Jochen Mohrmann

ORCID: 0000-0003-2679-0701
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About
Contact & Profiles
Research Areas
  • Underwater Vehicles and Communication Systems
  • Robotics and Sensor-Based Localization
  • Underwater Acoustics Research
  • Reservoir Engineering and Simulation Methods
  • Geochemistry and Elemental Analysis
  • Advanced Computational Techniques and Applications
  • Time Series Analysis and Forecasting
  • 3D Surveying and Cultural Heritage
  • Optical measurement and interference techniques
  • Geological formations and processes
  • Offshore Engineering and Technologies
  • Coastal and Marine Dynamics
  • Artificial Intelligence in Games
  • Scientific Computing and Data Management
  • Maritime Navigation and Safety
  • Methane Hydrates and Related Phenomena
  • Environmental Monitoring and Data Management
  • Optimization and Search Problems
  • Advanced Neural Network Applications
  • Robotic Path Planning Algorithms

GEOMAR Helmholtz Centre for Ocean Research Kiel
2018-2025

GEOMAR Technologie GmbH - GTG
2018

Baden-Wuerttemberg Cooperative State University
2013

Hewlett-Packard (Germany)
2013

A comprehensive study of the Earth System and its different environments requires understanding multi-dimensional data acquired with a multitude sensors or produced by various models. Here we present component-wise scalable web-based framework for simultaneous visualisation multiple sources. It helps contextualise mixed observation simulation in time space. This work is an extended version conference paper (Buck et al., 2021).

10.1016/j.cag.2022.01.010 article EN cc-by-nc-nd Computers & Graphics 2022-02-03

Modern technology like cell phones, wind power plants or electric cars require resources such as certain metals rare earth elements with limited deposits on land, expensive difficult to obtain. Consequently, in the oceans polymetallic nodules, massive sulfides and cobalt crusts are becoming more interesting for mining companies. Since deep sea needs careful consideration mapping of concerned locations, might ecological compensation areas, is a huge endeavor enormous costs, logistics...

10.1109/oceans.2018.8604491 article EN 2018-10-01

Autonomous underwater vehicles (AUVs) equipped with multibeam echosounders (MBES) are essential for collecting high-resolution bathymetric data in the deep sea. Navigation of AUVs and accuracy acquired MBES is challenging, especially water or rough terrain. Here, we present AUV Abyss operational workflow that uses mission planning together a long baseline (LBL) positioning network, systematic post-processing using feature matching. The enables autonomous exploration even difficult terrain,...

10.1109/auv.2018.8729722 article EN 2018 IEEE/OES Autonomous Underwater Vehicle Workshop (AUV) 2018-11-01

Ocean science and hydroacoustic seafloor mapping rely on accurate navigation underwater. By exploiting terrain information provided by a multibeam echosounder system, it is possible to significantly improve map quality. This article presents an algorithm capable of improving quality accuracy aligning consecutive pings tiles that are matched pairwise. A globally consistent solution calculated from these matches. The proposed method has the potential be used online in addition other solutions,...

10.3390/s22030954 article EN cc-by Sensors 2022-01-26

The AUV Abyss post-processing workflow is published as Jupyter Notebooks complementing the IEEE OES 2018 conference contribution AUV workflow: autonomous deep sea exploration for ocean research (Klischies et al., 2018). publication explains application and use of these Notebooks in detail. The purpose of Juypter to share, adapt, execute document post- processing MBES data.

10.3289/sw_1_2018 article EN IEEE Software 2018-11-01

This paper presents an artificial intelligence (AI) for the board game 'Quarto!' in Java. The program uses depth-first search decision making. To improve runtime performance, we used alphabeta pruning, a transposition table, and Java constraint solver. result of our work is open-source capable beating human opponents real-time.

10.1145/2500828.2500842 article EN 2013-09-03

Where fine-grained marine sediments are being brought in suspension and become subject to transport by currents, aggregation of cohesive primary particles (flocculation) can occur. By changing the inherent particle properties, flocculation processes play an important role speeding up settling redeposition sediment particles. However, while numerous laboratory experiments have been conducted understand properties behavior flocs, so far, there is not yet appropriate method monitor in-situ....

10.5194/egusphere-egu23-17507 preprint EN 2023-02-26
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