- Teaching and Learning Programming
- Education and Digital Technologies
- EEG and Brain-Computer Interfaces
- ICT in Developing Communities
- Ethics and Social Impacts of AI
- Sleep and Wakefulness Research
- Neuroscience and Neural Engineering
- Education Pedagogy and Practices
- Computability, Logic, AI Algorithms
- Radiation Effects in Electronics
- Robot Manipulation and Learning
- Explainable Artificial Intelligence (XAI)
- Robotics and Automated Systems
- Embedded Systems Design Techniques
- Big Data and Business Intelligence
- Reinforcement Learning in Robotics
- Artificial Intelligence in Healthcare and Education
- Gaze Tracking and Assistive Technology
- Advanced Memory and Neural Computing
Universidade Federal do Rio de Janeiro
2016-2025
<title>Abstract</title> This study is an expansion of a previous work aiming to evaluate the AIcon2abs method (<italic>AI from Concrete Abstract: Demystifying Artificial Intelligence general public</italic>), innovative aimed at increasing public (including children) understanding machine learning (ML). The approach employs WiSARD algorithm, weightless neural network known for its simplicity, and user accessibility. does not require Internet, making it ideal non-technical users...
The use of EEG (electroencephalography) has been perceived as an interesting tool for people with motor disabilities to control a sort electronic devices like robotic wheelchairs, exoskeletons, arms, computers, among others. This kind BCI (Brain Computer Interface) can be useful help those carry out daily chores well engage in recreational activities, playing games, just fun or way performing the necessary training mental playful way. In this sense, paper presents proposal Hot and Cold game...
O presente artigo apresenta uma proposta, baseada em tecnologia livre, para o ensino de conceitos básicos programação a crianças do Ensino Fundamental I por meio da Robótica Educacional. Foram desenvolvidos com esse propósito um ambiente visual blocos plataforma prototipagem eletrônica Arduino, série atividades e conjunto materiais robótica. São apresentados também neste trabalho alguns resultados parciais aplicação colhidos durante curso realizado 8 comunidade baixa renda cidade Rio Janeiro.
This paper presents a case study about the development of Computational Thinking in primary school children (3st to 4th grade) via teaching programming abilities with use educational robotics, free technology and recyclable, low cost materials. We aimed at raising some hypotheses on whether there is straight relationship between cognitive aspects aged 8-10 (such as ability put events ideas sequence, execute mental operations basis concrete experience, among others) activities that may be...
This paper evaluates AI from concrete to Abstract (Queiroz et al. 2021), a recently proposed method that enables awareness among the general public on machine learning. Such is possible due use of WiSARD, an easily understandable learning mechanism, thus requiring little effort and no technical background target users. WiSARD adherent digital computing; training consists writing RAM-type memories, classification reading these memories. The model easy visualization understanding tasks'...
<ns4:p><ns4:bold>Background:</ns4:bold> Brain-Computer Interface (BCI) systems allow the use of electroencephalographic activities to control devices. As such, it can be an important tool for disabled people since using a BCI does not involves any muscular stimulation. Despite its great potential as assistive technology, are yet scarcely available outside scientific contexts. The main reason is that still accurate enough real world situations. In this paper, we investigated if mindfulness...
Este artigo apresenta um estudo exploratório sobre o uso da robótica educacional com crianças do ensino fundamental I objetivo de investigar desenvolvimento habilidades relacionadas ao Pensamento Computacional.
Este trabalho apresenta uma investigação acerca do desenvolvimento e exercício de habilidades Pensamento Computacional em crianças Ensino Fundamental I, a partir aprendizado conceitos básicos programação, por meio recursos baseados Tecnologia Livre materiais baixo custo associados estratégias pedagógicas alicerçadas na Robótica Educacional desenvolvidas especificamente para esse público. Com propósito, buscou-se, um estudo caso realizado com sete terceiro quarto anos Fundamental, levantar...
Existem hoje algumas iniciativas bastante relevantes no sentido de viabilizar o ensino programação computadores já nos primeiros anos do fundamental, sendo uma delas baseada na associação duas estratégias muito bem sucedidas: a Robótica Educacional e utilização Ambientes Programação Visual baseados em blocos encaixar. Este trabalho apresenta DuinoBlocks for Kids, um Ambiente Blocos baseado tecnologia livre voltado ao conceitos básicos crianças Ensino Fundamental I, permitindo manipulação...
<ns3:p><ns3:bold>Background:</ns3:bold> Brain-Computer Interface (BCI) systems allow the use of electroencephalographic activities to control devices. As such, it can be an important tool for disabled people since using a BCI does not involves any muscular stimulation. Despite its great potential as assistive technology, are yet scarcely available outside scientific contexts. The main reason is that still accurate enough real world situations. In this paper, we investigated if mindfulness...