- Underwater Vehicles and Communication Systems
- Experimental Learning in Engineering
- Engineering Education and Curriculum Development
- Modular Robots and Swarm Intelligence
- Distributed Control Multi-Agent Systems
- Biomedical and Engineering Education
- Innovative Teaching Methods
- Engineering Education and Pedagogy
- Water Quality Monitoring Technologies
- Problem and Project Based Learning
- Mobile Learning in Education
- Energy Efficient Wireless Sensor Networks
- Indoor and Outdoor Localization Technologies
- Mechatronics Education and Applications
- Soft Robotics and Applications
- Biomimetic flight and propulsion mechanisms
- Open Education and E-Learning
- Innovative Teaching and Learning Methods
- Robotic Path Planning Algorithms
- Optical Wireless Communication Technologies
- Online and Blended Learning
- Teleoperation and Haptic Systems
- Smart Agriculture and AI
- Robotics and Sensor-Based Localization
- Higher Education Learning Practices
Deakin University
2014-2024
RobotSystem (Czechia)
2013
The University of Texas at San Antonio
2008
The control of a swarm underwater robots requires both algorithm and communication system. Unfortunately, communications is difficult at the best times so large time delays minimal information concern. system must be able to handle number without master control, i.e., decentralized approach. This paper describes Consensus as way decentralize. allows each robot know final goal then decide, based on position other robots, its move help achieve goal.
Abstract NOTE: The first page of text has been automatically extracted and included below in lieu an abstract Session 2426 Use Home Experimentation Kits for Distance Students First-Year Undergraduate Electronics J.M. Long, J.R. Florance M. Joordens School Engineering Technology Deakin University, Victoria, Australia Laboratory practical classes are important part the education students electronics electrical engineering. “Hands-on” experience is critical any engineer working these fields...
This paper puts forward the use of virtual reality in development robotics systems when testing scenarios are difficult to setup and control. The case examined is robot fish designed follow monitor real schooling fish. A physical was developed point that it could swim. Further hampered by a lack work with. digital twin created placed into reality. Virtual allowed simulations be modified on fly which were impossible world. demonstrates benefits engineering design swarm robotics.
Underwater robotics is a growing field in which more research required. A literature review has been conducted on underwater robotics, focusing the swarm problem with this type of to help overcome gap. Consensus control robotic swarms focused on, brief description formation and how it can be applied setting. The basic concepts behind Particle Swarm Optimization, Ant Colony Bees Algorithm Heterogeneous Swarms also presented. problems that are associated communicating shown, some possible...
To perform under water robotic research requires specialized equipment. A few pieces of electronics atop a set wheels is not going to cut it. An underwater platform must be waterproof, reliable, robust, recoverable and easy maintain. It also able move in 3 dimensions. Finally it navigate avoid obstacles. purchase such can very expensive. However, for shallow water, suitable built from mostly off the shelf items at little cost. This paper describes design one robot including various sensors...
The control of a swarm underwater robots requires more than just algorithm, it communications system. Underwater is difficult at the best times and so large time delays minimal information concern. system must be able to work on out date information. also number without master control, decentralized approach. This paper describes one such method.
Abstract This study aims to present a novel flocking algorithm for robotic fish that will aid the of in their natural environment. The algorithm, fish-inspired (FIRA), amalgamates standard behaviors attraction, alignment, and repulsion, together with predator avoidance, foraging, general obstacle wandering. novelty FIRA is combination predictive elements counteract processing delays from sensors addition memory. Furthermore, specifically designed work an indirect communication method leads...
Abstract Enhancing Learning for Distance Students in an Undergraduate Engineering Course through Real-time Web-ConferencingIn recent years there has been increasing interest delivering engineering courses throughnon-traditional means, such as by distance, on-line, flexible, and combinations/blends oflocated on-line learning environments. [1-3]. education is now acceptedmeans which tertiary can be delivered to non-traditional students, who manyreasons are unable attend regular on-campus...
This paper focuses on evaluation of student learning outcomes in fourth year engineering mechatronics through design based curriculum. The purpose all degrees is to provide strong grounding with principles science and technology. By methods approaches an academic environment, graduates can enter the world work tackle real problems innovation creativity. In many cases, staff are responsible for driving setting high expectations their classrooms. Sometimes expected teach subjects outside...
This paper presents a distributed protocol for communication among autonomous underwater vehicles. It is complementary approach coordination between the mainly describes different methods communication. One of brute force in which messages are broadcasted to all nodes, turn will broadcast acknowledgement. Issues relating this time delay, number hops, power consumption, message collision and other practical issues. These issues discussed solved by proposing new method improve efficiency...
Teleoperation remains an important aspect for robotic systems especially when deployed in unstructured environments. While a range of research strives robots that are completely autonomous, many applications still require some level human-in-the-loop control. In any situation where teleoperation is required effective User Interface (UI) key component within the design. Current advancements Virtual Reality (VR) software and hardware such as Oculus Rift, HTC Vive Google Cardboard combined with...
The responsibility of staff is to review student learning and teaching practice, formulate goals strengthen establish personal development, peer promote their work integrity. Industry expects graduate engineers articulate engineering design problems with career-equipped skills such as problem solving, creativity, innovation, communication project management. question is, whether current curriculum practice does help students achieve expected by employers? For many decades, educators have...
Learning using 1:1 mobile devices is a partnership between the user and curriculum, where learning interventions are strategically integrated to foster critical thinking skills for effective problem solving. The purpose of this research study explore question. How can technology be used develop support creativity? skill solving evidence applied during targeted learning. literature review focus group results, contextualise aim demonstrate how learners achieve outcomes. Engineering courses...