- Digital Games and Media
- Climate Change Communication and Perception
- Educational Games and Gamification
- Environmental Education and Sustainability
LinkedIn (United States)
2025
Abstract The act of co-creating extended reality (XR) worlds can be powerful in both storytelling and placemaking. process not only sparks collective imagination but also make community-based land-use climate planning more equitable. WORLDING research team is investigating this co-creative approach by gathering interdisciplinary teams that build sustainable virtual environments render them possible the physical world. This theoretically framed report outlines an iterative experiment...
<title>Abstract</title> As climate change impacts increase, communicators must engage as many audiences possible in action. One potentially underrated audience is video gamers. Two-thirds of Americans play games, and games are a effective communication tool. However, little research has examined whether gamers have unique value target for communication, if they do, what might be ways to reach them. To address this need, we use two surveys including self-identified game players the United...