Bochang Moon

ORCID: 0000-0003-3142-0115
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Computer Graphics and Visualization Techniques
  • Advanced Vision and Imaging
  • Advanced Image Processing Techniques
  • Image and Signal Denoising Methods
  • 3D Shape Modeling and Analysis
  • Computational Geometry and Mesh Generation
  • Image and Object Detection Techniques
  • Medical Image Segmentation Techniques
  • Image Processing Techniques and Applications
  • Image and Video Quality Assessment
  • Image Enhancement Techniques
  • Robotics and Sensor-Based Localization
  • Fuzzy Logic and Control Systems
  • Advanced Image Fusion Techniques
  • Medical Imaging Techniques and Applications
  • Matrix Theory and Algorithms
  • Handwritten Text Recognition Techniques
  • Advanced Optical Imaging Technologies
  • EEG and Brain-Computer Interfaces
  • 3D Modeling in Geospatial Applications
  • Visual Attention and Saliency Detection
  • Technology and Human Factors in Education and Health
  • Iterative Methods for Nonlinear Equations
  • Vehicle License Plate Recognition
  • Fluid Dynamics and Mixing

Gwangju Institute of Science and Technology
2017-2024

Walt Disney (United States)
2015-2017

Korea Advanced Institute of Science and Technology
2009-2015

Kootenay Association for Science & Technology
2010-2014

Korea Atomic Energy Research Institute
1996-2004

Abstract Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, visual quality rendered images often suffers from estimator variance, which appears visually distracting noise. Adaptive sampling reconstruction reduce variance by controlling density aggregating samples in a step, possibly over large regions. In this paper we survey recent advances area. We distinguish between “a...

10.1111/cgf.12592 article EN Computer Graphics Forum 2015-05-01

We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on wide range scenes. analyze from theoretical empirical point view, relating strengths limitations their corresponding components with an emphasis production requirements. The observations our analysis instruct design filter offers high-quality results stable performance. A key observation is using auxiliary buffers (normal,...

10.1111/cgf.12954 article EN Computer Graphics Forum 2016-07-01

Perceptually lossless foveated rendering methods exploit human perception by selectively at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's of full render. We consider three and propose practical rules thumb for each method to achieve significant performance gains in real-time frameworks. Additionally, we contribute new metric perceptual building HDR-VDP2 that, unlike traditional metrics, considers loss fidelity peripheral vision...

10.1145/2931002.2931011 article EN 2016-06-27

Monte Carlo ray tracing is considered one of the most effective techniques for rendering photo-realistic imagery, but requires a large number samples to produce converged or even visually pleasing images. We develop novel image-plane adaptive sampling and reconstruction method based on local regression theory. A space estimation process proposed employing regression, by robustly addressing noisy high-dimensional features. Given estimated space, we provide two-step optimization selecting...

10.1145/2641762 article EN ACM Transactions on Graphics 2014-09-23

In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges. Our locally approximates an image with polynomial functions and optimal order each function is estimated so that our reconstruction error can be minimized. To robustly estimate order, multi-stage estimation process iteratively estimates error. addition, present energy-preserving outlier removal...

10.1145/2897824.2925936 article EN ACM Transactions on Graphics 2016-07-11

Abstract We propose an efficient and robust image‐space denoising method for noisy images generated by Monte Carlo ray tracing methods. Our is based on two new concepts: virtual flash homogeneous pixels. Inspired recent developments in photography, emulate photographs taken with a flash, to capture various features of rendered without taking additional samples. Using image as edge‐stopping function, our can preserve that were not captured well only existing functions such normals depth...

10.1111/cgf.12004 article EN Computer Graphics Forum 2013-01-11

We present a cache-oblivious ray reordering method for tracing. Many global illumination methods such as path tracing and photon mapping use generate lots of rays to simulate various realistic visual effects. However, these tend be very incoherent show lower cache utilizations during models. In order address this problem improve the coherence, we propose novel Hit Point Heuristic (HPH) compute coherent ordering rays. The HPH uses hit points between scene measure. reorder by using...

10.1145/1805964.1805972 article EN ACM Transactions on Graphics 2010-06-01

We propose a new adaptive rendering algorithm that enhances the performance of Monte Carlo ray tracing by reducing noise, i.e., variance, while preserving variety high-frequency edges in rendered images through novel prediction based reconstruction. To achieve our goal, we iteratively build multiple, but sparse linear models. Each model has its window, where predicts unknown ground truth image can be generated with an infinite number samples. Our method recursively estimates errors...

10.1145/2766992 article EN ACM Transactions on Graphics 2015-07-27

We present a novel compressed bounding volume hierarchy (BVH) representation, random-accessible hierarchies (RACBVHs), for various applications requiring random access on BVHs of massive models. Our RACBVH representation is compact and transparently supports the without decompressing whole BVH. To support our BVHs, we decompose BVH into set clusters. Each cluster contains consecutive (BV) nodes in original layout Also, each separately from other clusters serves as an point to representation....

10.1109/tvcg.2009.71 article EN IEEE Transactions on Visualization and Computer Graphics 2009-07-01

Monte Carlo integration is an efficient method to solve a high-dimensional integral in light transport simulation, but it typically produces noisy images due its stochastic nature. Many existing methods, such as image denoising and gradient-domain reconstruction, aim mitigate this noise by introducing some form of correlation among pixels. While those methods reduce noise, they are known still suffer from method-specific residual or systematic errors. We propose unified framework that...

10.1145/3414685.3417847 article EN ACM Transactions on Graphics 2020-11-27

Unbiased rendering algorithms such as path tracing produce accurate images given a huge number of samples, but in practice, the techniques often leave visually distracting artifacts (i.e., noise) their rendered due to limited time budget. A favored approach for mitigating noise problem is applying learning-based denoisers unbiased noisy and suppressing while preserving image details. However, denoising typically introduce systematic error, i.e., bias, which does not decline rapidly when...

10.1145/3550454.3555496 article EN ACM Transactions on Graphics 2022-11-30

Using a network trained by large dataset is becoming popular for denoising Monte Carlo rendering. Such approach based on supervised learning currently considered the best in terms of quality. Nevertheless, this may fail when image to be rendered (i.e., test data) has very different characteristics than images included training dataset. A pre-trained not properly denoise such an since it unseen data from perspective. To address fundamental issue, we introduce post-processing that improves...

10.1145/3528233.3530730 article EN 2022-07-20

Direct volume rendering (DVR) using volumetric path tracing (VPT) is a scientific visualization technique that simulates light transport with objects' matter physically-based lighting models. Monte Carlo (MC) often used surface models, yet its application for models difficult due to the complexity of integrating MC light-paths in media none or smooth material boundaries. Moreover, auxiliary geometry-buffers (G-buffers) produced volumes are typically very noisy, failing guide image denoisers...

10.1109/tvcg.2020.3037680 article EN IEEE Transactions on Visualization and Computer Graphics 2020-11-12

Compelling virtual reality experiences require high quality imagery as well head motion with six degrees of freedom. Most existing systems limit the viewer (prerecorded fixed position 360 video panoramas), or are limited in realism, e.g. game graphics rendered real-time on low powered devices. We propose a solution for presenting movie to user while still allowing sense presence afforded by free viewpoint motion. By transforming offline content into novel immersive deep media representation,...

10.1145/2929490.2929496 article EN 2016-07-19

Abstract In this paper, we propose a new technique to incorporate recent adaptive rendering approaches built upon local regression theory into gradient‐domain path tracing framework, in order achieve high‐quality results. Our method aims reduce random artifacts introduced by sampling on image colors and gradients. high‐level approach is identify feature from noisy gradients, pass the an existing based so that reconstruction using our can boost performance of rendering. To fulfill idea,...

10.1111/cgf.13548 article EN Computer Graphics Forum 2018-10-01

Images taken in low light conditions typically contain distracting noise, and eliminating such noise is a crucial computer vision problem. Additional photos captured with camera flash can guide an image denoiser to preserve edges since the images often fine details reduced noise. Nonetheless, be misled by inconsistent images, which have structures (e.g., edges) that do not exist no-flash images. Unfortunately, this disparity frequently occurs as flash/no-flash pairs are different conditions....

10.1609/aaai.v37i2.25291 article EN Proceedings of the AAAI Conference on Artificial Intelligence 2023-06-26

10.1016/s0096-3003(99)00178-2 article EN Applied Mathematics and Computation 2001-01-01

Abstract Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined with meshes are widely used. However, BVHs may require very large amount of memory space, which can negate the benefits using BVHs. address this problem, we present novel hierarchical‐culling oriented compact mesh representation, HCCMesh , tightly integrates and BVH...

10.1111/j.1467-8659.2009.01599.x article EN Computer Graphics Forum 2010-05-01

Abstract We propose a new real‐time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our is based on Pixel History Linear Models (PHLM), concept modeling the history of pixel shading values over time using linear models. Based PHLM, our can predict per‐pixel variations function between consecutive frames. This combines reprojection with predictions in order to provide temporally coherent shading, even presence very noisy input images. address both spatial...

10.1111/cgf.13033 article EN Computer Graphics Forum 2016-10-01

Image-space denoising techniques have been widely employed in Monte Carlo rendering, typically blending neighboring pixel estimates using a kernel. It is recognized that kernel should be adapted to characteristics of the input order ensure robustness diverse image features and amount noise. Denoising with such an input-dependent kernel, however, can introduce bias makes denoised estimate even less accurate than noisy estimate. Consequently, it has considered essential balance introduced by...

10.1145/3610548.3618177 article EN 2023-12-10

In this paper, we present a new approach, AKIMap, that uses an adaptive kernel inference for dense and sharp occupancy grid representations. Our approach is based on the multivariate estimation, propose simple, two-stage method selects bandwidth matrix efficient accurate estimation. To utilize correlations of observations given sparse non-uniform distributions point samples, to use covariance as initial matrix, then optimize by adjusting its scale in efficient, data-driven way on-the-fly...

10.1109/iros45743.2020.9341099 article EN 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2020-10-24

In this paper we propose Pixel-based Random Parameter Filtering (P-RPF) for efficiently denoising images generated from complex illuminations with a high sample count. We design various operations of our method to have time complexity that is independent the number samples per pixel. compute feature weights by measuring functional relationships between MC inputs and output in basis. To accelerate sample-basis process use an up sampling weights. applied wide variety models different rendering...

10.1109/cadgraphics.2013.24 article EN 2013-11-01
Coming Soon ...