Education, Safety, and Science Studies
  • Visual and Cognitive Learning Processes
  • Online and Blended Learning
  • Augmented Reality Applications

KU Leuven
2021-2023

Arkema (France)
2021-2023

Practical laboratory courses are an essential part of chemistry education. However, they can be costly and time-consuming. They also require physical presence the teacher students access to well-equipped laboratories, which hindered due equipment cost or a pandemic lockdown. Virtual chemical laboratories digital tools that become very useful in these situations, but what research has been done on elements important terms technology instructional design? This systematic literature review...

10.1016/j.caeo.2021.100053 article EN cc-by-nc-nd Computers and Education Open 2021-10-19

Abstract Immersive learning technologies such as virtual reality (VR), augmented (AR) and educational digital games offer many benefits to teaching learning. With their potential immerse learners in realistic environments facilitate higher-order cognitive learning, these could be used complement current classroom pedagogical practices. However, given that differ from conventional activities, assessment practices may insufficient for assessing immersive environments. This paper develops the...

10.1186/s41239-023-00405-6 article EN cc-by International Journal of Educational Technology in Higher Education 2023-06-23

Safety training is a necessity and inherent part of any safety management system in high-risk industries, such as chemical industry. Often, programs use conventional methods, classroom or video lectures. However, with these trainees are passive can quickly lose their attention, thus making the ineffective. Alternatively, virtual reality (VR) serious game be used hands-on tool to motivate engage trainees. Relevant situations simulated environment where learn concepts awareness without causing...

10.1016/j.ssci.2023.106278 article EN cc-by-nc-nd Safety Science 2023-07-29

Safety training is a necessity and inherent part of any safety management system in high-risk industries, such as chemical industry. Often, programs use conventional methods, classroom or video lectures. However, with these trainees are passive can quickly lose their attention, thus making the ineffective. Alternatively, virtual reality (VR) serious game be used hands-on tool to motivate engage trainees. Relevant situations simulated environment where learn concepts awareness without causing...

10.2139/ssrn.4341452 article EN 2023-01-01
Coming Soon ...