- EEG and Brain-Computer Interfaces
- Motor Control and Adaptation
- Muscle activation and electromyography studies
- Peripheral Nerve Disorders
- Tactile and Sensory Interactions
- Orthopedic Surgery and Rehabilitation
- Stroke Rehabilitation and Recovery
- Tendon Structure and Treatment
- Action Observation and Synchronization
- Neuroscience and Neural Engineering
- Virtual Reality Applications and Impacts
- Neural and Behavioral Psychology Studies
- Gaze Tracking and Assistive Technology
- Balance, Gait, and Falls Prevention
- Sport Psychology and Performance
- Ultrasonics and Acoustic Wave Propagation
- Advanced Memory and Neural Computing
- Gear and Bearing Dynamics Analysis
- Ergonomics and Musculoskeletal Disorders
- Neural dynamics and brain function
- Sports and Physical Education Research
- Cerebral Palsy and Movement Disorders
- Transcranial Magnetic Stimulation Studies
- Effects of Vibration on Health
- Musculoskeletal pain and rehabilitation
Vellore Institute of Technology University
2021-2025
Arizona State University
2020-2022
Cleveland Clinic
2019
University of Wisconsin–Milwaukee
2014-2019
The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for is available. This study surveyed 10 people with stroke their games. also evaluated the usability three games using a survey House Quality analysis. (kitchen, archery, puzzle) were developed in laboratory encourage coordinated finger arm movements. Lower-cost devices, P5 Glove...
In the past, various techniques have been used to improve motor imagery (MI), such as immersive virtual-reality (VR) and kinesthetic rehearsal. While electroencephalography (EEG) has study differences in brain activity between VR-based action observation (KMI), there no investigation into their combined effect. Prior research demonstrated that can enhance MI by providing both visual information embodiment, which is perception of oneself part observed entity. Additionally, KMI found produce...
A recent study showed that fingertip pads' tactile sensation can improve by applying imperceptible white-noise vibration to the skin at wrist or dorsum of hand in stroke patients. This further examined this behavior investigating effect both and perceptible applied different locations within distal upper extremity on healthy adults. In 12 adults, was one four (dorsum second knuckle, thenar hypothenar areas, volar wrist) intensities (zero, 60%, 80%, 120% sensory threshold for each location),...
Objective: The purpose of this study was to investigate the cortical activity and digit classification performance during tactile imagery (TI) a vibratory stimulus at index, middle, thumb digits within left hand in healthy individuals. Furthermore, activities compound TI were compared with similar motor (MI) same as subjects. Methods: Twelve right-handed adults no history upper limb injury, musculoskeletal condition, or neurological disorder participated study. evaluated event-related...
Random vibration applied to skin can change the sense of touch. Specifically, low amplitude white-noise improve fingertip touch perception. In fact, sensation even when imperceptible random is other remote upper extremity areas such as wrist, dorsum hand, or forearm. As such, be used manipulate sensory feedback and dexterity, particularly during neurological rehabilitation. Nonetheless, bases for enhanced are yet poorly understood. This study examined how wrist changes cortical activity...
Previous studies have demonstrated that both visual and proprioceptive feedback play vital roles in mental practice of movements. Tactile sensation has been shown to improve with peripheral sensory stimulation via imperceptible vibratory noise by stimulating the sensorimotor cortex. With proprioception tactile sharing same population posterior parietal neurons encoding within high-level spatial representations, effect on motor imagery-based brain-computer interface is unknown. The objective...
<title>Abstract</title> <bold>Background </bold>Robot-assisted telerehabilitation (RAT) is an emerging field that integrates digital health technologies with robotics to deliver remote therapy, offering significant potential overcome geographical and accessibility barriers in stroke rehabilitation. This approach holds great promise for enhancing upper limb (UL) recovery survivors. study aims assess the safety usability of a new tele-rehabilitation system uses desktop-mounted rehabilitation...
The purpose of this study was to investigate the sex-based differences in carpal arch morphology. Carpal morphology quantified using palmar bowing and area formed by transverse ligament. imaged at distal proximal tunnel levels ultrasonography 20 healthy young adults (10 women 10 men). It found that females had a smaller height compared men both (p<0.05) width only level but not distally. Palmar index, ratio, significantly level. cross-sectional normalized wrist be (p<0.05). This demonstrates...
Reaction time is an important measure of sensorimotor performance and coordination has been shown to improve with training. Various training methods have employed in the past reaction time. Tactile imagery (TI) a method mentally simulating tactile sensation used brain-computer interface applications. However, it yet unknown whether TI can learning effect time.The purpose this study was investigate on healthy participants.We examined vibratory stimuli before after session experimental group...
The aim of the present study is to evaluate effect vibrotactile stimulation prior repeated complex motor imagery finger movements using non-dominant hand on (MI) performance.Ten healthy right-handed adults (4 females and 6 males) participated in study. subjects performed tasks with without a brief sensory performing either their left-hand index, middle, or thumb digits. Mu- beta-band event-related desynchronization (ERD) at sensorimotor cortex an artificial neural network-based digit...
Recently, application of vibrotactile noise to the wrist or back hand has been shown enhance fingertip tactile sensory perception (Enders et al 2013), supporting a potential for an assistive device worn at wrist, that generates minute vibration help elderly patients with deficit.However, knowledge regarding detailed physiological mechanism behind this improvement in central nervous system, especially human brain, is limited, hindering progress development and use such devices.To enable...
Purpose: The concept of a vibrating wristband, to improve dextrous hand function stroke survivors, was recently proposed with clinical results and is referred as ‘TheraBracelet’ in this paper. purpose study demonstrate feasibility portable, wearable TheraBracelet, apply usability evaluation techniques assess potential demands TheraBracelet identify critical improvement needs the prototype. Method: A prototype developed element housed an elastic wristband connected electronics box via cable....
The current study explores the integration of a motor imagery (MI)-based BCI system with robotic rehabilitation designed for upper limb function recovery in stroke patients.
Purpose This study aimed to assess the usability of a virtual reality-assisted sensorimotor activation (VRSMA) apparatus for individual digit rehabilitation. The had two main objectives: Firstly, collect preliminary data on expectations and preferences patients with carpal tunnel syndrome (CTS) regarding reality (VR) an apparatus-assisted therapy their affected digits. Secondly, evaluate VRSMA that was developed. Methods system consists provides sensory motor stimulation via vibratory...
This study introduces an innovative framework for neurological rehabilitation by integrating brain-computer interfaces (BCI) and virtual reality (VR) technologies with the customization of three-dimensional (3D) avatars. Traditional approaches to often fail fully engage patients, primarily due their inability provide a deeply immersive interactive experience. research endeavors fill this gap utilizing motor imagery (MI) techniques, where participants visualize physical movements without...
This study introduces an innovative framework for neurological rehabilitation by integrating brain-computer interfaces (BCI) and virtual reality (VR) technologies with the customization of three-dimensional (3D) avatars. Traditional approaches to often fail fully engage patients, primarily due their inability provide a deeply immersive interactive experience. research endeavors fill this gap utilizing motor imagery (MI) techniques, where participants visualize physical movements without...
Abstract Study aim : Reaction time (RT) is the taken to make a decisive voluntary response stimulus. It an indirect index of central nervous system’s ability process information and simple method evaluate sensorimotor performance coordination. The current study explored potential tactile imagery (TI) training enhance RT in distinct digits within same hand, namely middle fingers thumb. Materials methods Forty right-handed healthy adult participants were randomly assigned experimental group...