George Allan Menezes Gomes

ORCID: 0000-0003-4111-4672
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About
Contact & Profiles
Research Areas
  • Data Visualization and Analytics
  • Augmented Reality Applications
  • Multimedia Communication and Technology
  • Interactive and Immersive Displays
  • Technology Adoption and User Behaviour
  • Virtual Reality Applications and Impacts
  • Computer Graphics and Visualization Techniques
  • Human Mobility and Location-Based Analysis
  • Human Motion and Animation
  • Business and Management Studies
  • Usability and User Interface Design
  • Aesthetic Perception and Analysis
  • Video Analysis and Summarization
  • Music Technology and Sound Studies
  • Education and Digital Technologies
  • Data Management and Algorithms
  • Urban Design and Spatial Analysis
  • Big Data and Business Intelligence
  • Traffic Prediction and Management Techniques
  • Software Engineering Techniques and Practices
  • Media and Digital Communication
  • 3D Modeling in Geospatial Applications
  • Time Series Analysis and Forecasting
  • Education during COVID-19 pandemic
  • Peer-to-Peer Network Technologies

Universidade Federal do Ceará
2010-2021

Instituto Federal de Educação, Ciência e Tecnologia do Ceará
2020

Google (United States)
2020

Brazilian Computer Society
2020

The use of simulators for shooting skill training is becoming more widespread with technological advances. However, this kind still not accessible to many institutions because its cost acquisition, maintenance, portability and system comprehensiveness. In context, paper proposes requirements a viable model implementation portable low simulator, while maintaining the level immersion focus on large number simultaneous trainees. For basis proposal, initially, there was study market simulators,...

10.1109/svr.2016.47 article EN 2016-06-01

Apply theory and practice is usually a difficult task to lead in undergraduate courses. Generally disciplines involving development projects are used as an attempt minimize this difficulty. One way of conducting kind discipline defining methodology be applied. This paper aims present approach based on design thinking develop products services that involve software, aligned with the best practices Software Engineering. An assessment was carried out students discipline, concluding its use...

10.1109/eatis.2016.7520123 article EN 2016-04-01

Computer simulation based interactive systems have proven to be risk-free alternatives for training the police force. Also, in these kinds of simulations, user can make errors without dangerous consequences, unlike real-world situations. In this sense, paper proposes a system model, aimed at shooting training, using features video sequences and three-dimensional computer graphics environments. This proposal is initially on evaluation commercial that uses immersive virtual reality. Then, it...

10.1109/svr.2012.12 article EN 2012-05-01

Gaming and eSports have become increasingly popular complex. For that reason, it is necessary tournament hosts game developers provide a great amount of meaningful information for their audiences. Data visualization tools frameworks are upmost importance since these provides means to accomplish this task. In paper we propose GameVis, framework designed aid in building data components the Web. GameVis allows multiple formats be translated into single structure can extended customized many...

10.1109/sbgames.2015.21 article EN 2015-11-01

Urbanization is accelerating worldwide, giving rise to serious traffic problems. Traffic wave, known as stop-and go or phantom intersection, one of the most significant oscillation patterns studied in Engineering. Usually these studies are numerical experiments that investigate specific places, such a crossroad highway section, and their findings cannot, therefore, be easily applied sensing device data systematic computational approach. In this regard, visual analytics can help by combining...

10.1109/sibgrapi.2017.21 article EN 2017-10-01

Tactical Shooters are a trendy subgenre within FPS games, focusing on realistic simulations of armed combat. With the advancement Virtual Reality (VR) technology, which is becoming increasingly prevalent in household settings. In this article, we present an architecture that addresses development using Reality, aiming to provide players with enhanced immersion. To validate proposed model, developed two prototypes analyzed time and difficulty developing them.

10.5753/sbgames_estendido.2023.234057 article EN 2023-11-06

Shooting games underwent several transformations throughout their long history. However, the use of light guns in shooting has not experienced significant development last decade. This article proposes a laser capture solution to achieve new interaction with regular point and click games. For that, we developed an intermediate that can adapt gameplay no need modify original We used four different evaluate proposed solution: two titles explicitly test model, commercially published third-party...

10.1109/sbgames54170.2021.00026 article EN 2021-10-01

Apesar da quantidade relevante de conteúdo disponibilizado na literatura nos últimos anos sobre a criação cenários 3D, ainda não é tão comum encontrar trabalhos científicos em livros ou produções acadêmicas que abordem metodologias voltadas à algumas etapas específicas desse processo criação. Desta forma, o presente artigo busca aproximar produção acadêmica com realizado indústria jogos através uma proposta metodologia para 3D. Ela foi desenvolvida partir análise diferentes métodos mundos...

10.5753/sbgames_estendido.2021.19638 article PT 2021-10-18

Nos últimos anos, a indústria de jogos para dispositivos móveis apresenta um constante crescimento. Desde usuários casuais até os mais competitivos, consumidores desta plataforma estão ficando engajados com as diversas experiências que mobile podem oferecer. Manter jogador fiel ao seu produto não é desafio fácil ser enfrentado por seus desenvolvedores. Além proporcionar positivas, normalmente implicam no sentimento diversão, desenvolvedores devem se preocupar equidade entre escolhas e...

10.5753/sbgames_estendido.2021.19624 article PT 2021-10-18

As lousas digitais têm se tornado um importante recurso didático onde o usuário é capaz de escrever, manipular objetos interativos e realizar apresentações com simulações ou vídeos. No entanto, os custos envolvidos aquisição, configuração, uso manutenção geralmente restringem acesso a tal tipo solução educacional. O presente trabalho propõe modelo lousa digital baixo custo, baseado no emprego captura luz infravermelha. Para análise possíveis falhas da eficiência proposta em relação à...

10.22456/1679-1916.99545 article PT RENOTE 2019-12-31

In Brazil, 2010, more than 6.5 million people claimed to have some visual impairments. Software and Web accessibility are becoming first-class requirements promote a better relationship between those with impairments the internet as well new digital technologies. However, designers software developers need empathy knowledge about these groups’ issues implement features into their products correctly (e.g., apps, games, sites). This paper has goal of developing an eye disease simulator (SDO -...

10.5753/webmedia_estendido.2020.13073 article EN 2020-11-30

O presente trabalho demonstra o uso de um algoritmo transferência neural características sete obras arte diferentes, cujos estilos foram aplicados a dois produtos interativos (um jogo digital e aplicativo educacional) que empregam elementos tridimensionais. Apesar muitos dos atributos visuais terem sidos preservados no processo transferência, análise resultados demonstrou parte das construções gráficas obtidas poderia ate ser classificada individualmente como digitais próprios, criados...

10.5753/sbgames_estendido.2021.19645 article PT 2021-10-18

In this paper, we describe the research in visual analytics that is a partnership between two groups at Federal University of Ceara, CRAB – Computer Graphics, Virtual Reality, Animation, and Visualization Group Insight Data Science Lab. This fruitful collaboration joined CRAB’s expertise with Lab’s to bring about valuable development projects public private sector many areas, including crime analysis, mobility data visualization, education, games. We briefly our main these areas their...

10.5753/sibgrapi.est.2021.20048 article EN 2021-10-18
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