Richard E. Mayer

ORCID: 0000-0003-4055-6938
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About
Contact & Profiles
Research Areas
  • Visual and Cognitive Learning Processes
  • Innovative Teaching and Learning Methods
  • Online and Blended Learning
  • Intelligent Tutoring Systems and Adaptive Learning
  • Educational Games and Gamification
  • Education and Critical Thinking Development
  • Science Education and Pedagogy
  • Educational Strategies and Epistemologies
  • Mathematics Education and Teaching Techniques
  • Advanced Text Analysis Techniques
  • Video Analysis and Summarization
  • Teaching and Learning Programming
  • Educational Tools and Methods
  • Education and Technology Integration
  • Virtual Reality Applications and Impacts
  • Cognitive and developmental aspects of mathematical skills
  • Educational and Psychological Assessments
  • Spatial Cognition and Navigation
  • Neuroscience, Education and Cognitive Function
  • Creativity in Education and Neuroscience
  • Reading and Literacy Development
  • Learning Styles and Cognitive Differences
  • Cognitive Abilities and Testing
  • Online Learning and Analytics
  • Communication in Education and Healthcare

University of California, Santa Barbara
2016-2025

University of California System
1977-2022

Division of Chemistry
2014

University of California, Berkeley
2007

California Department of Education
1994-2003

American Psychological Association
2003

University of New Hampshire
2000

University of Michigan–Ann Arbor
1972-1999

University of New Mexico
1999

Swift Engineering (United States)
1979

First, we propose a theory of multimedia learning based on the assumptions that humans possess separate systems for processing pictorial and verbal material (dual-channel assumption), each channel is limited in amount can be processed at one time (limited-capacity meaningful involves cognitive including building connections between representations (active-processing assumption). Second, learning, examine concept overload which learner's intended exceeds available capacity. Third, five...

10.1207/s15326985ep3801_6 article EN Educational Psychologist 2003-01-01

During the past 10 years, field of multimedia learning has emerged as a coherent discipline with an accumulated research base that never been synthesized and organized in handbook. The Cambridge Handbook Multimedia Learning constitutes world's first handbook devoted to comprehensive coverage theory learning. is defined from words (e.g., spoken or printed text) pictures (e.g. illustrations, photos, maps, graphs, animation, video). focus this on how people learn computer-based environments....

10.5860/choice.43-5643 article EN Choice Reviews Online 2006-06-01

How can we help students to understand scientific explanations of cause-and-effect systems, such as how a pump works, the human respiratory system or lightning storms develop? One promising approach involves multimedia presentation in visual and verbal formats, presenting computer-generated animations synchronized with narration illustrations next corresponding text. In review eight studies concerning whether instruction is effective, there was consistent evidence for effect: Students who...

10.1207/s15326985ep3201_1 article EN Educational Psychologist 1997-01-01

10.1007/s10648-007-9047-2 article EN Educational Psychology Review 2007-06-21

Students viewed a computer animation depicting the process of lightning. In Experiment 1, they concurrently on-screen text presented near or far from animation, listened to narration. 2, narration, following preceding narration animation. Learning was measured by retention, transfer, and matching tests. 1 revealed spatial-contiguity effect in which students learned better when visual verbal materials were physically close. Both experiments modality input auditorily as speech rather than...

10.1037/0022-0663.91.2.358 article EN Journal of Educational Psychology 1999-06-01

Students viewed a computer-generated animation depicting the process of lightning formation (Experiment 1) or operation car's braking system 2). In each experiment, students received either concurrent narration describing major steps (Group AN) on-screen text involving same words and presentation timing AT). Across both experiments, in Group AN outperformed AT recalling on retention test, finding named elements an illustration matching generating correct solutions to problems transfer test....

10.1037/0022-0663.90.2.312 article EN Journal of Educational Psychology 1998-06-01

In 2 experiments, high- and low-spatial ability students viewed a computer-gener ated animation listened simultaneously (concurrent group) or successively (successive to narration that explained the workings either of bicycle tire pump (Experiment 1) human respiratory system 2). The concurrent group generated more creative solutions subsequent transfer problems than did successive group; this contiguity effect was strong for but not students. Consistent with dual-coding theory, spatial...

10.1037/0022-0663.86.3.389 article EN Journal of Educational Psychology 1994-09-01

Reflecting important new research developments of the past eight years as well classic theories problem solving, this book provides a balanced survey higher cognitive processes, human thinking, and learning. Divided into four parts, discusses associationism Gestalt theory before introducing current induction deduction in part two. Part three considers recent information-processing analysis, outlining techniques for analyzing cognition strategies, knowledge structures. Finally, implications...

10.2307/1422612 article EN The American Journal of Psychology 1984-01-01

In 4 experiments, college students viewed an animation and listened to concurrent narration explaining the formation of lightning. When also received on-screen text that summarized (Experiment 1) or duplicated 2) narration, they performed worse on tests retention transfer than did who no text. This redundancy effect is consistent with a dual-channel theory multimedia learning in which adding can overload visual information-processing channel, causing learners split their attention between 2...

10.1037/0022-0663.93.1.187 article EN Journal of Educational Psychology 2001-03-01

In three experiments, students read expository passages concerning how scientific devices work, which contained either no illustrations (control); static of the device with labels for each part (parts), major action (steps), or dynamic showing «off» and «on» states along (parts-and-steps)

10.1037/0022-0663.82.4.715 article EN Journal of Educational Psychology 1990-12-01

In 2 experiments, students studied an animation depicting the operation of a bicycle tire pump or automobile braking system, along with concurrent oral narration steps in process (concurrent group), successive presentation and (by 4 different methods), alone, no instruction (control group). On retention tests, control group performed more poorly than each other groups, which did not differ from one another. problem-solving better These results are consistent dual-coding model requires...

10.1037/0022-0663.84.4.444 article EN Journal of Educational Psychology 1992-12-01
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