- Virtual Reality Applications and Impacts
- Design Education and Practice
- Manufacturing Process and Optimization
- Color perception and design
- Product Development and Customization
- Augmented Reality Applications
- Tactile and Sensory Interactions
- Multisensory perception and integration
- Interactive and Immersive Displays
- 3D Surveying and Cultural Heritage
- Consumer Retail Behavior Studies
- Emotion and Mood Recognition
- Collaboration in agile enterprises
- Innovative Human-Technology Interaction
- Teleoperation and Haptic Systems
- Ergonomics and Musculoskeletal Disorders
- Quality Function Deployment in Product Design
- Gaze Tracking and Assistive Technology
- Context-Aware Activity Recognition Systems
- Usability and User Interface Design
- Occupational Health and Safety Research
- Sustainable Supply Chain Management
- Sleep and Work-Related Fatigue
- Musculoskeletal pain and rehabilitation
- Digital Transformation in Industry
Marche Polytechnic University
2015-2024
University of Aosta Valley
2021
Universidad del Valle
2021
Engineering (Italy)
2021
University of Macerata
2021
Universidade Estadual Paulista (Unesp)
2021
Predictive Maintenance (PdM) is a prominent strategy comprising all the operational techniques and actions required to ensure machine availability prevent machine-down failure. One of main challenges PdM design develop an embedded smart system monitor predict health status machine. In this work, we use data-driven approach based on learning applied woodworking industrial machines for major Italian corporation. Predicted failures probabilities are calculated through tree-based classification...
Spatial Augmented reality (SAR) represents a key technology for the development of smart manufacturing as it is barrier free, does not require use Head Mounted Displays or any other wearable devices and fits most industrial constraints. The paper presents novel SAR-based system to support manual work in future factories. It conveys technical instructions during assembly, provides alerts case risks humans’ safety finally identifies which postures can bring muscoloscheletric problems if...
The present work introduces an emotional tracking system to monitor Shopping Experience at different touchpoints in a retail store, based on the elaboration of information extracted from biometric data and facial expressions. A preliminary test has been carried out determine effectiveness real context regarding emotion detection customers' sex, age ethnicity discrimination. To this end, provided by have compare with results traditional video analysis. Results suggest that proposed can be...
Advanced Driver-Assistance Systems (ADASs) are used for increasing safety in the automotive domain, yet current ADASs notably operate without taking into account drivers’ states, e.g., whether she/he is emotionally apt to drive. In this paper, we first review state-of-the-art of emotional and cognitive analysis ADAS: consider psychological models, sensors needed capturing physiological signals, typical algorithms human emotion classification. Our investigation highlights a lack advanced...
The research goal is material texture simulation by means of electro-tactile stimuli. This paper presents a novel tactile display, the procedure adopted to generate stimulating signals, and experimental testing. system elaborates data from scans real samples generates electrical stimuli reproduce roughness coarseness sensations. It also adds coherent sound feedback improve realism simulation. defines an protocol carry out calibration tests with users in order validate proposed as new tool...
Digital documentation and high-quality 3D representation are always more requested in many disciplines areas due to the large amount of technologies data available for fast, detailed quick documentation. This work aims investigate area medium small sized artefacts presents a fast low cost acquisition system that guarantees creation models with an high level detail, making digitalization cultural heritage simply procedure. The created photogrammetric technique Structure From Motion makes it...
The perception of sound greatly impacts users’ emotional states, expectations, affective relationships with products, and purchase decisions. Consequently, assessing the perceived quality sounds through jury testing is crucial in product design. However, subjective nature jurors’ responses may limit accuracy reliability test outcomes. This research explores utility facial expression analysis to enhance response mitigate subjectivity. Some quantitative indicators allow hypothesis be...
This paper presents a software based on an innovative Convolutional Neural Network model to recognize the six Ekman's universal emotions from photos of human faces captured in wild. The CNN was trained using three different datasets already labeled and merged after making them homogeneous. A comparison among types architectures Keras framework for Python language is proposed evaluation results are presented.
This paper aims to explore the potential offered by emotion recognition systems provide a feasible response growing need for audience understanding and development in field of arts organizations. Through an empirical study, it was investigated whether emotional valence measured on through system based facial expression analysis can be used with experience audit to: (1) support responses customers toward any clue that characterizes staged performance; (2) systematically investigate customer's...
Abstract. Digital documentation and high-quality 3D representation are always more requested in many disciplines areas due to the large amount of technologies data available for fast, detailed quick documentation. This work aims investigate area medium small sized artefacts presents a fast low cost acquisition system that guarantees creation models with an high level detail, making digitalization cultural heritage simply procedure. The created photogrammetric technique Structure From Motion...
This article reports the results of a research aimed to evaluate ability haptic interface improve user experience (UX) with virtual museum systems. In particular, two studies have been carried out (1) compare aroused during manipulation 3D printed replica an artifact pen-like stylus that interaction (visual and tactile) rendering application using PC monitor, (2) users’ perceived usability UX among traditional mouse-based desktop interface, gamified based on SUS scale AttrakDiff2...
This paper introduces a low-cost and low computational marker-less motion capture system based on the acquisition of frame images through standard RGB cameras. It exploits open-source deep learning model CMU, from tf-pose-estimation project. Its numerical accuracy its usefulness for ergonomic assessment are evaluated by proper experiment, designed performed to: (1) compare data provided it with those collected golden system; (2) RULA scores obtained Vicon Nexus estimated video analysis, team...
The global market is evermore volatile and turbulent; it requires rapid responses to the emerging customers needs, also unpredictable ones. Companies are forced towards a continuous research innovation in terms of flexible technologies processes order provide high level adaptability. In this context, agile approaches, intended as set strategies face variability, have be investigated. They interest all related product development phase. This paper focused on how implement an efficient...
This research aims to develop a system that examines and reacts the changing behaviors emotions of individuals in order improve their shopping experience. The is able track real time at different touchpoints store control set networked devices configure sensing space all provided services responsive customers’ needs. paper describes general approach adopted design overall illustrates detail module prototyped understand users’ through analysis facial expressions.
Nowadays, smartphones and laptops equipped with cameras have become an integral part of our daily lives.The pervasive use enables the collection enormous amount data, which can be easily extracted through video images processing.This opens up possibility using technologies that until now had been restricted to laboratories, such as eye-tracking emotion analysis systems, analyze users' behavior in wild, during interaction websites.In this context, paper introduces a toolkit takes advantage...