Matthew Alexander Whitby

ORCID: 0000-0003-3533-2841
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Educational Games and Gamification
  • Digital Games and Media
  • Innovative Human-Technology Interaction
  • Media Influence and Health
  • Child Development and Digital Technology

University of York
2019-2024

Reflection has become a core interest for game designers. However, empirical research into the kinds and causes reflection within games is scarce. We therefore conducted an online questionnaire where participants (n=101) openly reported perspective-challenging moments games, their causes, experience, impact. Where past work emphasized transformative that changes player's views behavior outside game, we found players report predominantly of 'endo'-transformative reflection, which focused on...

10.1145/3311350.3347192 article EN 2019-10-17

Video games are increasingly designed to provoke reflection and challenge players’ perspectives. Yet we know little about how such perspective-challenging experiences come in gameplay. In response, used systematic self-observation diaries micro-phenomenological interviews capture (n=15) lived experience of perspective challenges purposely sampled including Hatoful Boyfriend, The Stanley Parable, or Papers, Please. We found a sequence trigger, reflection, transformation constituting...

10.1145/3611051 article EN Proceedings of the ACM on Human-Computer Interaction 2023-09-29

Recent research has begun exploring games as a medium for reflection due to their affordances interactive systems of challenge. However, little effort been put into (1) synthesizing insights across studies and disciplines (2) translating the academic work on reflective play practical takeaways game developers. This article takes first steps toward summarizing existing implementation by identifying key elements present in that evoke reflection. We divide these five approaches: Disruptions,...

10.1145/3613904.3642455 article EN cc-by 2024-05-11

Reflection has become a core design interest for HCI, with increasing work exploring the role of reflection in games and player experience. However, research into causes within is scarce. I present findings from an online questionnaire where participants (n=101) openly reported perspective-challenging moments games, their causes, experience, impact or outside game's context. We observed that narrative reveals emerge as key cause perspective challenge, one my to date. highlight ongoing plan...

10.1145/3341215.3356329 article EN 2019-10-17
Coming Soon ...