- Impact of Technology on Adolescents
- Online and Blended Learning
- Social Media and Politics
- Child Development and Digital Technology
- Virtual Reality Applications and Impacts
- Gender and Technology in Education
- Digital literacy in education
- Education and Learning Interventions
- Education and Technology Integration
- Technology-Enhanced Education Studies
- E-Learning and Knowledge Management
- Mobile Learning in Education
- Knowledge Management and Sharing
- Reflective Practices in Education
- AI in Service Interactions
- Job Satisfaction and Organizational Behavior
- IoT and Edge/Fog Computing
- Image and Video Quality Assessment
- Technology Adoption and User Behaviour
- Innovative Teaching and Learning Methods
- Online Learning and Analytics
- Technostress in Professional Settings
- Digital Platforms and Economics
- Employee Performance and Management
- Innovations in Educational Methods
Woosong University
2018-2025
Endicott College
2019
Gelişim Üniversitesi
2015
Istanbul Kültür University
2012-2013
Başkent University
2006
In this case study, the aim was to implement project-based learning by utilizing e-portfolio assessment in a small-scale classroom (N = 8). The compulsory Design, Development, and Evaluation of Educational Software course curriculum Department Computer Education Instructional Technology selected due its strong relationship with real life while lending itself addressing major concern learning. Despite insufficient size students' challenges on animation software, it found that an appropriate...
Purpose Digital literacy is not the mere ability to use a digital device or know various software. It domain of exploration for sociology, psychology, education and, course, technology. This study aims present quantitative analysis literature on using bibliometric approach. Design/methodology/approach Using data from Web Science database, importance research evaluated by reviewing 2307 publications and examining yearly publication, field category productivity, citation structure, most cited...
Purpose The purpose of this paper is to elaborate on the impact digital literacy with its dynamic and evolutionary nature daily lives individuals. This discusses about frameworks, education, relation critical thinking and, ultimately, prospective issues in literacy. Design/methodology/approach To serve purpose, authors applied qualitative literature review technique reflected their opinions recent findings. Findings preliminary findings demonstrated that there a growing tendency over years....
This comprehensive literature review explores the diverse landscape of immersive realities, offering a thorough examination key technologies from Virtual Reality (VR) to emerging and innovative concept Metaverse. The article concentrates nuances Extended (XR), (VR), Augmented (AR), Mixed (MR), providing an in-depth understanding their individual functionalities, applications, evolving interplay. paper also mentions about wearable which play role in realization these realities. begins by...
Although social networking websites (SNSs, especially Facebook) have become highly popular with youths, some university students do not want to participate in such sites. This study explores the underlying reasons for hightech students’ non-use of websites. The group (n=20) consisted 18 25yearold undergraduate students, who were selected by purposive sampling method. Data collected from two large state universities Turkey. Facebook, as one most websites, was a context. Qualitative research...
Abstract University students’ consumption plays a leading role in the level of social consumption. Taking Xiaohongshu, also called RED, meaning “little red book”, popular media China, as case, this paper scrutinizes characteristics Chinese university students. To serve that purpose, survey was administered located at second-tier city China ( n = 531). This mainly investigates whether contemporary students have over-consumption behavior under impact and factors preferences worry them process,...
Abstract The recent advancements in information and communication technologies have altered instructional contexts re-shaped them into smart learning environments. One of the most common practices these environments are management systems (LMS) where learners instructors utilize a software platform to fulfill, support manage activities around predefined objectives. Successful implementations LMS brought variety on its usage from different cultures, genders, age groups or schooling levels....
Purpose The purpose of this paper is to present an alternative platform, namely the Metaverse, enhance and revolutionize concept living library experiences. fourth industrial revolution has disseminated many innovative human experiences since rapid development modern technologies, such as artificial intelligence, Internet Things, virtual/augmented realities, blockchain, cloud computing so on. Various combinations these technologies have triggered newer tools platforms for beings. One...
Metaverse, once a concept confined to science fiction, has emerged as transformative reality during the digital era. As this immersive virtual world gains prominence, role of avatars and representations users in shaping educational experiences within metaverse becomes increasingly crucial. This study examined design their effectiveness education. Using cognitive walkthrough (CW) method, well-established user-centric assessment approach, how engage avatar settings, highlighting processes....
While South Korea has been taking its place in Industry 4.0 technologies and processes (Internet of Things (IoT), Artificial Intelligence, Machine Learning, so forth), some issues still seem untouched.One these is the readiness current university students regarding related issues.While countries are being reshaped by 4.0, people realize that professions vanishing, re-defined or emerging.Therefore, today's must be ready for changes make their personal development agenda accordingly.Otherwise,...
E-portfolio assessment is getting more important as online teaching and learning activities are disseminating into instructional processes. Preservice teachers, the current students prospective must possess enough level of skills, abilities, knowledge on e-portfolio development stages including their preparation, evaluation. Therefore, this study aims to gather ideas preservice teachers (n = 42) from Computer Education Instructional Technology department who quite familiar with different...
With the Internet's innate structure, new generations have increased their abilities on finding people whom they something in common and networking with them. Web 2.0 technologies altered ways how manage learning activities. Many studies showed that most of social websites created different networks online communities bodies. As a result, many educational institutions taken advantages for maintaining teaching On other hand, suffer from deficiency guiding theories effective implementation....
Rural teachers are fundamental to rural education. Currently, the high turnover rate of is a bottleneck that restricts improvement education quality. However, most existing studies focus on why cannot stay but do not pay enough attention reasons for them stay. Therefore, from perspective retention, this study breaks through limitations teacher stability represented by in past and further enriches theoretical understanding retention. This adopts questionnaire survey 588 Yulin City, Shaanxi...
Individuals’ excessive use of Information and Communication Technologies (ICTs) social media platforms has led to scholarly recognition a nascent phenomenon known as fear missing out (FoMO). Prevailing FoMO research predominantly centers on the problematic among adolescents, college students users in non-work settings. Limited been conducted concerning work context. Meanwhile, existing knowledge workplace lacks systematic explication regarding its focus. To tackle this shortfall, literature...