José Gomes

ORCID: 0000-0003-4504-6208
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About
Contact & Profiles
Research Areas
  • Education and Digital Technologies
  • Augmented Reality Applications
  • Mobile Learning in Education
  • Education Pedagogy and Practices
  • Education and Technology Integration
  • Virtual Reality Applications and Impacts
  • Linguistics and Education Research
  • Digital Games and Media
  • Music Technology and Sound Studies
  • Diverse Music Education Insights
  • Health, Medicine and Society
  • Environmental Sustainability and Education
  • Educational Practices and Sociocultural Research
  • Knowledge Societies in the 21st Century
  • Child Development and Digital Technology
  • Brazilian Legal Issues
  • Geological and Geophysical Studies Worldwide
  • Business and Management Studies
  • Spatial Cognition and Navigation
  • Education, sociology, and vocational training
  • Advanced Vision and Imaging
  • Healthcare Systems and Practices
  • Physical Education and Gymnastics
  • Innovative Teaching and Learning Methods
  • Social and Economic Solidarity

Universidade Federal de Pernambuco
2020

Universidade Aberta
2014-2018

University of Algarve
2015-2018

Centro de Investigação em Artes e Comunicação
2014-2017

Universidade Federal da Bahia
2016

Université de Poitiers
2011-2014

Objective: This study proposes the implementation of energy efficiency measures in building Faculty Science and Technology, as part an extension project at Federal University Goiás. Theoretical Framework: The recommendations National Electricity Conservation Program (PROCEL) from Energy Research Company (EPE) were main guidelines used for actions proposed this study. Method: current consumption was assessed through direct measurement, along with projected demand analysis electricity bills...

10.24857/rgsa.v19n3-035 article EN cc-by Revista de Gestão Social e Ambiental 2025-03-17

This article proposes to approach the problematic of introduction strategies gamification by means technological didactic objects, succinctly describing development a digital educational game conceived with objective working areas such as auditory memory and discrimination heights, Simultaneous symbology proper musical spelling. Based on implementation this in pedagogical contexts, study was carried out purpose inferring or validating thesis that use them adds value teaching learning...

10.23919/cisti.2017.7975907 article EN 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) 2017-06-01

This article describes an intervention carried out on a 2nd Cycle of Basic Education Visual (VE) textbook in formal learning context, using mobile computing devices (smartphones and tablets) Augmented Reality technology (AR). AR experiments were developed with the Aurasma Studio application implemented app. The prototypes produced subject experimental comparative study aiming to know effects students' achievements. Results suggest that augmented contributes better results than traditional textbook.

10.23919/cisti.2017.7975952 article EN 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) 2017-06-01

Augmented Reality (AR) allows computer-generated imagery information to be overlaid onto a live real world environment in real-time. Technological advances mobile computing devices (MCD) such as smartphones and tablets (internet access, built-in cameras GPS) made greater number of AR applications available. This paper presents the Musical Gallery (ARMG) exhibition, enhanced by AR. ARMG focuses twentieth century music history it is aimed students from 2nd Cycle basic education Portuguese...

10.4018/ijcicg.2016070104 article EN International Journal of Creative Interfaces and Computer Graphics 2016-07-01

Contexte : La contraception est un domaine important dans le cadre du programme que suivent les internes diplôme d'études spécialisées (DES) de médecine générale. But Recueillir connaissances et savoir-faire déclarés des DES générale en matière identifier leurs besoins formation ce domaine. Méthodes Nous avons interrogé à l'aide d'un questionnaire administré ligne sur internet. Les items utilisés ont été déterminés l'issue d'une démarche consensus formalisé recourant panel d'experts....

10.1051/pmed/2014003 article FR Pédagogie médicale 2014-02-01

 Virtual Worlds are an important area for development and implementation of educational resources, especially by their enclosing potential in terms interaction, collaboration, participation immersion factors regarded as significant stimuli the teaching-learning process.The modeling exploration virtual worlds can provide users innovative learning environments, well means to develop ideas concepts, conveying creation new knowledge.The World act a platform synthesis sharing information using...

10.14684/wcca.7.2014.225-229 article EN Proceedings of World Congress on Communication and Arts 2014-04-20
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