Marcelo M. Soares

ORCID: 0000-0003-2942-5320
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About
Contact & Profiles
Research Areas
  • Occupational Health and Safety in Workplaces
  • Ergonomics and Musculoskeletal Disorders
  • Ergonomics and Human Factors
  • Occupational Health and Safety Research
  • Usability and User Interface Design
  • Safety Warnings and Signage
  • Virtual Reality Applications and Impacts
  • Color perception and design
  • Design Education and Practice
  • Business and Management Studies
  • Persona Design and Applications
  • Augmented Reality Applications
  • Human-Automation Interaction and Safety
  • Musculoskeletal pain and rehabilitation
  • Technology Adoption and User Behaviour
  • Interactive and Immersive Displays
  • Academic Research in Diverse Fields
  • Education and Digital Technologies
  • Assistive Technology in Communication and Mobility
  • Social Representations and Identity
  • Quality and Safety in Healthcare
  • Quality Function Deployment in Product Design
  • Technology Use by Older Adults
  • EEG and Brain-Computer Interfaces
  • Information Architecture and Usability

Universidade Federal de Pernambuco
2014-2024

Southern University of Science and Technology
2022-2023

Universidade Federal do Amazonas
2023

Hunan University
2018-2022

Berkeley College
2022

Universidade Federal do Sul e Sudeste do Pará
2022

University of Crete
2022

FORTH Institute of Computer Science
2022

Associação Fundo de Incentivo à Pesquisa
2022

Vodafone (Portugal)
2021

The aim of this article is to discuss how user experience (UX) evaluation can benefit from the use virtual reality (VR).UX usually evaluated in laboratory settings. However, considering that UX occurs as a consequence interaction between product, user, and context use, assessment more ecological test setting. VR provides means develop realistic-looking environments with advantage allowing greater control experimental conditions while granting good validity.The methods used evaluate UX, well...

10.1177/0018720812465006 article EN Human Factors The Journal of the Human Factors and Ergonomics Society 2012-11-06

Technologically successful products are identified by their ease of use. Tullis and Albert [9] pointed out that, the more technologically product is, less usable it will be perceived. For designers, many devices have been developed in order to improve human-computer interaction (HCI), such as drawing tablets. Recently, a new device was launched market promising "touch-free" based on gestural interface called "Leap Motion". This innovative waives common inputs mouse keyboard, represents an...

10.1016/j.promfg.2015.07.697 article EN Procedia Manufacturing 2015-01-01

10.1016/j.apergo.2006.04.014 article EN Applied Ergonomics 2006-06-14

This article describes a user-centred design method in which the ‘voice of disabled customer’ can be translated into product requirements form that designers and manufacturers use. Wheelchairs were chosen as for study. The emerged from surveys wheelchair designers, prescribers (physiotherapists occupational therapists), rehabilitation engineers, users carers on their views design, assessment, prescription products people comprises set 11 phases including Preliminary Strategic Planning,...

10.1080/1463922x.2010.512989 article EN Theoretical Issues in Ergonomics Science 2011-01-24

Abstract Identifying users’ experience when using products is one of the major challenges for design. Analyzing psychophysiological reactions to an biofeedback can produce more reliable results than subjective evaluations, such as structured interviews and questionnaires. Two case studies were conducted identify emotions users actually felt check whether there some correspondence with what they reported after two computational systems. The first system investigated during training on a...

10.1007/s10055-024-00944-x article EN cc-by Virtual Reality 2024-03-28

10.1007/pl00001464 article EN Zeitschrift für angewandte Mathematik und Physik 1997-01-01

Presence is a concept that widely used in academic research studies and involves human interaction Virtual Reality (VR). It considered fundamental to any experience virtual environments. In order explore the issues about this rigorously, as researchers, we need start distinguishing VR system from other digital systems also consider psychological aspect forms part of itself. Focused on Cultural Psychology perspective, paper discusses concepts Dialogical Self Embodiment so think sense presence...

10.1016/j.promfg.2015.07.923 article EN Procedia Manufacturing 2015-01-01

The theme of this study is the evaluation a work environment based on Methodology Ergonomic Assessment Built Environment – MEAC (Villarouco, V., 2007. Is adequate? Proceedings 1st Brazilian meeting built and 2nd seminar accessibility (In Portuguese). Recife, Brazil, Villarouco, 2008. Designing methodology to evaluate ergonomic environment. Congress ergonomics Porto Seguro: ABERGO, 2009. An look at IEA 2009: 17th World ergonomics. Beijing, China: International Ergonomics Association). attempt...

10.1080/1464536x.2011.559290 article EN Theoretical Issues in Ergonomics Science 2011-05-24

This is a research study based on an analysis which sets out to identify and pinpoint ergonomic usability problems found in sample of automobile dashboards. The consisted three dashboards, different makes characterized as being popular model, average model luxury model. examination was conducted by observation, with the aid photography, notes open interview, questionnaires performing tasks users, bases are principles laid down methodologies. From this it possible point existence such as:...

10.3233/wor-2012-0345-1507 article EN Work 2012-01-01

We all use products on a daily basis. This interaction, no matter how simple or complex, must meet users’ expectations and needs in safe, efficient pleasurable way. Although this basic princi...

10.1080/1463922x.2011.649841 article EN Theoretical Issues in Ergonomics Science 2012-01-01
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