Gordon P. D. Ingram

ORCID: 0000-0003-2337-0381
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About
Contact & Profiles
Research Areas
  • Evolutionary Psychology and Human Behavior
  • Psychology of Moral and Emotional Judgment
  • Evolutionary Game Theory and Cooperation
  • Bullying, Victimization, and Aggression
  • Child and Animal Learning Development
  • Social and Intergroup Psychology
  • Child Development and Digital Technology
  • Psychological Well-being and Life Satisfaction
  • Digital Games and Media
  • Cultural Differences and Values
  • Sexuality, Behavior, and Technology
  • Mindfulness and Compassion Interventions
  • Impact of Technology on Adolescents
  • Educational Games and Gamification
  • Resilience and Mental Health
  • Ethics in Business and Education
  • Child and Adolescent Psychosocial and Emotional Development
  • Aesthetic Perception and Analysis
  • Emotions and Moral Behavior
  • Social Media and Politics
  • Body Image and Dysmorphia Studies
  • Early Childhood Education and Development
  • Artificial Intelligence in Games
  • School Choice and Performance
  • Cognitive Functions and Memory

Universidad de Los Andes
2016-2024

RMIT Vietnam
2024

Universidad de Los Andes
2019-2023

Bath Spa University
2012-2015

University of California, Riverside
2013

University of Bath
2011-2012

Queen's University Belfast
2009-2010

Bence Bagó Márton Kovács John Protzko Tamás Nagy Zoltán Kekecs and 95 more Bence Pálfi Matúš Adamkovič Sylwia Adamus Sumaya Albalooshi Nihan Albayrak‐Aydemir Ilham N. Alfian Sinan Alper Sara Álvarez Solas Sara G. Alves Santiago Amaya Pia K. Andresen Gulnaz Anjum Daniel Ansari Patrí­cia Arriaga John Jamir Benzon R. Aruta Alexiοs Arvanitis Peter Babinčák Krystian Barzykowski Bana Bashour Ernest Baskin Luisa Batalha Carlota Batres Jozef Bavoľár Fatih Bayrak Benjamin Becker Maja Becker Anabel Belaus Michał Białek Ennio Bilancini Daniel Boller Leonardo Boncinelli Jordane Boudesseul Benjamin T. Brown Erin Michelle Buchanan Muhammad Mussaffa Butt Dustin P. Calvillo Nate C. Carnes Jared Celniker Christopher R. Chartier William J. Chopik Poom Chotikavan Hu Chuan-Peng Rockwell F. Clancy Ogeday Çoker Rita C. Correia Vera Ćubela Adorić Carmelo P. Cubillas Stefan Czoschke Yalda Daryani Job de Grefte Wieteke C. de Vries Elif Gizem Demirag Burak Carina Dias Barnaby Dixson Xinkai Du Francesca Dumančić Andrei Dumbravă Natalia Bezerra Dutra Janina Enachescu Celia Esteban‐Serna Luis Eudave Thomas Rhys Evans Gilad Feldman Fatima M. Felisberti Susann Fiedler Andrej Findor Alexandra Fleischmann Francesco Foroni Radka Francová Darius‐Aurel Frank Cynthia H.Y. Fu Shan Gao Omid Ghasemi Ali-Reza Ghazi-Noori Maliki E. Ghossainy Isabella Giammusso Tripat Gill Biljana Gjoneska Mario Gollwitzer Aurélien Graton Maurice Grinberg Agata Groyecka-Bernard Elizabeth A. Harris Andree Hartanto Widad A. N. M. Hassan Javad Hatami Katrina R. Heimark Jasper Hidding Evgeniya Hristova Matej Hruška Charlotte A. Hudson Richard Huskey Ayumi Ikeda Yoel Inbar Gordon P. D. Ingram

10.1038/s41562-022-01319-5 article EN Nature Human Behaviour 2022-04-14

Tattling, defined as the reporting to a second party of norm violations committed by third party, is frequent but little-studied activity among young children. Participant observation and quantitative sampling are used provide detailed characterization tattling in 2 preschools (initial mean age = 4.08 years, N 40). In these populations, represents majority talk about peers' behavior parties. It usually truthful, it rarely refers transgressions against other individuals, not often ignored...

10.1111/j.1467-8624.2010.01444.x article EN Child Development 2010-05-01

Adult humans are characterized by low rates of intra-group physical aggression. Since children tend to be more physically aggressive, an evolutionary developmental account shows promise for explaining how aggression is suppressed in adults. I argue that this achieved partly through extended dominance hierarchies, based on indirect reciprocity and linguistic transmission reputational information, mediated indirectly aggressive competition. Reviewing the literature related forms provides three...

10.1177/147470491401200205 article EN cc-by-nc Evolutionary Psychology 2014-04-01

Serious games have received much positive attention; correspondingly, many researchers taken up the challenge of establishing how to best design them. However, current literature often focuses on practice strategies and frameworks. Fine-grained details, contextual descriptions, organisational factors that are invaluable in helping us learn from reflect project experiences overlooked. In this paper, we present five distinct sometimes competing perspectives critical understanding influence...

10.1145/2207676.2207688 article EN 2012-05-05

Abstract Previous studies in the context of COVID-19 pandemic indicated that wearing a medical-style mask affects whether stranger’s face is judged as more trustworthy, socially desirable, or likely to be ill. However, given political controversies around use, these effects might vary by orientation. In pre-registered online experiment, we measured evaluations trustworthiness, social desirability and perceived illness masked unmasked faces 1241 British US participants. We included questions...

10.1186/s40359-024-01556-5 article EN cc-by BMC Psychology 2024-02-12

Children's punishment behavior may be driven by both retribution and deterrence, but the potential primacy of either motive is unknown. Moreover, children's enjoyment compensation have never been directly contrasted. Here, British, Colombian, Italian 7- to 11-year-old children (N = 123) operated a Justice System in which they viewed different moral transgressions Minecraft, globally popular video game, face-to-face with an experimenter or over internet. Children could respond punishing...

10.1016/j.jecp.2023.105630 article EN cc-by Journal of Experimental Child Psychology 2023-01-31

Recent decades have seen a rapid acceleration in global participation formal education, due to worldwide initiatives aimed provide school access all children. Research high income countries has shown that quality indicators significant, positive impact on numeracy and literacy-skills required participate the increasingly globalized economy. Schools vary enormously kind, resources, teacher training around world, however, validity of using diverse measures populations with educational profiles...

10.1111/desc.13434 article EN cc-by Developmental Science 2023-07-16

Conflict is an unavoidable feature of life, but the development conflict resolution management skills can facilitate parties involved in resolving their conflicts a positive manner. The goal our research to develop serious game which children may experiment with strategies and learn how work towards outcomes. While games related exist at present, represents first attempt teach through manner informed by sociological psychological theories current best practice for resolution. In this paper,...

10.1145/2159365.2159368 article EN 2011-06-29

Games offer a compelling medium for learning. However, designing successful learning game that features engagement alongside its educational objectives is craft still underway. Our research adapts user-centered approach toward will teach children conflict resolution skills. By involving users of the game, namely teachers and students, in design process we reveal new considerations how to create convincing narratives conflict, sustain children's gain teachers' support. At same time, our work...

10.1145/2317956.2317976 article EN 2012-06-11

Compassion-focused imagery (CFI) is an emotion-regulation technique involving visualization of a person, animal or object offering one compassion, to generate feelings safeness. It proven increase self-compassion and reduce negative affect. This study explores two hypotheses not previously investigated: i) which sensory modalities can stimulate compassionate affect; ii) whether presentation pictorial stimuli enhance CFI. Additionally, we examine iii) CFI shame iv) self-criticism inhibits...

10.4081/ripppo.2019.329 article EN cc-by-nc Research in Psychotherapy Psychopathology Process and Outcome 2019-01-17

Tinder has become a popular online dating tool for people looking either short- or long-term relationships. In this study we build on existing research gender differences in the motivations of users, by analyzing self-presentation. We predicted that women would try to attract men right-swipe (i.e., potentially match) their profiles through largely visual means; while put more emphasis showing off skills and interests. sample 300 randomly obtained (150 heterosexual females 150 males), half...

10.31234/osf.io/5skrd preprint EN 2019-08-30

This article describes the use of evolutionary psychology to inform design a serious computer game aimed at improving 9–12-year-old children's conflict resolution skills. The will include dynamic narrative generation and emotional tagging, there is strong rationale for effect both these on resolution. Gender differences also be taken into consideration in designing game. In interview research schools three countries (Greece, Portugal, UK) formalizing requirements, we found that gender varied...

10.1177/147470491201000510 article EN cc-by-nc Evolutionary Psychology 2012-12-20

This study aimed to explore Colombian fifth-graders views about people, events, and situations involved in their gratitude experiences. The sample consisted of 120 fifth-grade children from three mixed-gender schools (one public, two private) Bogotá, Colombia. used a child-centered methodology that novel combination qualitative strategies such as drawings, photos, schematization. Children played protagonist role both gathering analyzing data. Results showed the complexity children's...

10.1080/03057240.2021.2012435 article EN cc-by-nc-nd Journal of Moral Education 2022-01-11

Despite growing research on online social networking, implicit associations of Facebook users have been largely understudied. In Study 1, we used the Single-Target Implicit Association Test (ST-IAT; Karpinski and Steinman, 2006) in order to assess between two evolutionary relevant constructs: sexual prosocial behavior. Additionally, controlled for role participant's relationship status as a potential moderator associations. 2, extended these findings explored explicit towards Facebook....

10.1016/j.heliyon.2018.e00811 article EN cc-by-nc-nd Heliyon 2018-09-01

The COVID-19 pandemic has caused controversy over new norms of mask-wearing in public places. An online experiment previously showed that people from several Spanish-speaking countries perceived faces wearing medical-style masks as more trustworthy, socially desirable, and likely to be ill, compared control without a mask. We replicated extended these methods with 1241 English-speaking participants the UK USA, adding questions on political orientation voting intention, including online-VAAST...

10.31234/osf.io/9d4eu preprint EN 2021-02-13
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