- Social Robot Interaction and HRI
- AI in Service Interactions
- Autism Spectrum Disorder Research
- Human-Automation Interaction and Safety
- Virtual Reality Applications and Impacts
- Assistive Technology in Communication and Mobility
- Innovative Human-Technology Interaction
- Robotics and Automated Systems
- Impact of Technology on Adolescents
- Action Observation and Synchronization
- Ethics and Social Impacts of AI
- Child Development and Digital Technology
- Robot Manipulation and Learning
- Digital Mental Health Interventions
- Traffic and Road Safety
- Speech and dialogue systems
- Psychology of Moral and Emotional Judgment
- UAV Applications and Optimization
- Technology Use by Older Adults
- Persona Design and Applications
- Child and Animal Learning Development
- Behavioral and Psychological Studies
- Species Distribution and Climate Change
- Explainable Artificial Intelligence (XAI)
- Digital Marketing and Social Media
Toronto Metropolitan University
2020-2024
Edinburgh Napier University
2024
University of Twente
2017-2021
Human Media
2020
Stanford University
2013-2016
Center for Health Design
2015-2016
Palo Alto University
2015
University of Toronto
2004-2010
University of New Brunswick
2010
The Scarborough Hospital
2010
How will pedestrians and bicyclists interact with autonomous vehicles when there is no human driver? In this paper, we outline a novel method for performing observational field experiments to investigate interactions driverless cars. We provide proof-of-concept study (N=67), conducted at crosswalk traffic circle, which applies method. the study, participants encountered vehicle that appeared have driver, but in fact was driven by confederate hidden inside. constructed car seat costume...
This paper describes an extended (6-session) interaction between ethnically and geographically diverse group of 26 first-grade children the DragonBot robot in context learning about healthy food choices. We find that demonstrate a high level enjoyment when interacting with robot, statistically significant increase engagement system over duration interaction. also evidence relationship-building child encouraging trends towards learning. These results are promising for use socially assistive...
We review HCI history from both the perspective of its 1980s split with human factors and nature as a discipline. then revisit augmentation an alternative to user friendliness that seems particularly relevant in areas inclusive design artificial intelligence. Viewing human-AI interaction kind raises issues such how promote trust situation awareness. also pose question: Can engineering work together solve increasingly urgent challenges technology? In initial look at this question, we contrast...
Researchers and designers of in-vehicle interactions interfaces currently have to choose between performing evaluation human factors experiments in laboratory driving simulators or on-road experiments. To enjoy the benefit customizable course design controlled with immediacy rich sensations driving, we developed a new method tools enable VR simulation vehicle as it travels on road. In this paper, describe how cost-effective flexible implementation platform allows for rapid prototyping. A...
Developing systems that motivate people to change their behaviors, such as an exercise application for the smartphone, is challenging. One solution implement motivational strategies from existing behavior theory and tailor these preferences based on personal characteristics, like personality gender. We operationalized by collecting representative text messages aligning ten theory-based strategies. conducted online survey with 350 participants, where participants rated 50 of our (each aligned...
As robots begin to interact closely with humans, we need build systems worthy of trust regarding the safety and quality interaction.
One of the major reasons behind traffic accidents is misinterpretation among road users. Self-driving vehicles are expected to reduce these accidents, given that they designed with all users in mind. Recently, research on design vehicle-pedestrian communication has emerged, but our knowledge, there no published investigates interfaces for intent towards child pedestrians. This paper reports initial steps examination children's views and understandings about appearance intention self-driving...
How will pedestrians and cyclists interact with self-driving cars when there is no human driver? To find answers to this question we need a secure experimental design in which can car that appears drive on its own. In Ghost Driver staged fake autonomous by installing LIDARs, cameras decals the outside of vehicle covering driver seat costume so it appeared was car. initial field studies found Wizard-of-Oz technique convinced more than 80% participants driving autonomously without driver....
How people view relationships between humans and robots is an important consideration for the design acceptance of social robots. Two studies investigated effect relational behavior in a human-robot dyad. In Study 1, participants watched videos human confederate discussing Desert Survival Task with either another or humanoid robot. Participants were less trusting both robot person relationship where was dominant toward than when robot; these differences not found pair. 2, having everyday...
In this note, we present minimal robot movements for robotic technology children. Two types of gaze were designed: social-gaze to communicate social engagement and deictic-gaze task-related referential information. a two (social-gaze vs. none) by (deictic-gaze video-based study (n=72), found that significantly increased children's perception animacy likeability the robot. Deictic-gaze helpfulness. Our findings show compelling communicative power movements, lesser extent have implications...
Abstract The European Union (EU) Commission’s whitepaper on Artificial Intelligence (AI) proposes shaping the emerging AI market so that it better reflects common values. It is a master plan builds upon EU High-Level Expert Group guidelines. This article reviews masterplan, from culture cycle perspective, to reflect its potential clashes with current societal, technical, and methodological constraints. We identify two main obstacles in implementation of this plan: (i) lack coherent vision...
Osteoporosis affects over 200 million people worldwide, and represents a significant cost burden. Although guidelines are available for best practice in osteoporosis, evidence indicates that patients not receiving appropriate diagnostic testing or treatment according to guidelines. The use of clinical decision support systems (CDSSs) may be one solution because they can facilitate knowledge translation by providing high-quality at the point care. Findings from systematic review osteoporosis...
A dataset of shortform audio-only tweets with video and text controls is used to analyze whether a tweet's media format topic influence user engagement the tweet. Audio were more engaging than or by same users, linking format. Highly audio may have had different topics highly content characteristics low tweets. This suggests audio-based social networks lead higher identifies categories that users can profitably focus on attract engage followers.
From the earliest concepts of autonomous cars, a prototypical model has emerged in which occupants freely orient themselves to engage non-driving activities. This new environment prompts questions about how car will actually sit, what activities they in, and relate with one another socially. To explore these questions, 17 undergraduate graduate students, situated passenger seat simulated car, engaged visualization think-aloud exercises, as well semi-structured interviews, their current...
Dominance is a key aspect of interpersonal relationships. To what extent do nonverbal indicators related to dominance status translate nonanthropomorphic robot? An experiment ( N = 25) addressed whether mobile robot's motion style can influence people's perceptions its status. Using concepts from improv theater literature, we developed two styles across three scenarios (robot makes lateral motions, approaches, and departs) communicate through expression. In agreement with the participants...
Adolescents with depression who participate in behavioral activation therapy may find it hard to be motivated perform tasks at home that their therapists recommend. We describe the initial design and usability evaluation of a device (“PlantBot”) could used remind young adults therapy-related tasks. The prototype features electronics two-layer base, fake plant on top supported using Amazon Echo voice agent. use an online panel study evaluate our system youth past ( N = 30). Initial findings...
A growing number of studies use a "ghost-driver" vehicle driven by person in car seat costume to simulate an autonomous vehicle. Using hidden-driver field study the Netherlands, Study 1 (N = 130) confirmed that ghostdriver methodology is valid Europe and European pedestrians change their behavior when encountering As important extension past research, we find pedestrian group size associated with behavior: groups look longer than singletons vehicle, but for less time normal 2 101) adapted...
Predictability is important to autistic individuals, and robots have been suggested meet this need as they can be programmed predictable, well elicit social interaction. The effectiveness of robot-assisted interventions designed for skill learning presumably depends on the interplay between robot predictability, engagement in learning, individual differences different children. To better understand interplay, we report a study where 24 children participated intervention. We manipulated...