Nicolò Dozio

ORCID: 0000-0003-3201-2519
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Olfactory and Sensory Function Studies
  • Color perception and design
  • Human-Automation Interaction and Safety
  • Augmented Reality Applications
  • Multisensory perception and integration
  • Advanced Chemical Sensor Technologies
  • Stroke Rehabilitation and Recovery
  • Engineering Education and Technology
  • Face Recognition and Perception
  • Education and Learning Interventions
  • Computer Graphics and Visualization Techniques
  • Internet of Things and Social Network Interactions
  • Advanced Vision and Imaging
  • Sleep and Work-Related Fatigue
  • Ethics and Social Impacts of AI
  • Face recognition and analysis
  • Human Resource Development and Performance Evaluation
  • Digital Transformation in Industry
  • Educational Games and Gamification
  • Design Education and Practice
  • Innovative Human-Technology Interaction
  • Advanced Numerical Analysis Techniques
  • Health and Well-being Studies
  • Risk Perception and Management

Politecnico di Milano
2020-2024

University of Sussex
2021

When interacting with technology, attention is mainly driven by audiovisual and increasingly haptic stimulation. Olfactory stimuli are widely neglected, although the sense of smell influences many our daily life choices, affects behavior, can catch direct attention. In this study, we investigated effect sound on visuospatial in a virtual environment. We implemented Bells Test, an established neuropsychological test to assess attentional disorders, reality (VR). conducted experiment 24...

10.3389/fpsyg.2021.671470 article EN cc-by Frontiers in Psychology 2021-07-22

Postpartum haemorrhage (PPH) is an obstetric emergency causing nearly one-quarter of maternal deaths worldwide, 99% these in low-resource settings (LRSs). Uterine balloon tamponade (UBT) devices are a non-surgical treatment to stop PPH. In LRSs, low-cost versions UBT based on the condom (CBT) technique, but their effectiveness limited. This paper discusses experimental study assess usability and performance medical device, BAMBI, designed as alternative current CBT devices. The testing phase...

10.1016/j.apergo.2023.104223 article EN cc-by Applied Ergonomics 2024-01-13

Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (VR), from its beginnings, aimed at stimulating all human senses: not just the visual channel. Moreover, this set of multisensory stimuli allows users to feel present and able interact with environment. In way, VR aims deliver experiences that are comparable real-life ones in their level detail stimulation, intensity, impact. Hence, is only a means see, but also differently. With spreading...

10.1109/mcg.2021.3115015 article EN IEEE Computer Graphics and Applications 2021-11-01

Abstract Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe validation ten interactive Environments (VEs) designed be used in Reality. These environments related five emotions. The testing phase included using two different experimental setups deliver overall experience. setup did not include any immersive technology, because ongoing COVID-19 pandemic,...

10.1038/s41598-021-03380-y article EN cc-by Scientific Reports 2021-12-16

Abstract The role played by emotions and attention is crucial for the development of advanced driver assistance systems that improve safety flexibly adapting to current state driver. In present study, we used immersive virtual reality as a testing tool investigate how different emotional states affect drivers’ in divided task. Two states, diversified valence arousal, were induced before performing task driving simulation. experimental developed this study allowed us explore if two can way...

10.1007/s10055-024-00950-z article EN cc-by Virtual Reality 2024-02-27

Abstract As the Metaverse gains popularity due to its use in various industries, so does desire take advantage of all potential. While visual and audio technologies already provide access Metaverse, there is increasing interest haptic olfactory technologies, which are less developed have been studied for a shorter time. Currently, limited options users experience aspect Metaverse. This paper introduces an open-source kit that makes it simple add sense smell The solution modular, allowing...

10.1115/1.4062889 article EN Journal of Computing and Information Science in Engineering 2023-07-03

We describe the design of a modular sensorized climbing wall for motion analysis in naturalistic environment. The is equipped with force sensors to measure interaction forces between athlete and wall, which can be used by experienced instructors, athletes, or therapists, gain insights into quality motion. A specifically designed triaxial load cell integrated each hold placement, invisible climber, compatible standard holds. Data collected through sent an app running on portable device....

10.3389/fspor.2023.1114539 article EN cc-by Frontiers in Sports and Active Living 2023-02-20

Abstract Nowadays, industrial training is gaining popularity, and in particular, Virtual Reality (VR) technologies are often adopted to recreate experiences that can transform the learning process by exploiting concept of doing. Moreover, VR allows us realistic immersive environments provide trainees with hands-on experience a safe controlled setting. One advantages using perform simulations lies ability these tools offer mix different senses as if they were independent variables manipulate...

10.1115/detc2023-116561 article EN 2023-08-20

Abstract In an era characterized by the increasing complexity of products and rapid turnover workforce across different companies, there is a growing need to invest significantly in quick efficient training methods. Concurrently, advancement digitalization has rendered certain practices anchored paper-based materials obsolete. Numerous companies are directing their investments toward digital training, yet optimal format exploit full advantages remains unclear. This study undertakes...

10.1115/1.4064797 article EN Journal of Computing and Information Science in Engineering 2024-02-19

Companies face the pressing challenge of bridging skills gap caused by relentless technological progress and high worker turnover rates, necessitating continuous investment in up-skilling re-skilling initiatives. Virtual reality is already used training programs. However, despite its advantages, authoring time for creating customizing virtual environments often makes using this technology not completely convenient. The paper proposes an architecture that aims to facilitate integration...

10.1109/mcg.2024.3510857 article EN IEEE Computer Graphics and Applications 2024-11-01

The aim of this work is to present an algorithm used perform energetic analysis for electric vehicle in a Virtual Reality (VR) scenario. This was useful recognize some patterns driving behavior considering users and their psychological aspects. primary aspect enlightened the description experimental setup tests with 26 users. Through Unity Matlab software, it possible exploit VR scenario aimed at recreating same route both urban highway paths condition real traffic, performed Battery...

10.23919/aeit50178.2020.9241187 article EN 2020-09-23

Abstract The challenges of sustainable development require a consistent transformation decision-making practices in society and the industry. In this regard, Virtual Reality (VR) is an effective tool, providing experiences that are not accessible real world. overview effect feeling interconnectedness responsibility towards our planet its inhabitants described by astronauts after seeing Earth during spaceflights. We present VR application merging with data visualization. illustrate design...

10.1017/pds.2023.78 article EN cc-by-nc-nd Proceedings of the Design Society 2023-06-19

The paper analyzes the results of applying a genetic algorithm to generate building designs.The developed by authors uses shadow length as fitness function value examine impact on design.The input for creation designs is volume building, number blocks, well area in which constructed within.The model proposed serves illustrate reader how parameters can be added, and extended apply it different use cases.Four are chosen analysis: shadow, transportation, outdoor area, view.The demonstrated...

10.14733/cadaps.2024.463-473 article EN Computer-Aided Design and Applications 2023-09-22

Abstract Modern driver-assist and monitoring systems are severely limited by the lack of a precise understanding how humans localize predict position neighboring road users. Virtual Reality (VR) is cost-efficient means to investigate these matters. However, human perception works differently in reality immersive virtual environments, with visible differences even between different VR environments. Therefore, when exploring perception, relevant perceptive parameters should first be...

10.1162/pres_a_00373 article EN PRESENCE Virtual and Augmented Reality 2022-01-01
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