Min-Chai Hsieh

ORCID: 0000-0003-2699-1941
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About
Contact & Profiles
Research Areas
  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Mobile Learning in Education
  • Simulation-Based Education in Healthcare
  • Spatial Cognition and Navigation
  • Text and Document Classification Technologies
  • Advanced Text Analysis Techniques
  • Interactive and Immersive Displays
  • Surgical Simulation and Training
  • Environmental Engineering and Cultural Studies
  • Innovation in Digital Healthcare Systems
  • Technology Adoption and User Behaviour
  • Innovative Teaching and Learning Methods
  • Healthcare Education and Workforce Issues
  • Video Analysis and Summarization
  • Emotion and Mood Recognition
  • EEG and Brain-Computer Interfaces
  • Art, Technology, and Culture
  • Gaze Tracking and Assistive Technology
  • 3D Surveying and Cultural Heritage
  • Technology and Human Factors in Education and Health
  • Health Education and Validation
  • Big Data and Business Intelligence
  • Architecture and Computational Design
  • Sentiment Analysis and Opinion Mining

Tainan University of Technology
2017-2024

Fortune Institute of Technology
2016

Chia Nan University of Pharmacy and Science
2014

National University of Tainan
2010-2012

Marine knowledge is such an important part of education that it has been integrated into various subjects and courses across educational levels. Previous research indicated the importance AR assisted students’ learning during process. This study proposed Oyster Learning System (AROLS) integrates mobile with a marine teaching strategy for teachers in primary schools. To evaluate effectiveness approach, experiment was conducted school natural science course regarding oysters. The participants...

10.3390/electronics10222818 article EN Electronics 2021-11-17

As technology advances, mobile devices have gradually turned into wearable devices. Furthermore, virtual reality (VR), augmented (AR), and mixed (MR) are being increasingly applied in medical fields such as education training, surgical simulation, neurological rehabilitation, psychotherapy, telemedicine. Research results demonstrate the ability of VR, AR, MR to ameliorate inconveniences that often associated with traditional care, reduce incidents malpractice caused by unskilled operations,...

10.6224/jn.000078 article EN PubMed 2017-12-01

This study presents the design of a multimodal ubiquitous learning application (MULA) with different augmenting effects for enhancing English as Foreign Language (EFL) academic writing instruction. In pilot project, 17 undergraduates engaged in and at green building provided survey responses interview feedback about their experience. The results were categorized into perceptions (a) mode, (b) effective facilitation, (c) motivation, self-efficacy, attitude, (d) self-regulation, (e) system...

10.1080/14626268.2021.1885449 article EN Digital Creativity 2021-02-22

In the study, by combining Augmented Reality (AR) with elementary learning materials, researchers create a set of Ubiquitous Digital Learning System (UARDLS) and design 3D Media teaching materials based on content textbooks.Teachers use URARDLS proceed traditional respectively.In order to evaluate whether AR can inspire students' motivation effects, give school students attainment tests which employs eyetracking devices record analyze their eyes movement in environment.The adopt...

10.5963/cisme0108002 article EN The Communications in Information Science and Management Engineering 2011-10-18

Suspended particles are a major component of outdoor air pollution, and cause great harm to human health. Children should be aware environmental pollution issues know how protect themselves. This study developed two kinds learning aids, augmented reality (AR) the Internet things (IoT), for education. A total 90 students participated in this experiment. The experiment time was 120 minutes. results showed that all approaches can significantly improve students' knowledge pollution. In terms...

10.1109/icalt52272.2021.00031 article EN 2022 International Conference on Advanced Learning Technologies (ICALT) 2021-07-01

In this paper, we present the Augmented Reality English Vocabulary Learning System (AREVLS) with immersive learning. AREVLS consists of two components: (1) Magic Book, and (2) Card Matching System. Moreover, use Heuristic Evaluation Usability Scale (SUS) to make a questionnaire for teachers in elementary schools as well kindergartens. The research results show that SUS has positive usability participants enjoy interaction it. From Evaluation, disadvantages are acquired, experts provide some...

10.58459/icce.2010.166 article EN International Conference on Computers in Education 2010-11-29

Increasing researches have indicated that digital media learning materials are emerged to education in recent years. Multimedia environments offered new ways for learners interact with various educational resources. Some studies mentioned the AR technologies should better employment environments. This paper presents AR-based develop and evaluate a mobile English system. The content was based on prepositions. multimedia formats included text, image, movie, interaction. Furthermore, this...

10.1109/icasi.2016.7539743 article EN 2016-05-01

Augmented reality in learning has been widely studied, but mostly from the student's perspective and effectiveness. The few researches explored instructors' students' perceptions. In this paper, we developed an Reality English Learning System to examine teachers' perceptions toward AR materials. teachers students were interviewed explore their viewpoints about ARELS teaching after finishing course. Materials could raise motivation enhance concentration affect behaviors.

10.1109/icasi.2016.7539773 article EN 2016-05-01

Augmented reality in learning has been widely studied, but mostly from the student's perspective and effectiveness. The few researches explored instructors' students' perceptions. In this paper, we developed an Reality English Learning System to examine teachers' perceptions toward AR materials. teachers students were interviewed explore their viewpoints about ARELS teaching after finishing course. Materials could raise motivation enhance concentration affect behaviors.

10.1109/iiai-aai.2016.39 article EN 2016-07-01

Eye and head movements evoked in response to obvious visual attention shifts. However, there has been little progress on the causes of absent-mindedness so far. The paper proposes an awareness system that captures conditions regarding interaction eye gaze pose under various attentional switching computer classroom. Via algorithm complexion area detection, location tracking, detects shifts subject's attention, records it sends a notification class teacher. In five variant experiments shift,...

10.4018/ijdet.2014100105 article EN International Journal of Distance Education Technologies 2014-10-01

In this work, the authors combine AR and HCI techniques to develop a Markerless AR-based Hairstyle Simulation System (MARHSS). This system helps hair stylists know well expectation need of customers. Before cut, customers can select their preferred hairstyles from MARHSS. Then, will simulate style on customer’s face through image. After design, Usability Scale (SUS) with seventy-two participants were employed evaluate interface design The research results showed that is usable; emotionally...

10.4018/ijopcd.2012040107 article EN International Journal of Online Pedagogy and Course Design 2012-03-29

<sec> <title>BACKGROUND</title> Having Advanced Cardiac Life Support (ACLs) skills is essential for nurses. During the COVID-19 pandemic, augmented reality (AR) technologies were incorporated into medical education to increase learning motivation and accessibility. </sec> <title>OBJECTIVE</title> To determine whether using educational applications can significantly improve first aid cart learning, motivation, cognitive load, system usability among nurses in ACLs training of...

10.2196/preprints.57327 preprint EN 2024-02-12

Background Advanced cardiac life support (ACLS) skills are essential for nurses. During the COVID-19 pandemic, augmented reality (AR) technologies were incorporated into medical education to increase learning motivation and accessibility. Objective This study aims determine whether AR educational applications can significantly improve crash cart learning, motivation, cognitive load, system usability. It focused on a subgroup of nurses with less than 2 years experience. Methods randomized...

10.2196/57327 article EN cc-by Journal of Medical Internet Research 2024-10-20

Nursing education equips students with the skills necessary to navigate clinical environment. Repetitive training in complex ensures patient and student safety. Immersive virtual reality (VR) offers a realistic safe environment for such repetitive learning processes. However, feasibility of integrating technology into immediate newborn care remains unexplored.

10.5334/pme.1538 article EN cc-by Perspectives on Medical Education 2024-12-10

The museum was break the past of authority, impression elite culture, showpiece face to audience, except Promo play function education, and breakthrough display mode, not necessarily confined inside buildings. To this end, "Mobile Museum Taiwan Literature" belonging National Literature, in cooperation with Tainan University Technology 2017, using a cargo truck AR (Augmented Reality), video, animation, can transform literature that has traditionally been considered flat into 3D...

10.1109/ic3.2018.00-42 article EN 2018-08-01

In this paper, we employ augmented reality to create digital artworks present interactive poem. This work is established where the poem generated via interaction between a video film and text-based We use triangulation evaluation method that includes questionnaires, observation interviews. The research result proves has positive usability audiences enjoy with accepted kind of artworks. From process evaluation, audience can interact AR therefore receive ideas them. Moreover, they give...

10.1109/compsym.2010.5685492 article EN 2010-12-01

This study focuses on develop learning style games combining the contents of animal character design and integration into ecological relevant elements knowledge for children. The game used 2D 3D technology, combined with cute shapes features eco-park design; also ecoenvironment knowledge-oriented are focusing correct values, at same time, learners benefit about environmental conservation during game. Keywords-Character; CharacterDesign; Game Based Learning

10.5963/cisme0108004 article EN The Communications in Information Science and Management Engineering 2011-10-18
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