Mun‐Young Chung

ORCID: 0000-0003-2438-2595
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About
Contact & Profiles
Research Areas
  • Media Influence and Health
  • Digital Games and Media
  • Impact of Technology on Adolescents
  • Korean Peninsula Historical and Political Studies
  • Innovations in Educational Methods
  • Misinformation and Its Impacts
  • Attachment and Relationship Dynamics
  • Hong Kong and Taiwan Politics
  • Radio, Podcasts, and Digital Media
  • Digital Marketing and Social Media
  • Media, Gender, and Advertising
  • Obesity and Health Practices
  • Maternal Mental Health During Pregnancy and Postpartum
  • Mental Health via Writing
  • Youth Education and Societal Dynamics
  • Gothic Literature and Media Analysis
  • Global Public Health Policies and Epidemiology
  • Technology and Data Analysis
  • Digital Communication and Language
  • Comics and Graphic Narratives
  • Behavioral Health and Interventions
  • Nutrition, Health and Food Behavior
  • Social Media and Politics
  • Educational Games and Gamification
  • Crime, Deviance, and Social Control

Bloomsburg University
2021-2024

University of Pennsylvania
2022

Towson University
2016-2018

Pennsylvania State University
2014-2015

We conducted an experiment to examine individuals' perceptions of enjoyable and meaningful video games the game characteristics dimensions need satisfaction associated with enjoyment appreciation.Participants (N ═12) were randomly assigned 1 2 groups that asked them recall a they found either particularly fun or meaningful, then rate their recalled.Enjoyment was high for both groups, though appreciation higher in meaningful-than fun-game condition.Further, most strongly gameplay needs...

10.1037/ppm0000066 article EN Psychology of Popular Media Culture 2015-04-06

The majority of research on media counter‐stereotyping race/ethnicity has tended to employ positive portrayals or counter‐stereotypical exemplars as a primary strategy in eliciting attitudes among White participants. In contrast, this article reports the results an experiment unique role affective responses messages mechanism inducing greater feelings connectedness with diversity racial/ethnic groups. Our focus is response elevation specifically, which refers being moved, touched, and...

10.1111/josi.12099 article EN Journal of Social Issues 2015-03-01

Despite potential benefits of podcasts for college education, little research has examined students' psychological drives using podcasts. To explore the relationship between use and appreciation them, this study investigated motivations, attitudes behaviors with regard to including their learning environment. Based on a survey 636 students, found that six dimensions motivations were prominent use: (1) voyeurism/social interaction/companionship, (2) entertainment/relaxation/arousal, (3)...

10.23860/jmle-7-3-2 article EN cc-by-nc-nd Journal of Media Literacy Education 2015-01-01

Despite of the popularity interactive movie trailers, rigorous research on one most apparent features these interfaces – level user control has been scarce. This study explored effects users’ immersion and enjoyment moderated by content type. We conducted a 2 (high versus low control) × (drama film trailer documentary trailer) mixed-design factorial experiment. The results showed that over decreased when had an element traditional story structure, such as drama trailer. Participants in high...

10.1027/1864-1105/a000114 article EN Journal of Media Psychology Theories Methods and Applications 2014-05-01

The surface characteristics (presentational or design elements) of online content have been the focus a growing body credibility literature in recent decades. However, since health information communities such as WebMD do not provide any options when writing comments on original post, how simplistic presentational (e.g., spacing, bullet-points, labeling, and line breaks) can affect web users' responses was examined. Our study found that minimal variations presentation contents influence...

10.1080/10410236.2017.1323364 article EN Health Communication 2017-06-01

IntroductionAfter succeeding Kim Jong-il upon his death on December 17, 2011, Jongun, the new leader of North Korea, oversaw testing nuclear weapons February 12, 2013, marking Korea's third weapon test.1 The objectives tests were those regime consolidation domestic political and military power over Korea after increasing tension among neighborhood countries. program, begun by Il-sung, country's founder, has been used strategically under leadership son grandson Jong-un.2 In this context,...

10.3172/nkr.10.1.22 article EN North Korean Review 2014-03-21

The proliferation of online health communities creates opportunities to exchange social support. Given the growing need investigate extent which support helps mothers with postpartum depression (PPD) and psychological distress, we conducted a content analysis 3,073 posts from PPD-related message board in prominent community for Korean mothers. We found that members tended provide rather than seek support, indicating potential reciprocity community. also emotion-focused coping strategies were...

10.1080/07399332.2022.2037604 article EN Health Care For Women International 2022-02-23

As live TV has lost viewers to streaming services and digital videos, producers have strived bring back screens by integrating social features in programing. Meanwhile, become a prevalent TV-viewing pattern. Although previous findings indicate that can help increase engagement with programs, how it benefits advertisers is still uncertain. This study sheds light on this idea investigating what talk about during commercial breaks. A content analysis was conducted using 4,792 comments posted...

10.1080/01292986.2021.1945118 article EN Asian Journal of Communication 2021-06-25

Corporate media ownership facilitates the licensing of cultural products for multiple uses. The authenticity a form, including those included in comic books, has changed through transformation original book characters. Moreover, transformations may engage us more this evolution from to transforming character. In context Disney’s merger with Marvel Comics 2009, was popular characters’ visual images transformed by reproduction other forms? This study explored potential image character...

10.1177/0973258616667174 article EN Journal of Creative Communications 2016-11-01

Originally defined as an undead human body by Haitian and Northern African voodoo culture, the zombie has become a popular cultural product. However, in most entertainment media, been standardized frightful enemy to humans. The dominance of zombie-related Western media content led number variations other cultures. In Korea, concept evolved into “ghost” <em>han</em> (한, 恨), unique emotional Korean culture that stems from country’s historical geopolitical situation. Analyzing narrative online...

10.16995/cg.81 article EN cc-by The Comics Grid Journal of Comics Scholarship 2017-03-23

Regardless of the gap in number countries with low versus high obesity rates, a similar degree negative perceptions about and obese individuals is pervasive throughout world. Despite inevitable social conception regardless their country origins, little research has explored (a) likelihood that newspapers contributed to stigmatization societies (b) how different, if at all, those depicted news stories. Undergirded by attribution theory model stigma communication, content analysis two leading...

10.22720/hnmr.2017.2.1.051 article EN Health & New Media Research 2018-03-31
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