- Interactive and Immersive Displays
- Innovative Human-Technology Interaction
- Teaching and Learning Programming
- Crafts, Textile, and Design
- Additive Manufacturing and 3D Printing Technologies
- Architecture and Computational Design
- Modular Robots and Swarm Intelligence
- Design Education and Practice
- Art, Technology, and Culture
- Tactile and Sensory Interactions
- Augmented Reality Applications
- Green IT and Sustainability
- Usability and User Interface Design
- Music Technology and Sound Studies
- Open Source Software Innovations
- Creativity in Education and Neuroscience
- Innovations in Concrete and Construction Materials
- Context-Aware Activity Recognition Systems
- Manufacturing Process and Optimization
- Digital Games and Media
- Mobile Learning in Education
- Child Development and Digital Technology
- Multimedia Communication and Technology
- Art Education and Development
- 3D Surveying and Cultural Heritage
University of New Mexico
2022-2025
Massachusetts Institute of Technology
2009-2018
Human Media
2009-2013
MIT Lincoln Laboratory
2009-2010
University of Colorado Boulder
2003-2008
University of Colorado System
2007
The advent of novel materials (such as conductive fibers) combined with accessible embedded computing platforms have made it possible to re-imagine the landscapes fabric and electronic crafts--extending these creative range electronic/computational textiles or e-textiles. This paper describes LilyPad Arduino, a fabric-based construction kit that enables novices design build their own soft wearables other textile artifacts. consists microcontroller an assortment sensors actuators in...
This paper examines the distribution, adoption, and evolution of an open-source toolkit we developed called LilyPad Arduino. We track two-year history kit its user community from time was commercially introduced, in October 2007, to November 2009. Using sales data, publicly available project documentation surveys, explore relationship between adopters. investigate developers who has adopted kit---paying special attention gender---explore what people are building with it, describe how...
This article examines the practice of electronics building in context other crafts. We compare experience making with experiences carving, sewing, and painting. Our investigation is grounded a survey 40 practicing craftspeople who are working each these disciplines. then use this as foundation for discussion hybrid craft—integrations present examples craft discuss ways which blended practices can enrich diversify technology.
Clay 3D printing is a relatively new technology and only narrow range of geometries printable if one employing commercially available slicing software. We experienced these limitations in an artist residency program where artists discovered that many desired failed to print successfully. This motivated us develop WeaveSlicer, slicer optimized for clay maintains constant wall thickness throughout the form. achieve by generating oscillating path amplitude oscillation determined form's overhang...
Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments Mark Weiser's vision ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric our clothing. E-textiles also give new, expressive materials fashion designers, textile and artists, garments stemming from these disciplines usually employ...
This paper explores the idea of handcrafted electronics. We introduce a kit-of-no-parts approach to building electronics from diverse palette craft materials, which we argue is more personal, understandable and accessible than construction technology kit pre-determined components. illustrate our by describing design, construction, dissemination collection textile sensors, detailing website series workshops through share approach.
We have developed an interactive pop-up book called Electronic Popables to explore paper-based computing. Our integrates traditional mechanisms with thin, flexible, electronics and the result is artifact that looks functions much like ordinary pop-up, but has added elements of dynamic interactivity. This paper introduces and, through it, a library sensors suite paper-electronics construction techniques. also reflect on unique under-explored opportunities arise from combining material...
Embedded programming is typically made accessible through modular electronics toolkits. In this paper, we explore an alternative approach, combining microcontrollers with craft materials and processes as a means of bringing new groups people skills to technology production. We have developed simple robust techniques for drawing circuits conductive ink on enabling off-the-shelf electronic components be embedded directly into interactive artifacts. also set hardware software tools -- instance...
Digital fabrication, and especially 3D printing, is an emerging field that opening up new possibilities for craft, art design. The process, however, has important limitations; in particular, digitally designed artifacts are intrinsically reproducible. In stark contrast, traditional craft individually produced by hand. authors combine digital fabrication their work involving object destruction restoration: intentionally broken crafted artifact a printed restoration. motivation not to restore...
The field of new methods and techniques for building electronics is quickly growing - from research in materials circuit building, to modular toolkits, more recently untoolkits, which aim incorporate off-the-shelf parts. However, the standard mediums design construction remain breadboard, protoboard, printed board (PCB). As an alternative, we introduce a method circuits are hand-made on ordinary paper substrates, connected with conductive foil tape components supporting durability,...
Play-dough is a brightly-colored, easy-to-make, and familiar material. We have developed tested custom play-dough materials that can be employed in 3D printers designed for clay. This paper introduces set of recipes printable along with an exploration these materials' print characteristics. explore the design potential as sustainable fabrication material, highlighting its recyclability, compostability, repairability. demonstrate how custom-color prints constructed describe used support...
Unmaking is a counterpart to making and creating new things that has emerged as concept of interest in diverse parts the HCI community. been posed an ally sustainability, encouraging designers foreground issues relating reuse, repair, obsolescence, degradation, decay early their design process. As follow-up 2022 Unmaking@CHI workshop, this workshop will bring together researchers practitioners interested unmaking it relates sustainability focus primarily on exploring role material practices,...
Construction kits have long been popular as educational artifacts, supporting and encouraging creative explorations of engineering design; but to date, such had little connection with the new expanding field electronic textiles (e-textiles). We believe that creating an "e-textile construction kit" could provide a powerful medium engage diverse range students in electrical computer science. This paper, then, describes kit designed introduce novices electronics, computing design via...
The field of computational textiles has shown promise as a domain for diversifying computer science culture by drawing population with broad and non-traditional interests backgrounds into creating technology. In this paper, we present curriculum that teaches programming through series activities involve building textiles. We also describe two new technological tools, Modkit the LilyPad ProtoSnap board, support implementation curriculum. 2011-12, conducted three workshops to evaluate impact...
Our aim is to make shape memory alloys (SMAs) accessible and visible as creative crafting materials by combining them with paper. In this paper, we begin presenting mechanisms for actuating paper SMAs along a set of design guidelines achieving dramatic movement. We then describe how tested the usability educational potential one these in workshop where participants, age 9 15, made actuated electronic origami cranes. found that participants were able successfully build constructions...
This paper introduces , an open-source Turtle Geometry library for 3D printing, which generates G-CODE based on the path traveled by a LOGO-inspired Turtle. We describe functionality of our and demonstrate how it provides intuitive accessible way to create objects with range interesting properties, using Fused Deposition Modeling (FDM) printers. also present collection examples–including replications previous research as well original investigations–to power flexibility this general...
This paper presents clay-dough, a 3D printable ceramic material that is made from mixture of stoneware clay and biomaterial dough. While all clays shrink when they are fired at high temperatures, clay-dough enables more dramatic shrinkage due to the dough burning away. We developed three recipes different ratios clay-to-dough characterized properties each recipe; ultimately correlating shrinkage, density, strength, porosity amount in recipe. then leveraged clay-dough's our material-oriented...
This paper introduces CeraMetal, a low-cost and robust approach to desktop metal 3D printing based on custom "metal clay". We present three recipes for printable bronze clay along with workflow that includes print parameters sintering schedule. introduce slicing software generates continuous extrusion toolpaths printing. analyze the shrinkage, density, tensile strength flexibility of prints produced Cerametal find material's performance comparable parts via other methods. Finally, we provide...
In this studio, we will explore sustainable tangible interfaces by making a range of biomaterials that are bio-based and readily biodegradable. Building off previous TEI studios were centered around one specific biomaterial (i.e., bioplastics at TEI'22 microbial cellulose TEI'23), studio provide participants the ability to experience wide variety from algae-based bioplastics, food-waste-based bioclays, gelatin-based biofoams. We teach how identify types applicable their own research make...
People tinker, hack, fix, reuse, and assemble materials in creative unexpected ways, often codifying sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent online discussion forums blogs, addition to small-but-growing presence professional/research such as CHI. This workshop will explore DIY practice from the ground up--examining set methods, communities, values goals examining its impact domains...
The combination of computational design and digital fabrication offers many exciting possibilities for art, design, creative expression. We seek to make accessible by developing tools that allow novices use programming produce personal functional objects. In this paper, we describe our development Codeable Objects, a preliminary computational-design programing tool developed work in conjunction with digital-fabrication machines. also present evaluation the based on set user studies which...