Yafeng Niu

ORCID: 0000-0003-4825-9241
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About
Contact & Profiles
Research Areas
  • Gaze Tracking and Assistive Technology
  • Tactile and Sensory Interactions
  • Hand Gesture Recognition Systems
  • Visual perception and processing mechanisms
  • Ergonomics and Musculoskeletal Disorders
  • Data Visualization and Analytics
  • Neural and Behavioral Psychology Studies
  • Physical Education and Training Studies
  • Advanced Decision-Making Techniques
  • Educational Games and Gamification
  • Color perception and design
  • Remote Sensing and LiDAR Applications
  • Interactive and Immersive Displays
  • Visual Attention and Saliency Detection
  • Neural Networks and Applications
  • Technology-Enhanced Education Studies

Southeast University
2017-2023

The Midas touch is reflected by the interactive feedback of interface functional elements, and a low level spatial accuracy related to interaction area. This study tried solve these two problems from perspective human-computer interactions ergonomics. Two experiments were conducted explore optimum target size gaze-triggering dwell time eye–computer (ECI) system. Experimental Series 1 was used as pre-experiment identify that has greater task completion rate. 2 main experiment investigate...

10.16910/jemr.12.3.8 article EN cc-by Journal of Eye Movement Research 2020-09-25

Abstract To investigate a suitable design of interactive objects in the fixation‐triggered eye‐control interface, this study conducted two ergonomic experiments based on location an object, area and distance between adjacent objects. Experiment 1 investigated priority distribution different regions recommended values object sizes regions. The results showed that middle‐middle (MM) is optimal area, while middle‐left (ML) middle‐right (MR) upper‐left (UL) are suboptimal areas, remaining...

10.1002/hfm.20884 article EN Human Factors and Ergonomics in Manufacturing & Service Industries 2021-01-08

For special populations with motor impairments, eye-controlled interaction may be the only way for them to communicate outside world. Because of dominance vision in mechanism, has high usability and important research value. During interaction, visual channel needs receive information from graphical user interface (GUI) transmit user's instructions, which overburdens reduces efficiency interaction. This study presents an ergonomic experiment how design interactive GUI components interface....

10.3390/ijerph191710737 article EN International Journal of Environmental Research and Public Health 2022-08-29

Abstract The visual search performance during dynamic environment has been demonstrated that could be affected by the motion of target and distractors. In present study, two experiments were conducted to investigate effect direction velocity on screen. Experiment 1, participants required complete task at three velocities(2, 8, 16 deg/s) four directions motion(up, down, left, right). 2, finished more difficult tasks within (right, left) higher velocities (16, 24, 32 deg/s). revealed increase...

10.1002/jsid.1116 article EN Journal of the Society for Information Display 2022-04-07

WindNebula joins two datasets, sensor data and meteorological data, to combine wind directions with readings reveal implicit relations among locations of factories sensors, pollution intensity, direction, problems. The major views, vectorial view temporal view, blend key information different variables from the IEEE VAST 2017 Mini Challenge 2 dataset. This paper introduces composition system, exhibits components both discusses benefits using this system gain insights

10.1109/vast.2017.8585631 article EN 2017-10-01

The quality of children's educational games affects cognitive development and skills. Therefore, the construction game evaluation indexes is playing big role in games. In this paper, initial learning accessibility were developed by applying relevant theories. Then three rounds expert evaluations conducted using Delphi Method, initially formulated revised improved according to experts' suggestions. This paper determines including 3 primary indicators, 7 secondary indicators 26 tertiary...

10.54941/ahfe1001093 article EN AHFE international 2022-01-01

For people with disabilities who are incapacitated, there few ways to interact the computer, and using blink control can be one of solutions. This paper first converts contraction signal orbicularis oculi muscle into electrical graphene resistance change during blinking by a flexible sensor, then extracts time frequency domain features human control, compares them previously established personal data database realize command.

10.1109/hsi55341.2022.9869449 article EN 2022-07-28

Abstract In the present study, we focus on priming effect of colour mitigating attentional reorientation cost, which is led by re-constructing frame reference for attention shift and visual search in sequential presentations temporal data visualization. The study involves two experiments using complementary recordings behavioural performance eye-tracking events. Two aspects primes are highlighted: prime validity perceptual accessibility. A task paradigm integrating feature keeping-track was...

10.1093/iwc/iwab021 article EN Interacting with Computers 2021-03-01
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