- Evolutionary Psychology and Human Behavior
- Psychology of Moral and Emotional Judgment
- Evolutionary Game Theory and Cooperation
- Bullying, Victimization, and Aggression
- Child and Animal Learning Development
- Social and Intergroup Psychology
- Child Development and Digital Technology
- Psychological Well-being and Life Satisfaction
- Digital Games and Media
- Cultural Differences and Values
- Sexuality, Behavior, and Technology
- Mindfulness and Compassion Interventions
- Impact of Technology on Adolescents
- Educational Games and Gamification
- Resilience and Mental Health
- Ethics in Business and Education
- Child and Adolescent Psychosocial and Emotional Development
- Aesthetic Perception and Analysis
- Emotions and Moral Behavior
- Social Media and Politics
- Body Image and Dysmorphia Studies
- Early Childhood Education and Development
- Artificial Intelligence in Games
- School Choice and Performance
- Cognitive Functions and Memory
Universidad de Los Andes
2016-2024
RMIT Vietnam
2024
Universidad de Los Andes
2019-2023
Bath Spa University
2012-2015
University of California, Riverside
2013
University of Bath
2011-2012
Queen's University Belfast
2009-2010
Tattling, defined as the reporting to a second party of norm violations committed by third party, is frequent but little-studied activity among young children. Participant observation and quantitative sampling are used provide detailed characterization tattling in 2 preschools (initial mean age = 4.08 years, N 40). In these populations, represents majority talk about peers' behavior parties. It usually truthful, it rarely refers transgressions against other individuals, not often ignored...
Adult humans are characterized by low rates of intra-group physical aggression. Since children tend to be more physically aggressive, an evolutionary developmental account shows promise for explaining how aggression is suppressed in adults. I argue that this achieved partly through extended dominance hierarchies, based on indirect reciprocity and linguistic transmission reputational information, mediated indirectly aggressive competition. Reviewing the literature related forms provides three...
Serious games have received much positive attention; correspondingly, many researchers taken up the challenge of establishing how to best design them. However, current literature often focuses on practice strategies and frameworks. Fine-grained details, contextual descriptions, organisational factors that are invaluable in helping us learn from reflect project experiences overlooked. In this paper, we present five distinct sometimes competing perspectives critical understanding influence...
Abstract Previous studies in the context of COVID-19 pandemic indicated that wearing a medical-style mask affects whether stranger’s face is judged as more trustworthy, socially desirable, or likely to be ill. However, given political controversies around use, these effects might vary by orientation. In pre-registered online experiment, we measured evaluations trustworthiness, social desirability and perceived illness masked unmasked faces 1241 British US participants. We included questions...
Children's punishment behavior may be driven by both retribution and deterrence, but the potential primacy of either motive is unknown. Moreover, children's enjoyment compensation have never been directly contrasted. Here, British, Colombian, Italian 7- to 11-year-old children (N = 123) operated a Justice System in which they viewed different moral transgressions Minecraft, globally popular video game, face-to-face with an experimenter or over internet. Children could respond punishing...
Recent decades have seen a rapid acceleration in global participation formal education, due to worldwide initiatives aimed provide school access all children. Research high income countries has shown that quality indicators significant, positive impact on numeracy and literacy-skills required participate the increasingly globalized economy. Schools vary enormously kind, resources, teacher training around world, however, validity of using diverse measures populations with educational profiles...
Conflict is an unavoidable feature of life, but the development conflict resolution management skills can facilitate parties involved in resolving their conflicts a positive manner. The goal our research to develop serious game which children may experiment with strategies and learn how work towards outcomes. While games related exist at present, represents first attempt teach through manner informed by sociological psychological theories current best practice for resolution. In this paper,...
Games offer a compelling medium for learning. However, designing successful learning game that features engagement alongside its educational objectives is craft still underway. Our research adapts user-centered approach toward will teach children conflict resolution skills. By involving users of the game, namely teachers and students, in design process we reveal new considerations how to create convincing narratives conflict, sustain children's gain teachers' support. At same time, our work...
Compassion-focused imagery (CFI) is an emotion-regulation technique involving visualization of a person, animal or object offering one compassion, to generate feelings safeness. It proven increase self-compassion and reduce negative affect. This study explores two hypotheses not previously investigated: i) which sensory modalities can stimulate compassionate affect; ii) whether presentation pictorial stimuli enhance CFI. Additionally, we examine iii) CFI shame iv) self-criticism inhibits...
Tinder has become a popular online dating tool for people looking either short- or long-term relationships. In this study we build on existing research gender differences in the motivations of users, by analyzing self-presentation. We predicted that women would try to attract men right-swipe (i.e., potentially match) their profiles through largely visual means; while put more emphasis showing off skills and interests. sample 300 randomly obtained (150 heterosexual females 150 males), half...
This article describes the use of evolutionary psychology to inform design a serious computer game aimed at improving 9–12-year-old children's conflict resolution skills. The will include dynamic narrative generation and emotional tagging, there is strong rationale for effect both these on resolution. Gender differences also be taken into consideration in designing game. In interview research schools three countries (Greece, Portugal, UK) formalizing requirements, we found that gender varied...
This study aimed to explore Colombian fifth-graders views about people, events, and situations involved in their gratitude experiences. The sample consisted of 120 fifth-grade children from three mixed-gender schools (one public, two private) Bogotá, Colombia. used a child-centered methodology that novel combination qualitative strategies such as drawings, photos, schematization. Children played protagonist role both gathering analyzing data. Results showed the complexity children's...
Despite growing research on online social networking, implicit associations of Facebook users have been largely understudied. In Study 1, we used the Single-Target Implicit Association Test (ST-IAT; Karpinski and Steinman, 2006) in order to assess between two evolutionary relevant constructs: sexual prosocial behavior. Additionally, controlled for role participant's relationship status as a potential moderator associations. 2, extended these findings explored explicit towards Facebook....
The COVID-19 pandemic has caused controversy over new norms of mask-wearing in public places. An online experiment previously showed that people from several Spanish-speaking countries perceived faces wearing medical-style masks as more trustworthy, socially desirable, and likely to be ill, compared control without a mask. We replicated extended these methods with 1241 English-speaking participants the UK USA, adding questions on political orientation voting intention, including online-VAAST...