- Virtual Reality Applications and Impacts
- Augmented Reality Applications
- Educational Games and Gamification
- Computer Graphics and Visualization Techniques
- Innovative Teaching and Learning Methods
- 3D Shape Modeling and Analysis
- AI in Service Interactions
- Multimodal Machine Learning Applications
- Meteorological Phenomena and Simulations
- Human Motion and Animation
- Aerospace and Aviation Technology
- Education and Learning Interventions
- Mobile Learning in Education
- Speech and dialogue systems
- Interactive and Immersive Displays
- Sports injuries and prevention
- Intelligent Tutoring Systems and Adaptive Learning
- Robotics and Automated Systems
- Surgical Simulation and Training
- Image Processing and 3D Reconstruction
- Icing and De-icing Technologies
- Fluid Dynamics and Turbulent Flows
- Data Visualization and Analytics
- Aerospace Engineering and Energy Systems
- Teleoperation and Haptic Systems
University of Primorska
2019-2025
University of Glasgow
2025
University of Colombo
2012-2023
University of St Andrews
2021-2022
University of Health and Allied Sciences
2020
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to in them an extended period time. Until now, there are limited studies long-term effects when working VR. This paper addresses need understanding such effects. Specifically, we report on a comparative study $i$, which participants were VR entire week-for five days, eight hours each day-as well as baseline physical...
Learning vocabulary in a primary or secondary language is enhanced when we encounter words context. This context can be afforded by the place activity are engaged with. Existing learning environments include formal learning, mnemonics, flashcards, use of dictionary thesaurus, all leading to practice with new In this work, propose an enhancement process providing user and tools context, VocabulARy. VocabulARy visually annotates objects AR, user's surroundings, corresponding English (first...
The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating memorable visual link between what word means and its pronunciation in language sounds like the learner's native However, these links remain implicit people's mind are not easy to remember large set words. To enhance memorisation recall vocabulary, we developed application that combines keyword method with text-to-image generators externalise into visuals. These visuals...
Harassment in Social Virtual Reality (SVR) is a growing concern. The current SVR landscape features inconsistent access to non-standardised safety features, with minimal empirical evidence on their real-world effectiveness, usage and impact. We examine the use effectiveness of tools across 12 popular platforms by surveying 100 users about experiences different types harassment like muting, blocking, personal spaces gestures. While remained common-including hate speech, virtual stalking,...
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design such augmentation--its medium, quantity, frequency, content, access technique--can have a significant impact on reading experience. In worst case, as where children are learning read, print medium become proxy for accessing digital only, textual is avoided. this work, we examine how augmented change reader's behaviour with comic book. We...
Experiential learning (ExL) is the process of through experience or more specifically "learning reflection on doing". In this paper, we propose a simulation these experiences, in Augmented Reality (AR), addressing problem language learning. Such systems provide an excellent setting to support "adaptive guidance", digital form, within real environment. Adaptive guidance allows instructions and content be customised for individual learner, thus creating unique experience. We developed adaptive...
Abstract While virtual reality (VR) has been explored in the field of architecture, its implications on people who experience their future office space such a way not extensively studied. In this explorative study, we are interested how VR and other representation methods support users projecting themselves into might influence willingness to relocate. order compare with representations, used (i) standard paper based floor plans renders building (as by architects present creations...
Practicing and playing a sport causes athletes' bodies to adapt the movements they regularly perform. Unfortunately, this can cause muscle imbalances, which might impair performance or worse, an injury. It is always best find root of imbalance, make precise effort fix it. Muscle imbalance shouldn't be taken lightly-it could create bigger problems, from posture spinal positioning, ultimately lead issues in walking, sitting even lying down, as time progresses. However, imbalances can't easily...
In computer graphics, there are several mechanisms to display the ocean waves on screen. Albeit many models simulate oceanic behavior, yet is no rendering mechanism for wind-driven deep waves, with a satisfactory outcome. Moreover, way plug those wave onto existing maritime training simulators. Thus, oceans computed and rendered by have bearing sway, surge, heave, yaw, pitch, or roll of vessels. This paper presents novel approach which include marine dynamic their integration purpose...
In this paper, we describe various technologies that are being used in virtual garment fitting and simulation.There, have focused on the usage of anthropometry clothing industry avatar generation fitting.Most commonly for environment been discussed paper such as generic body model method laser scanning technologies.Moreover, includes real-time tracking like markers depth cameras.Apart from these, methods geometrical, physical hybrid-based models were also paper.As ease allowance has a major...
In online apparel market, there is a high return rate mainly due to the size mismatches. As solution, Virtual garment technologies have been introduced for finding apparels with precise fit whereas most of these are categorized under commercial 3D applications. Therefore, suitability applications check fitness selected item particular user in marketplace less network latency issues, need intervention and computational power albeit ability providing highly accurate garment. Within this paper,...
At the present time virtual simulation has become a very popular subject in computer graphics. The main goal of context graphics is reproducing natural phenomena surrounding us more true-to-life possible way. When representing phenomena, sensible factor increasing reality. Among many kinds simulations realistic ocean an important arena. Actually, it interesting object to model because two third surface earth covered by and water intrinsic part day life. There are different models represent...
Marine environment is one of the natural ecosystem which been affected by unscrupulous human activities. Lots efforts are taken to preserve and maintain balance aquatic resources responsible bodies. European Union convention on law sea has a great impact avoiding IUU fishing activities countries with large scaled fisheries industry. Fishing grounds should be harvested caution otherwise whole could endanger in extinction while harvesting school fish. There fishermen for releasing under-weight...
While maps provide upfront content, this might not always be the most effective way for users to remember information. With proliferation of interactive displays tourists and visitors in public spaces, we can create a more playful user experience with than just exploring them. Adding interactions map could also help retain information as they use In paper, investigated whether completing jigsaw puzzle supports retaining about specific map. The results between-subject study sample n=28...
Experiential learning is the process of through experience or more specifically "learning reflection on doing". These experiences can be simulated in Extended Reality (XR) systems– interactive environments generated by computer technology combining real and virtual worlds. Such systems have shown to excellent tools for providing guidance teach different skills activities. In this research, we introduce a comprehensive design space grounded (i) XR technologies, (ii) theoretical underpinnings...
This paper presents an analysis of the significance Air Traffic Control (ATC) simulators in training, and focuses on development low cost, high awareness ATC simulator a 3D virtual environment, using Free Open Source Aircraft named Flightgear. Here it has proposed scenario based officer control method covering all three phases; tower control, approach enroute control.
Kalametiya Lagoon, a highly threatened Sri Lankan wetland, has undergone drastic hydrological changes in recent decades, due to an upstream irrigation project. These led the invasion of lagoon water by monospecific Sonneratia caseolaris mangrove stands and Typha angustifolia reedbeds. As been nationally recognized bird sanctuary since 1984, this is expected have brought significant upon local avifauna. Therefore, study aimed at determining lagoon’s current diversity distribution relation...
Current virtual simulation techniques often include multi-user interactivity in environments that can be controlled real time. Such are mostly employed military training sessions and time gaming experiences, where users have to make more strategic decisions by analyzing the information they receive, response actions of other same environment. Generally, world, collaborative decision making takes place when a team people work together control behaviour single object which cannot handled alone...
Computer simulations are used in many disciplines as a methodology of mimicking behaviors physical system or process.In our study we have developed real-time six degree-of-freedom (6DOF), computational model that can replicate the dynamics ram-air parachute which is design widely by militaries worldwide for jumps.The proposed expected to be adapted visual simulator would train jumpers.A statistical evaluation done using dataset taken from NASA wind tunnel test.
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to in them an extended period time. Until now, there are limited studies long-term effects when working VR. This paper addresses need understanding such effects. Specifically, we report on a comparative study (n=16), which participants were VR entire week -- five days, eight hours each day as well baseline physical...
Muscles in a human body consists of pair.Musculoskeletal imbalances caused by repetitive usage one part the muscle this pair and incorrect posture takes on regular basis lead to severe injuries terms neuro musculoskeletal problems, hamstring strains, lower back tightness, stress injuries, altered movement patterns, postural dysfunctions, trapped nerves etc. both neurological physical performances are severely affected when time progresses.In clinical domain, determined gait analysis,...