Lincoln M. Costa

ORCID: 0000-0003-4330-017X
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About
Contact & Profiles
Research Areas
  • Artificial Intelligence in Games
  • Digital Games and Media
  • Educational Games and Gamification
  • Education and Digital Technologies
  • Business and Management Studies
  • Gambling Behavior and Treatments
  • Healthcare during COVID-19 Pandemic
  • Advanced Malware Detection Techniques
  • Software Engineering Research
  • Advanced Numerical Analysis Techniques
  • Big Data and Business Intelligence
  • Animal Genetics and Reproduction
  • Video Analysis and Summarization

Universidade Federal do Rio de Janeiro
2021-2023

Esports - games played competitively comprise a major sector of the global industry. has been used as testbed for game AI and analytics two decades. This article presents multivocal literature mapping available research that focuses strictly on use artificial intelligence approaches in Multiplayer Online Battle Arena (MOBA) games, one most popular esports genres widely research. A is performed relevant publications published between 2011 2022 systematically examines them to extract...

10.1109/tg.2023.3282157 article EN IEEE Transactions on Games 2023-06-01

Este artigo apresenta a formalização da metodologia utilizada pelos membros de um Laboratório Ludologia para criação jogos com propósito. A é composta processo cinco etapas: Concepção, Projeto, Produção, Avaliação e Empacotamento; além ferramentas práticas utilizadas durante execução suas tarefas. Ela foi definida considerando as experiências dos do laboratório na artefatos lúdicos, outros trabalhos que explicitam os próprios processos este mesmo fim, análise documentação gerada produção...

10.5753/sbgames_estendido.2021.19634 article PT 2021-10-18

The adoption of procedural content generation in electronic games is increasing, allowing for the quick and cost-effective creation game artifacts like music, scenarios, art, which aids or replaces manual creation. Metaheuristics, such as Genetic Algorithms are effective solving complex problems by exploring solution space. This study implemented analyzed this algorithm generating dungeon games, focusing on scenarios enemies. Experimental evaluations demonstrated efficient optimization room...

10.5753/sbgames_estendido.2024.241254 article EN 2024-09-30

Game development involves creating various content, from artistic tasks to technical activities. Procedural Content Generation (PCG) and metaheuristics like Genetic Algorithm (GA) Particle Swarm Optimization (PSO) automate optimize this process. This paper presents Dungeoncide, a game using GA PSO for procedural content generation. Dungeoncide features medieval knight battling monsters in generated dungeons. The primary contributions include the process player feedback on content’s quality...

10.5753/sbgames.2024.241270 article EN 2024-09-30

Card games have long served as recreational tools across various cultures. This genre has also followed the trends of digital gaming industry, with numerous now featuring competitive scenes substantial prizes, such Legends Runeterra. paper proposes an automatic generator for deck lineups in Runeterra, assessing extensive match databases using a Genetic Algorithm that evaluates candidate solutions based on three different generation strategies. study introduces evaluation function and...

10.5753/sbgames.2024.241320 article EN 2024-09-30

RESUMONowadays, during the teaching-learning process, it is prevalentfor students to seek information about subjects complementstudies or execute school work. For this, possible use searchengines on Internet, but texts do not always have complexitycompatible with student’s level of education. A solutionfor this purpose automatic filtering texts, where computationalmodels are created for textual classification according totheir contexts. Many studies presented solutions based onMachine...

10.14210/cotb.v14.p432-438 article EN 2023-05-03

As mudanças ocasionadas pelo coronavírus interferiram diretamente na economia. Apesar do impacto econômico negativo, a crise também criou oportunidades para o surgimento de tecnologias intangíveis assim como novas condutas comércio. Neste contexto, trabalho apresenta uma plataforma web colaborativa e rede social chamada CONECTAR que visa auxiliar empreendedores impulsionarem seus negócios por meio soluções digitais usuários se conectarem com projetos baseado nas suas formações profissionais...

10.5753/eres.2022.227984 article PT 2022-10-18

O mercado de animais estimação no Brasil é um dos setores que tem crescido significativamente, o qual vai franquias especializadas em banho e tosa por aplicativo até seguros planos saúde. Neste contexto, surgiu a startup FugaPet visa auxiliar tutores encontrar pets desaparecidos. A partir da solução desenvolvida pela FugaPet, artigo apresentar algoritmo inteligente para recomendar caminhos auxiliem na procura do seu pet desaparecido. Para viabilizar algoritmo, foi desenvolvido webapp fim...

10.5753/eres.2022.227993 article PT 2022-10-18

In this work, we explore the use of KNIME to identify toxic behavior in MOBA game DOTA 2. Using a dataset composed 10530 messages taken from 1903 matches, tested obtaining an accuracy 92% and 85% for non-toxic messages, respectively. The 2 chat log was used present low-code approach supervised learning model message classification. addition providing insight into players, our work supports idea that development can reach levels as good traditional development. On other hand, study also serve...

10.5753/sbgames_estendido.2021.19657 article EN 2021-10-18
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