- Musculoskeletal pain and rehabilitation
- Stroke Rehabilitation and Recovery
- Virtual Reality Applications and Impacts
- Pediatric Pain Management Techniques
- Digital Accessibility for Disabilities
- Ergonomics and Musculoskeletal Disorders
- Spinal Cord Injury Research
- Educational Games and Gamification
- Technology Use by Older Adults
- Tactile and Sensory Interactions
- Pain Management and Opioid Use
- Telemedicine and Telehealth Implementation
- Spine and Intervertebral Disc Pathology
- Usability and User Interface Design
- Assistive Technology in Communication and Mobility
- Pain Management and Treatment
- Innovative Approaches in Technology and Social Development
- Impact of Technology on Adolescents
- Infrared Thermography in Medicine
- Pain Mechanisms and Treatments
- Image and Video Stabilization
- Communication in Education and Healthcare
- Digital Imaging in Medicine
- User Authentication and Security Systems
- Anatomy and Medical Technology
Brunel University of London
2010-2024
University of Greenwich
2016-2021
University College London
2013
Royal National Orthopaedic Hospital
2013
Universiti Brunei Darussalam
2008
Designers are often faced with the challenge of following web accessibility guidelines that complex and ambiguous, therefore hard to use. This is evidenced by low percentage public websites comply fully standards worldwide. Lack engagement among designers follow established accounted for this issue. In paper, we address designers’ lack through a serious game called GATE which based on Web Content Accessibility Guidelines (WCAG). We followed User-Centred approach identifying user types an...
Abstract Speech anxiety, or Glossophobia, currently affects approximately 75% of the population with potentially severe negative effects on those this condition. There are several treatments available research showing that use Virtual Reality (VR) as a non-pharmacologic treatment can have positive individuals suffering from such social phobias. However, there is significant lack for speech even though large number affected by it. In paper, we aim to contribute efforts improve anxiety through...
A large number of the adult population suffers from some kind back pain during their lifetime. Part process diagnosing and treating such is for a clinician to collect information as type location that being suffered. Traditional approaches gathering visualizing this data have relied on simple 2-D representations human body, where different types sensation are recorded with various monochrome symbols. Although patients been shown prefer drawings traditional questionnaires, these can be...
Decision making is a core cognitive process of human behaviour that often affected by stress. Whilst we make several decisions on daily basis, firefighters in particular are called to important split second and within life-threatening settings. Stress can therefore impact their ability perform carry out job. The implications stress similarly other settings requiring high-vigilance. In this paper, aim contribute efforts better train decision stressful situations through serious game solution....
Pain constitutes an important medical concern that can have severe implications to a wheelchair user's quality of life. Results from studies indicate pain is common problem in this group individuals, having reported frequency always (12%) and everyday (33%). This incidence signifies the need for more applicable effective management clinical tools. As result, paper we present Android application (PainDroid) has been enhanced with Virtual Reality (VR) technology purpose improving pain. Our...
Past research has revealed that insufficient pain assessment could, and often, negative implications on the provision of quality health care. While current available clinical approaches have proven to be valid interventions, they are expensive can often fail in providing efficient measurements. The increase prevalence calls for more intuitive solutions. Computerized alternatives already been proposed both literature commerce, but may lack essential qualities such as accuracy collected...
The use of Gamification for the purpose training and raising awareness has attracted considerable interest over last years. However, development such solutions to within area accessibility design not been yet explored. In this paper, we present a proposed framework using as method engaging motivating web designers increase adoption W3C WCAG 2.0 guidelines. It is anticipated that our will provide more interactive intuitive learning experience.
Over the years, an increasing number of adult population suffers from some form back pain during their lifetime, something that consecutively has a very important impact on country's health, as well economic systems. It is beyond dispute though, feeling or emotion subjective in nature. Thus, traditional methods measuring are consequently considered to be ability efficiently gather and communicate such measurements. As result, work presented this paper attempts address aforementioned...
Mobility impaired people constitute a significant portion of the adult population, which often experience back pain at some point during their lifetime. Such is usually characterized by severe implications reflected on both personal lives, as well country's health and economic systems. The traditional 2-D representations human body used can be limited in ability to efficiently visualize such for diagnosis purposes. Yet, patients have been shown prefer drawings. However, considering that...
The ability to communicate during online gaming is one that has become fundamental. Players could use voice, textual chat, pre-determined commands or a combination of these methods in order command team, follow an appointed leader simply socialise with friends. There abundance reasons why person will choose utilise the conversational frameworks available, however, when considering game where players must work together reach common goal, it up for interpretation determine which method works...
Abstract e-Science is a pioneering method that uses integrated collections of Information and Communication Technologies (ICTs), or e-Infrastructures , to enable scientists across the world collaboratively work on more ambitious projects. Have advances access ICTs enabled African e-Infrastructure development? This paper aims understand current state uptake in Africa present some these initiatives continent by exploring landscape emerging from survey early consumers. These are discussed terms...
Among the key components of designing accessible products and services for disabled users is accessibility testing support. The VERITAS FP7 project has developed a platform that consists several tools provide automatic simulation feedback reporting built-in support at all stages ICT product development. In this explorative pilot study, we evaluated usability technology acceptance using three these in design GUI-based five application domains. A sample 80 designers/developers (12 female; 68...
Rating scales (RSs) are important for the assessment of pain intensity (PI) following a spinal cord injury (SCI). Using Graphic Scale, this pilot study measured an 'overall' level PI repeated about every 2 h over 1 day and compared it with maximal scores reported previously. Patients were categorized into severity groups according to overall Scale score at initial (T0). Eight men six women (mean age 53.1; range 28-75) participated. Comparison their changes time previously showed loss...