Forouzan Farzinnejad

ORCID: 0000-0003-2321-2236
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Augmented Reality Applications
  • Human Motion and Animation
  • Human-Automation Interaction and Safety
  • Digital Marketing and Social Media
  • Digital Games and Media
  • Cell Image Analysis Techniques
  • Sport Psychology and Performance
  • Sports Performance and Training
  • Generative Adversarial Networks and Image Synthesis
  • 3D Shape Modeling and Analysis
  • Technology Adoption and User Behaviour
  • Spatial Cognition and Navigation
  • Sports and Physical Education Research
  • Computer Graphics and Visualization Techniques
  • 3D Surveying and Cultural Heritage
  • Color perception and design
  • Media Influence and Health
  • Indoor Air Quality and Microbial Exposure
  • Data Visualization and Analytics
  • Ergonomics and Musculoskeletal Disorders
  • Interactive and Immersive Displays
  • Sports injuries and prevention
  • Educational Games and Gamification

Coburg University of Applied Sciences
2022-2024

Sharif University of Technology
2021

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that can support some worker tasks. However, only a few studies explored the effects of prolonged use such study observing 16 participants working in physical environment one work-week each reporting mainly on subjective feedback. As nuanced understanding participants' behavior how it evolves over time is still missing, we report results from an analysis 559 hours video material...

10.1109/tvcg.2024.3372048 article EN IEEE Transactions on Visualization and Computer Graphics 2024-03-05

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot attention recently been paid advergames, which seen as an attractive new tool increase consumer engagement education brand awareness. term advergame refers games that combine advertising with gaming promote business products. In this paper, we study the impact music on uptake advergames (n=197). Our results show is...

10.48550/arxiv.2406.12598 preprint EN arXiv (Cornell University) 2024-06-18

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that can support some worker tasks. However, only a few studies explored the effects of prolonged use such study observing 16 participant working in physical environment one work-week each reporting mainly on subjective feedback. As nuanced understanding participants' behavior how it evolves over time is still missing, we report results from an analysis 559 hours video material...

10.48550/arxiv.2401.14920 preprint EN arXiv (Cornell University) 2024-01-26

Generative Artificial Intelligence has the potential to substantially transform way 3D content for Extended Reality applications is produced. Specifically, development of text-to-3D and image-to-3D generators with increasing visual fidelity decreasing computational costs thriving quickly. Within this work, we present GenDeck, a proof-of-concept application experience model generation inside an immersive Virtual environment.

10.1109/vrw62533.2024.00388 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2024-03-16

The durability of facades is heavily affected by multiple factors like microbial growth and weather conditions among others. Biocides are often used to resist these protect the facades. However, biocides get washed out due rains other geometric structure facade, orientation building. It therefore, important understand how affect facades, leading a requirement expert analysis. In this paper, we propose technical pipeline set interaction techniques support data analysis within immersive...

10.1109/ismar-adjunct57072.2022.00028 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2022-10-01

In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones tablets, with goal improving creativity problem-solving ability among novice users, mainly young children. The user first draws objects markers crayons on paper takes photo their mobile or tablet to import drawings into app as game sprites. They then design scene point part character selecting its type from existing buttons. Hence selected is animated in vertex shader while...

10.1145/3459926.3464748 article EN 2021-06-05

VR has recently been promoted as a tool for knowledge workers and studies have shown that it the potential to improve work. However, on its prolonged use scarce. A prior study compared working in one week physical environment, focusing performance measures subjective feedback. nuanced understanding comparison of participants' behavior environment is still missing. To this end, we analyzed video material made available from previously conducted experiment, carried out over week, present our...

10.48550/arxiv.2308.12074 preprint EN other-oa arXiv (Cornell University) 2023-01-01

VR has recently been promoted as a tool for knowledge workers and studies have shown that it the potential to improve work. However, on its prolonged use scarce. A prior study compared working in one week physical environment, focusing performance measures subjective feedback. nuanced understanding comparison of participants' behavior environment is still missing. To this end, we analyzed video material made available from previously conducted experiment, carried out over week, present our...

10.1109/ismar-adjunct60411.2023.00101 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2023-10-16

Learning and practicing table tennis with traditional methods is a long, tedious process may even lead to the internalization of incorrect techniques if not supervised by coach. To overcome these issues, presented study proposes an exergame aim enhancing young female novice players' performance boosting muscle memory, making practice more interesting, decreasing probability faulty training. Specifically, we propose based on skeleton tracking virtual avatar support correct shadow learn...

10.1109/ismar59233.2023.00132 article EN 2023-10-16

Learning and practicing table tennis with traditional methods is a long, tedious process may even lead to the internalization of incorrect techniques if not supervised by coach. To overcome these issues, presented study proposes an exergame aim enhancing young female novice players' performance boosting muscle memory, making practice more interesting, decreasing probability faulty training. Specifically, we propose based on skeleton tracking virtual avatar support correct shadow learn...

10.48550/arxiv.2308.14404 preprint EN other-oa arXiv (Cornell University) 2023-01-01

The durability of facades is heavily affected by multiple factors like microbial growth and weather conditions among others. Biocides are often used to resist these protect the facades. However, biocides get washed out due rains other geometric structure facade, orientation building. It therefore, important understand how affect facades, leading a requirement expert analysis. In this paper, we propose technical pipeline set interaction techniques support data analysis within immersive...

10.48550/arxiv.2209.14861 preprint EN other-oa arXiv (Cornell University) 2022-01-01

The marketing field has been looking for more creative and effective ways to attract customers. Advergames have recently attracted a lot of attention in increasing brand awareness attracting wider groups audiences. Research studies indicated that customers positive attitude toward stronger purchase intentions when playing advergames with interactivity rather than without interactivity. Despite the increased use as promotion strategy by range well-known brands, there is still limited...

10.1109/csde56538.2022.10089272 article EN 2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE) 2022-12-18
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