Lærke Schjødt Rasmussen

ORCID: 0009-0001-2867-4993
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About
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Research Areas
  • Innovative Human-Technology Interaction
  • Design Education and Practice
  • Assistive Technology in Communication and Mobility
  • Interactive and Immersive Displays
  • Physical Education and Pedagogy
  • Children's Physical and Motor Development
  • Educational Games and Gamification
  • Child Development and Digital Technology

University of Southern Denmark
2022-2025

Abstract Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body movement, these potential to explore a richer, more intuitive, immersive user experience. A recent project MeCaMinD1 brought together researchers from sports explore, collect, document movement-based make them practically useful domains. The were explored through series of workshops, furthering team’s understanding their...

10.1093/iwc/iwaf006 article EN cc-by-nc Interacting with Computers 2025-03-28

Given the emergence of many new movement-based design methods, our work explores problem facilitating activities and sessions that are part these methods. We look at literature as well own experiences with sessions, draw lessons regarding various important facets this facilitation, present first thoughts how to make competencies in type facilitation transferable teaching.

10.1145/3505270.3558315 article EN 2022-11-02

It can be daunting to ensure a movement flow that unleashes creativity when facilitating movement-based design activities aim for play, games, sports, and technology domains. When incorporating in game design, it is vital understand learning elements but equally play because these are important motivational factors. To fully the sport, physical activity aspects of movement-game we must investigate world performance. As part Erasmus+ project, MeCaMInD, innovative Movement-Modifier cards was...

10.34190/ecgbl.17.1.1429 article EN European Conference on Games Based Learning 2023-09-29

In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts also hamper the process. We provide set of examples where miscalculated amount movement, that was needed in activity such way it became counterproductive and for each example mention possible adaptations. Finally, three existing approaches balance overabundance processes: activity-centered design, somaesthetic perspective-changing movement-based design.

10.1145/3573382.3616050 article EN 2023-10-06

Several movement-based and embodied design methods have been developed to supplement existing game methods. Facilitating is a practice that most designers must master. Facilitation involves taking on several responsibilities roles ensure processes activities follow the project's principal values. For instance, facilitator possess expertise social awareness, be direction setter trust builder, facilitate stage engagement mood, energise for commitment, maintain playful attitude. The many...

10.34190/ecgbl.17.1.1914 article EN European Conference on Games Based Learning 2023-09-29
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