Carmen Morgado

ORCID: 0000-0003-3029-4516
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About
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Research Areas
  • Peer-to-Peer Network Technologies
  • Teaching and Learning Programming
  • Experimental Learning in Engineering
  • Multimedia Communication and Technology
  • Mobile Agent-Based Network Management
  • Mobile Learning in Education
  • Recommender Systems and Techniques
  • Educational Games and Gamification
  • Science Education and Pedagogy
  • Engineering Education and Pedagogy
  • Embedded Systems Design Techniques
  • Innovative Teaching and Learning Methods
  • Complex Network Analysis Techniques
  • Caching and Content Delivery
  • Immunodeficiency and Autoimmune Disorders
  • Augmented Reality Applications
  • Knowledge Management and Sharing
  • Cell Adhesion Molecules Research
  • Spatial Cognition and Navigation
  • Video Surveillance and Tracking Methods
  • Fuzzy Logic and Control Systems
  • Wireless Communication Networks Research
  • Distributed systems and fault tolerance
  • Open Education and E-Learning
  • Indoor and Outdoor Localization Technologies

Universidade Nova de Lisboa
2000-2024

Novay
2022

Citigroup
2005-2012

University of Lisbon
2005-2012

This paper describes the work carried out in InStory project. has goal of defining and implementing a platform for mobile storytelling, information access, gaming activities. The flexible computational architecture that integrates heterogeneous devices, different media formats support narrative modes system is driven validated by set story threads narratives are centered on exploration physical spaces. combined with perspective sharing between users providing historic context. project also...

10.1145/1178477.1178491 article EN 2005-06-15

This work describes a simple talking calorimeter for the visually impaired based on Arduino Uno without any shield. An electronic interface was designed using Wheatstone bridge, thermistor, or an operational amplifier (opamp). The temperature values are communicated by loudspeaker connected to pulse-width modulation (PWM) digital output pins 3 and 11 of Uno. system is Talkie library developed Linear Predictive Coding includes about 1000 English words. Two new libraries were constructed, one...

10.1021/acs.jchemed.0c00148 article EN other-oa Journal of Chemical Education 2020-05-19

No abstract available.

10.1145/2325296.2325415 article FR 2012-07-03

Building appealing online quizzes is not a simple task, although there are many tools to build quiz tests, usually they very motivating activity students. Typically students look these as an obligation (assessment) and tool that can help them in their learning process.

10.1145/2526968.2526985 article EN 2013-11-14

As the number of users social network sites increases, amount produced information is also increasing at a very fast rate, concerning various types shared contents like messages, photos, videos and even links, as well related to user interactions. Due this, it becomes necessary help better filter select that will be more useful them according their personal interests. Social networking environments typically promote organization groups individuals who are through common characteristics,...

10.1109/cgc.2012.85 article EN 2012-11-01

The information overload resulting from the growth of Internet increases need for efficient mechanisms to identify and manage relevant users groups within web-based interactive applications. As can be grouped according shared interests, characteristics interactions, form convenient structures support required personalization.Previous work on subject implicit groups, carried out in areas such as computer networks social media, suggests its usefulness development applications, specially way...

10.1109/cason.2011.6085939 article EN 2011-10-01

Humans tend to interact, share information and establish relationships naturally form groups based on interests. This fact motivate research models, abstractions mechanisms in order enable more transparent flexible interactions between users group collaborations. We propose a model that deals with dynamic membership combines multiple forms of communication sharing inside each unit.

10.1109/cason.2009.27 article EN 2009-06-01

Since Seymour Papert's work with the Logo programming language in 1960s, there has been a prevailing belief effectiveness of visual environments for teaching to children and novices. As these platforms evolved became more prevalent, using block teach beginners increasingly common. However, modern like Scratch Code.org excessively restrict educators by not allowing them create custom exercises platform. They also tend make solo activity, collaboration cooperation between learners (Scratch is...

10.1145/3649217.3653609 article EN 2024-07-03

In this paper we describe a five semester experiment on the introduction of Octave to teach computer programming technical science students. We discuss main advantages and disadvantages approach relatively more traditional languages. After qualitative quantitative analysis student evaluation results argue that kind languages are useful non engineering

10.1145/1067445.1067500 article EN Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education 2005-06-27

Interaction with the physical environment and different users is essential to foster a collaborative experience. For this, we propose an interaction based on central point represented by Augmented Reality marker in which several can capture attention interact virtual avatar. The interface provides game modes, various challenges, supporting mobile interaction. system fosters group interactions avatar enables tasks playful didactic components.

10.48550/arxiv.2301.02527 preprint EN cc-by-nc-nd arXiv (Cornell University) 2023-01-01

Appears in: INTED2023 Proceedings Publication year: 2023Pages: 5655-5664ISBN: 978-84-09-49026-4ISSN: 2340-1079doi: 10.21125/inted.2023.1483Conference name: 17th International Technology, Education and Development ConferenceDates: 6-8 March, 2023Location: Valencia, Spain

10.21125/inted.2023.1483 article EN INTED proceedings 2023-03-01

In this paper we discuss how the concept of implicit groups is used to build and manage extended user profiles enabling an easier way supply personalized features and/or information, guide their dynamic updating. This approach extends individual profiles, which are explicitly defined by in typical interactive applications environments, with additional information that reflects interests, characteristics, interaction patterns shared among users. Such data implicitly automatically obtained...

10.1109/cgc.2012.84 article EN 2012-11-01

No abstract available.

10.1145/2325296.2325412 article FR 2012-07-03

In this poster we present the MIG21 API's main functionalities and two example applications.

10.1145/1067445.1067603 article EN Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education 2005-06-27

In this poster we present the MIG21 API's main functionalities and two example applications.

10.1145/1151954.1067603 article EN ACM SIGCSE Bulletin 2005-06-27

In this paper we describe a five semester experiment on the introduction of Octave to teach computer programming technical science students. We discuss main advantages and disadvantages approach relatively more traditional languages. After qualitative quantitative analysis student evaluation results argue that kind languages are useful non engineering

10.1145/1151954.1067500 article EN ACM SIGCSE Bulletin 2005-06-27
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